#if defined(Hiro_Canvas) auto mCanvas::allocate() -> pObject* { return new pCanvas(*this); } // auto mCanvas::alignment() const -> Alignment { return state.alignment; } auto mCanvas::color() const -> Color { return state.color; } auto mCanvas::data() -> uint32_t* { return (uint32_t*)state.icon.data(); } auto mCanvas::gradient() const -> Gradient { return state.gradient; } auto mCanvas::icon() const -> image { return state.icon; } auto mCanvas::setAlignment(Alignment alignment) -> type& { state.alignment = alignment; signal(setAlignment, alignment); return *this; } auto mCanvas::setColor(Color color) -> type& { state.color = color; state.gradient = {}; state.icon = {}; signal(setColor, color); return *this; } auto mCanvas::setGradient(Gradient gradient) -> type& { state.color = {}; state.gradient = gradient; state.icon = {}; signal(setGradient, gradient); return *this; } auto mCanvas::setIcon(const image& icon) -> type& { state.color = {}; state.gradient = {}; state.icon = icon; signal(setIcon, icon); return *this; } auto mCanvas::setSize(Size size) -> type& { image icon; icon.allocate(size.width(), size.height()); return setIcon(icon); } auto mCanvas::size() const -> Size { return {(int)state.icon.width(), (int)state.icon.height()}; } auto mCanvas::update() -> type& { signal(update); return *this; } #endif