auto VDP::VRAM::read(uint15 address) const -> uint16 { return memory[address]; } auto VDP::VRAM::write(uint15 address, uint16 data) -> void { memory[address] = data; if(address < vdp.sprite.io.attributeAddress) return; if(address > vdp.sprite.io.attributeAddress + 319) return; vdp.sprite.write(address, data); } auto VDP::VRAM::readByte(uint16 address) const -> uint8 { return read(address >> 1).byte(!address.bit(0)); } auto VDP::VRAM::writeByte(uint16 address, uint8 data) -> void { auto word = read(address >> 1); word.byte(!address.bit(0)) = data; write(address >> 1, word); } auto VDP::VSRAM::read(uint6 address) const -> uint10 { if(address >= 40) return 0x0000; return memory[address]; } auto VDP::VSRAM::write(uint6 address, uint10 data) -> void { if(address >= 40) return; memory[address] = data; } auto VDP::CRAM::read(uint6 address) const -> uint9 { return memory[address]; } auto VDP::CRAM::write(uint6 address, uint9 data) -> void { memory[address] = data; }