#if defined(Hiro_Object) mObject::mObject() { Application::initialize(); } mObject::~mObject() { } auto mObject::allocate() -> pObject* { return new pObject(*this); } auto mObject::construct() -> void { if(delegate) return; delegate = allocate(); signal(construct); } auto mObject::destruct() -> void { if(!delegate) return; signal(destruct); delete delegate; delegate = nullptr; } // //used to test if returned items "exist" from eg Window::layout(), ListView::selected(), etc. mObject::operator bool() const { return parent() || !abstract(); } //this is used to control dynamic allocation of pObject delegates //an mObject is abstract only if it has no top-level object (eg a Button not attached to any Window) //if the mObject is not abstract, the pObject delegate is allocated immediately //otherwise, the pObject is not allocated until it is attached to a non-abstract parent auto mObject::abstract() const -> bool { #if defined(Hiro_Group) if(dynamic_cast(this)) return false; #endif #if defined(Hiro_Window) if(dynamic_cast(this)) return false; #endif #if defined(Hiro_PopupMenu) if(dynamic_cast(this)) return false; #endif if(auto object = parent()) return object->abstract(); return true; } auto mObject::adjustOffset(signed displacement) -> type& { state.offset += displacement; return *this; } auto mObject::enabled(bool recursive) const -> bool { if(!recursive || !state.enabled) return state.enabled; if(auto object = parent()) return object->enabled(true); return true; } auto mObject::focused() const -> bool { if(signal(focused)) return true; return false; } auto mObject::font(bool recursive) const -> string { if(!recursive || state.font) return state.font; if(auto object = parent()) return object->font(true); return Application::font(); } auto mObject::group() const -> Group { return {}; } auto mObject::offset() const -> signed { return state.offset; } auto mObject::parent() const -> mObject* { return state.parent; } #if defined(Hiro_ComboButton) auto mObject::parentComboButton(bool recursive) const -> mComboButton* { if(auto comboButton = dynamic_cast(parent())) return comboButton; if(recursive) { if(auto object = parent()) return object->parentComboButton(true); } return nullptr; } #endif #if defined(Hiro_Frame) auto mObject::parentFrame(bool recursive) const -> mFrame* { if(auto frame = dynamic_cast(parent())) return frame; if(recursive) { if(auto object = parent()) return object->parentFrame(true); } return nullptr; } #endif #if defined(Hiro_IconView) auto mObject::parentIconView(bool recursive) const -> mIconView* { if(auto iconView = dynamic_cast(parent())) return iconView; if(recursive) { if(auto object = parent()) return object->parentIconView(true); } return nullptr; } #endif #if defined(Hiro_Layout) auto mObject::parentLayout(bool recursive) const -> mLayout* { if(auto layout = dynamic_cast(parent())) return layout; if(recursive) { if(auto object = parent()) return object->parentLayout(true); } return nullptr; } #endif #if defined(Hiro_ListView) auto mObject::parentListView(bool recursive) const -> mListView* { if(auto listView = dynamic_cast(parent())) return listView; if(recursive) { if(auto object = parent()) return object->parentListView(true); } return nullptr; } #endif #if defined(Hiro_ListView) auto mObject::parentListViewItem(bool recursive) const -> mListViewItem* { if(auto listViewItem = dynamic_cast(parent())) return listViewItem; if(recursive) { if(auto object = parent()) return object->parentListViewItem(true); } return nullptr; } #endif #if defined(Hiro_Menu) auto mObject::parentMenu(bool recursive) const -> mMenu* { if(auto menu = dynamic_cast(parent())) return menu; if(recursive) { if(auto object = parent()) return object->parentMenu(true); } return nullptr; } #endif #if defined(Hiro_MenuBar) auto mObject::parentMenuBar(bool recursive) const -> mMenuBar* { if(auto menuBar = dynamic_cast(parent())) return menuBar; if(recursive) { if(auto object = parent()) return object->parentMenuBar(true); } return nullptr; } #endif #if defined(Hiro_PopupMenu) auto mObject::parentPopupMenu(bool recursive) const -> mPopupMenu* { if(auto popupMenu = dynamic_cast(parent())) return popupMenu; if(recursive) { if(auto object = parent()) return object->parentPopupMenu(true); } return nullptr; } #endif #if defined(Hiro_Sizable) auto mObject::parentSizable(bool recursive) const -> mSizable* { if(auto sizable = dynamic_cast(parent())) return sizable; if(recursive) { if(auto object = parent()) return object->parentSizable(true); } return nullptr; } #endif #if defined(Hiro_TabFrame) auto mObject::parentTabFrame(bool recursive) const -> mTabFrame* { if(auto tabFrame = dynamic_cast(parent())) return tabFrame; if(recursive) { if(auto object = parent()) return object->parentTabFrame(true); } return nullptr; } #endif #if defined(Hiro_TabFrame) auto mObject::parentTabFrameItem(bool recursive) const -> mTabFrameItem* { if(auto tabFrameItem = dynamic_cast(parent())) return tabFrameItem; if(recursive) { if(auto object = parent()) return object->parentTabFrameItem(true); } return nullptr; } #endif #if defined(Hiro_TreeView) auto mObject::parentTreeView(bool recursive) const -> mTreeView* { if(auto treeView = dynamic_cast(parent())) return treeView; if(recursive) { if(auto object = parent()) return object->parentTreeView(true); } return nullptr; } #endif #if defined(Hiro_TreeView) auto mObject::parentTreeViewItem(bool recursive) const -> mTreeViewItem* { if(auto treeViewItem = dynamic_cast(parent())) return treeViewItem; if(recursive) { if(auto object = parent()) return object->parentTreeViewItem(true); } return nullptr; } #endif #if defined(Hiro_Widget) auto mObject::parentWidget(bool recursive) const -> mWidget* { if(auto widget = dynamic_cast(parent())) return widget; if(recursive) { if(auto object = parent()) return object->parentWidget(true); } return nullptr; } #endif #if defined(Hiro_Window) auto mObject::parentWindow(bool recursive) const -> mWindow* { if(auto window = dynamic_cast(parent())) return window; if(recursive) { if(auto object = parent()) return object->parentWindow(true); } return nullptr; } #endif auto mObject::remove() -> type& { signal(remove); return *this; } auto mObject::reset() -> type& { signal(reset); return *this; } auto mObject::setEnabled(bool enabled) -> type& { state.enabled = enabled; signal(setEnabled, this->enabled(true)); return *this; } auto mObject::setFocused() -> type& { signal(setFocused); return *this; } auto mObject::setFont(const string& font) -> type& { state.font = font; signal(setFont, this->font(true)); return *this; } auto mObject::setGroup(sGroup group) -> type& { return *this; } auto mObject::setParent(mObject* parent, signed offset) -> type& { destruct(); state.parent = parent; state.offset = offset; if(!abstract()) construct(); return *this; } auto mObject::setVisible(bool visible) -> type& { state.visible = visible; signal(setVisible, this->visible(true)); return *this; } auto mObject::visible(bool recursive) const -> bool { if(!recursive || !state.visible) return state.visible; if(auto object = parent()) return object->visible(true); return true; } #endif