#if defined(Hiro_MenuBar) auto mMenuBar::allocate() -> pObject* { return new pMenuBar(*this); } auto mMenuBar::destruct() -> void { for(auto& menu : state.menus) menu->destruct(); mObject::destruct(); } // auto mMenuBar::append(sMenu menu) -> type& { state.menus.append(menu); menu->setParent(this, menuCount() - 1); signal(append, menu); return *this; } auto mMenuBar::menu(unsigned position) const -> Menu { if(position < menuCount()) return state.menus[position]; return {}; } auto mMenuBar::menuCount() const -> unsigned { return state.menus.size(); } auto mMenuBar::menus() const -> vector { vector menus; for(auto& menu : state.menus) menus.append(menu); return menus; } auto mMenuBar::remove() -> type& { if(auto window = parentWindow()) window->remove(window->menuBar()); return *this; } auto mMenuBar::remove(sMenu menu) -> type& { signed offset = menu->offset(); signal(remove, menu); state.menus.remove(offset); for(auto n : range(offset, menuCount())) { state.menus[n]->adjustOffset(-1); } menu->setParent(); return *this; } auto mMenuBar::reset() -> type& { while(state.menus) remove(state.menus.right()); return *this; } auto mMenuBar::setParent(mObject* parent, signed offset) -> type& { for(auto& menu : reverse(state.menus)) menu->destruct(); mObject::setParent(parent, offset); for(auto& menu : state.menus) menu->setParent(this, menu->offset()); return *this; } #endif