include nall/Makefile c := $(compiler) -std=gnu99 cpp := $(subst cc,++,$(compiler)) -std=gnu++0x flags := -O3 -fomit-frame-pointer -I. -Icommon -Ilibgambatte/include -Ilibgambatte/src link := ifeq ($(platform),osx) flags := -fPIC $(flags) else ifeq ($(platform),x) flags := -fPIC $(flags) link += -s endif objects := supergameboy objects += bitmap_font colorconversion cpu gambatte initstate interrupter objects += memory rtc sound state_osd_elements statesaver video objects += channel1 channel2 channel3 channel4 duty_unit envelope_unit length_counter objects += basic_add_event break_event irq_event ly_counter lyc_irq objects += m3_extra_cycles mode3_event mode0_irq mode1_irq mode2_irq objects += sc_reader scx_reader sprite_mapper we_master_checker we wx_reader wy objects += catrom2x catrom3x kreed2xsai maxsthq2x maxsthq3x file compile = \ $(strip \ $(if $(filter %.c,$<), \ $(c) $(flags) $1 -c $< -o $@, \ $(if $(filter %.cpp,$<), \ $(cpp) $(flags) $1 -c $< -o $@ \ ) \ ) \ ) %.o: $<; $(call compile) all: build; objects := $(patsubst %,obj/%.o,$(objects)) #################### ### supergameboy ### #################### obj/supergameboy.o: supergameboy.cpp *.cpp *.hpp $(call rwildcard,interface/) ################### ### libgambatte ### ################### obj/bitmap_font.o: libgambatte/src/bitmap_font.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/colorconversion.o: libgambatte/src/colorconversion.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/cpu.o: libgambatte/src/cpu.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/gambatte.o: libgambatte/src/gambatte.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/initstate.o: libgambatte/src/initstate.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/interrupter.o: libgambatte/src/interrupter.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/memory.o: libgambatte/src/memory.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/rtc.o: libgambatte/src/rtc.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/sound.o: libgambatte/src/sound.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/state_osd_elements.o: libgambatte/src/state_osd_elements.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/statesaver.o: libgambatte/src/statesaver.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/video.o: libgambatte/src/video.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/channel1.o: libgambatte/src/sound/channel1.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/channel2.o: libgambatte/src/sound/channel2.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/channel3.o: libgambatte/src/sound/channel3.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/channel4.o: libgambatte/src/sound/channel4.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/duty_unit.o: libgambatte/src/sound/duty_unit.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/envelope_unit.o: libgambatte/src/sound/envelope_unit.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/length_counter.o: libgambatte/src/sound/length_counter.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/basic_add_event.o: libgambatte/src/video/basic_add_event.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/break_event.o: libgambatte/src/video/break_event.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/irq_event.o: libgambatte/src/video/irq_event.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/ly_counter.o: libgambatte/src/video/ly_counter.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/lyc_irq.o: libgambatte/src/video/lyc_irq.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/m3_extra_cycles.o: libgambatte/src/video/m3_extra_cycles.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/mode3_event.o: libgambatte/src/video/mode3_event.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/mode0_irq.o: libgambatte/src/video/mode0_irq.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/mode1_irq.o: libgambatte/src/video/mode1_irq.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/mode2_irq.o: libgambatte/src/video/mode2_irq.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/sc_reader.o: libgambatte/src/video/sc_reader.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/scx_reader.o: libgambatte/src/video/scx_reader.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/sprite_mapper.o: libgambatte/src/video/sprite_mapper.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/we_master_checker.o: libgambatte/src/video/we_master_checker.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/we.o: libgambatte/src/video/we.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/wx_reader.o: libgambatte/src/video/wx_reader.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/wy.o: libgambatte/src/video/wy.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/catrom2x.o: libgambatte/src/video/filters/catrom2x.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/catrom3x.o: libgambatte/src/video/filters/catrom3x.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/kreed2xsai.o: libgambatte/src/video/filters/kreed2xsai.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/maxsthq2x.o: libgambatte/src/video/filters/maxsthq2x.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/maxsthq3x.o: libgambatte/src/video/filters/maxsthq3x.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) obj/file.o: libgambatte/src/file/file.cpp $(call rwildcard,common/) $(call rwildcard,libgambatte/) ############### ### targets ### ############### build: $(objects) ifeq ($(platform),win) $(cpp) $(link) -o supergameboy.dll -shared -Wl,--out-implib,libsupergameboy.a $(objects) $(qtlib) else ifeq ($(platform),osx) ar rcs libsupergameboy.a $(objects) $(cpp) $(link) -o libsupergameboy.dylib -shared -dynamiclib $(objects) $(qtlib) else ar rcs libsupergameboy.a $(objects) $(cpp) $(link) -o libsupergameboy.so -shared -Wl,-soname,libsupergameboy.so.1 $(objects) $(qtlib) endif install: ifeq ($(platform),osx) cp libsupergameboy.dylib /usr/local/lib/libsupergameboy.dylib else install -D -m 755 libsupergameboy.a $(DESTDIR)$(prefix)/lib install -D -m 755 libsupergameboy.so $(DESTDIR)$(prefix)/lib ldconfig -n $(DESTDIR)$(prefix)/lib endif clean: -@$(call delete,obj/*.o) -@$(call delete,libsupergameboy.a) -@$(call delete,supergameboy.dll) -@$(call delete,libsupergameboy.dylib) -@$(call delete,libsupergameboy.so)