#ifndef RUBY_INPUT_JOYPAD_XINPUT #define RUBY_INPUT_JOYPAD_XINPUT //documented functionality #define oXInputGetState "XInputGetState" #define oXInputSetState "XInputSetState" typedef DWORD WINAPI (*pXInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState); typedef DWORD WINAPI (*pXInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration); //undocumented functionality #define oXInputGetStateEx (LPCSTR)100 #define oXInputWaitForGuideButton (LPCSTR)101 #define oXInputCancelGuideButtonWait (LPCSTR)102 #define oXInputPowerOffController (LPCSTR)103 typedef DWORD WINAPI (*pXInputGetStateEx)(DWORD dwUserIndex, XINPUT_STATE* pState); typedef DWORD WINAPI (*pXInputWaitForGuideButton)(DWORD dwUserIndex, DWORD dwFlag, void* pUnknown); typedef DWORD WINAPI (*pXInputCancelGuideButtonWait)(DWORD dwUserIndex); typedef DWORD WINAPI (*pXInputPowerOffController)(DWORD dwUserIndex); #define XINPUT_GAMEPAD_GUIDE 0x0400 struct InputJoypadXInput { Input& input; InputJoypadXInput(Input& input) : input(input) {} HMODULE libxinput = nullptr; pXInputGetStateEx XInputGetStateEx = nullptr; pXInputSetState XInputSetState = nullptr; struct Joypad { shared_pointer hid{new HID::Joypad}; unsigned id = 0; }; vector joypads; auto assign(shared_pointer hid, unsigned groupID, unsigned inputID, int16_t value) -> void { auto& group = hid->group(groupID); if(group.input(inputID).value() == value) return; input.doChange(hid, groupID, inputID, group.input(inputID).value(), value); group.input(inputID).setValue(value); } auto poll(vector>& devices) -> void { for(auto& jp : joypads) { XINPUT_STATE state; if(XInputGetStateEx(jp.id, &state) != ERROR_SUCCESS) continue; //flip vertical axes so that -32768 = up, +32767 = down uint16_t axisLY = 32768 + state.Gamepad.sThumbLY; uint16_t axisRY = 32768 + state.Gamepad.sThumbRY; assign(jp.hid, HID::Joypad::GroupID::Axis, 0, (int16_t)state.Gamepad.sThumbLX); assign(jp.hid, HID::Joypad::GroupID::Axis, 1, (int16_t)(~axisLY - 32768)); assign(jp.hid, HID::Joypad::GroupID::Axis, 2, (int16_t)state.Gamepad.sThumbRX); assign(jp.hid, HID::Joypad::GroupID::Axis, 3, (int16_t)(~axisRY - 32768)); int16_t hatX = 0; int16_t hatY = 0; if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP ) hatY = -32768; if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN ) hatY = +32767; if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT ) hatX = -32768; if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) hatX = +32767; assign(jp.hid, HID::Joypad::GroupID::Hat, 0, hatX); assign(jp.hid, HID::Joypad::GroupID::Hat, 1, hatY); //scale trigger ranges for up to down from (0 to 255) to (-32768 to +32767) uint16_t triggerL = state.Gamepad.bLeftTrigger; uint16_t triggerR = state.Gamepad.bRightTrigger; triggerL = triggerL << 8 | triggerL << 0; triggerR = triggerR << 8 | triggerR << 0; assign(jp.hid, HID::Joypad::GroupID::Trigger, 0, (int16_t)(triggerL - 32768)); assign(jp.hid, HID::Joypad::GroupID::Trigger, 1, (int16_t)(triggerR - 32768)); assign(jp.hid, HID::Joypad::GroupID::Button, 0, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_A)); assign(jp.hid, HID::Joypad::GroupID::Button, 1, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_B)); assign(jp.hid, HID::Joypad::GroupID::Button, 2, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_X)); assign(jp.hid, HID::Joypad::GroupID::Button, 3, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)); assign(jp.hid, HID::Joypad::GroupID::Button, 4, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK)); assign(jp.hid, HID::Joypad::GroupID::Button, 5, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_START)); assign(jp.hid, HID::Joypad::GroupID::Button, 6, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER)); assign(jp.hid, HID::Joypad::GroupID::Button, 7, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER)); assign(jp.hid, HID::Joypad::GroupID::Button, 8, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB)); assign(jp.hid, HID::Joypad::GroupID::Button, 9, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB)); assign(jp.hid, HID::Joypad::GroupID::Button, 10, (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE)); devices.append(jp.hid); } } auto rumble(uint64_t id, bool enable) -> bool { for(auto& jp : joypads) { if(jp.hid->id() != id) continue; XINPUT_VIBRATION vibration; memset(&vibration, 0, sizeof(XINPUT_VIBRATION)); vibration.wLeftMotorSpeed = enable ? 65535 : 0; //low-frequency motor (0 = off, 65535 = max) vibration.wRightMotorSpeed = enable ? 65535 : 0; //high-frequency motor (0 = off, 65535 = max) XInputSetState(jp.id, &vibration); return true; } return false; } auto init() -> bool { if(!libxinput) libxinput = LoadLibraryA("xinput1_3.dll"); if(!libxinput) return false; //XInputGetStateEx is an undocumented function; but is required to get the state of the guide button //if for some reason it is not available, fall back on XInputGetState, which takes the same parameters XInputGetStateEx = (pXInputGetStateEx)GetProcAddress(libxinput, oXInputGetStateEx); XInputSetState = (pXInputSetState)GetProcAddress(libxinput, oXInputSetState); if(!XInputGetStateEx) XInputGetStateEx = (pXInputGetStateEx)GetProcAddress(libxinput, oXInputGetState); if(!XInputGetStateEx || !XInputSetState) return term(), false; //XInput supports a maximum of four controllers //add all four to devices list now. If they are not connected, they will not show up in poll() results for(unsigned id = 0; id < 4; id++) { Joypad jp; jp.id = id; jp.hid->setID((uint64_t)(1 + id) << 32 | 0x045e << 16 | 0x028e << 0); //Xbox 360 Player# + VendorID + ProductID jp.hid->setRumble(true); jp.hid->axes().append("LeftThumbX"); jp.hid->axes().append("LeftThumbY"); jp.hid->axes().append("RightThumbX"); jp.hid->axes().append("RightThumbY"); jp.hid->hats().append("HatX"); jp.hid->hats().append("HatY"); jp.hid->triggers().append("LeftTrigger"); jp.hid->triggers().append("RightTrigger"); jp.hid->buttons().append("A"); jp.hid->buttons().append("B"); jp.hid->buttons().append("X"); jp.hid->buttons().append("Y"); jp.hid->buttons().append("Back"); jp.hid->buttons().append("Start"); jp.hid->buttons().append("LeftShoulder"); jp.hid->buttons().append("RightShoulder"); jp.hid->buttons().append("LeftThumb"); jp.hid->buttons().append("RightThumb"); jp.hid->buttons().append("Guide"); joypads.append(jp); } return true; } auto term() -> void { if(!libxinput) return; FreeLibrary(libxinput); libxinput = nullptr; } }; #endif