struct System { auto loaded() const -> bool { return information.loaded; } auto colorburst() const -> double { return information.colorburst; } auto run() -> void; auto load() -> bool; auto save() -> void; auto unload() -> void; auto power() -> void; private: struct Information { bool loaded = false; string manifest; double colorburst = 0.0; } information; }; struct Peripherals { auto unload() -> void; auto reset() -> void; auto connect(uint port, uint device) -> void; Controller* controllerPort = nullptr; }; extern System system; extern Peripherals peripherals;