Commit Graph

7 Commits

Author SHA1 Message Date
Tim Allen d9400084c2 Update to v092r02 release.
byuu says:

Changelog:
- merged AWJ's hires color blending improvements (most notably: fixes
  Marvelous' text)
- created sfc/base/ to store base unit (expansion port device) emulation
- synchronized the markup of Satellaview and Sufami Turbo cartridge
  slots in the board markup
- fixed "Initializing ..." typo in timing settings

If at all possible, I'd really like to have heavy testing of games that
use hires graphics to check for any regressions.
I trust AWJ's code, and all of the test ROMs I have thrown at it all
appear to work great. But better safe than sorry. Same deal for any core
changes, it's a lot better to catch it now than after v093 is released.
2013-01-23 19:28:35 +11:00
Tim Allen bbc33fe05f Update to higan v092r01, ananke v02r01 and purify v03r01 releases.
byuu says:

higan changelog:
- compiler is set to g++-4.7, subst(cc,++) rule is gone, C files compile
  with $(compiler) -x c
- make throws an error when you specify an invalid profile or compile on
  an unsupported platform (instead of hanging forever)
- added unverified.png to resources (causes too big of a speed hit to
  actually check for folder/unverified file ... so disabled for now)
- fixed default browser paths for Game Boy, Sufami Turbo and BS-X
  Satellaview (have to delete paths.cfg to see this)
- browser home button seeks to configpath()/higan/library.cfg
- settings->driver is now settings->advanced, and it adds game library
  path setting and profile information
- emulation cores now load manifest files internally, manifest.bml is
  not required for a game folder to be recognized by higan as such
- BS-X Satellaview and Sufami Turbo slot cartridge handling moved out of
  sfc/chip and into sfc/slot
- Video::StartFullScreen only sets fullscreen when a game is specified
  on the command-line

purify and ananke changelog:
- library output path shown in purify window
- added button to change library path
- squelch firmware warning windows to prevent multi-threading crash, but
  only via purify (they show up in higan still)
2013-01-21 23:27:15 +11:00
Tim Allen 032e924495 Update to v092 release.
In the release thread, byuu says:

    The first official release of higan has been posted. higan is the
    new name for bsnes, and it continues with the latter's version
    numbering.

    Note that as of now, bsnes still exists. It's a module distributed
    inside of higan. bsnes is now specific to my SNES emulator.

    Due to last minute changes to the emulator interface, and missing
    support in ananke, I wasn't able to include Cydrak's Nintendo DS
    emulator dasShiny in this build, but I hope to do so in the next
    release.

    http://code.google.com/p/higan/downloads/list

    For both new and experienced users, please read the higan user guide
    first:

    http://byuu.org/higan/user-guide

In the v091 WIP thread, byuu says:

    r15->r16:
    - BS-X MaskROM handling (partial ... need to split bsx/flash away
      from sfc/chip, restructure code - it requires tagging the base
      cart markup for now, but it needs to parse the slotted cart
      markup)
    - phoenixflags / phoenixlink += -m32
    - nall/sort stability
    - if(input.poll(scancode[activeScancode]) == false) return;
    - MSU1 / USART need to use interface->path(1)
    - MSU1 needs to use Markup::Document, not XML::Document
    - case-insensitive folder listings
    - remove nall/emulation/system.hpp files (move to ananke)
    - remove rom/ram id= checks with indexing
    X have cores ask for manifest.bml (skipped for v092's release, too
      big a change)
    - rename compatibility profile to balanced (so people don't assume
      it has better compatibility than accuracy)
2013-01-14 23:15:21 +11:00
Tim Allen d4751c5244 Update to v091r10 release.
byuu says:

This release adds HSU1 support, and fixes the reduce() memory mapping
function.
2012-12-26 17:46:57 +11:00
Tim Allen ab345ff20c Update to v091r09 release.
[r07 and r08 were not posted to the WIP thread. -Ed.]

byuu says:

I'd appreciate it if you guys wouldn't mind testing out the database
functionality.

Save this file as database.bml (remove the date) inside
~/.config/higan/Super Famicom.sfc/ or %APPDATA%/higan/Super Famicom.sfc/

    http://byuu.org/snes/database/database_2012-10-21.bml

Now load any of the 20 games in the database from the file dialog. They
need to be named *.sfc, have no copier header, and have firmware
appended (for Mario Kart only so far.)

If anyone actually does test it, please let me know how it goes for you
and what you think. Note that future versions of higan will have the
database.bml file included with the release.
2012-12-26 17:46:57 +11:00
Tim Allen ef746bbda4 Update to v091r05 release.
[No prior releases were posted to the WIP thread. -Ed.]

byuu says:

Super Famicom mapping system has been reworked as discussed with the
mask= changes. offset becomes base, mode is gone. Also added support for
comma-separated fields in the address fields, to reduce the number of
map lines needed.

    <?xml version="1.0" encoding="UTF-8"?>
    <cartridge region="NTSC">
      <superfx revision="2">
	<rom name="program.rom" size="0x200000"/>
	<ram name="save.rwm" size="0x8000"/>
	<map id="io" address="00-3f,80-bf:3000-32ff"/>
	<map id="rom" address="00-3f:8000-ffff" mask="0x8000"/>
	<map id="rom" address="40-5f:0000-ffff"/>
	<map id="ram" address="00-3f,80-bf:6000-7fff" size="0x2000"/>
	<map id="ram" address="70-71:0000-ffff"/>
      </superfx>
    </cartridge>

Or in BML:

    cartridge region=NTSC
      superfx revision=2
	rom name=program.rom size=0x200000
	ram name=save.rwm size=0x8000
	map id=io address=00-3f,80-bf:3000-32ff
	map id=rom address=00-3f:8000-ffff mask=0x8000
	map id=rom address=40-5f:0000-ffff
	map id=ram address=00-3f,80-bf:6000-7fff size=0x2000
	map id=ram address=70-71:0000-ffff

As a result of the changes, old mappings will no longer work. The above
XML example will run Super Mario World 2: Yoshi's Island. Otherwise,
you'll have to write your own.

All that's left now is to work some sort of database mapping system in,
so I can start dumping carts en masse.

The NES changes that FitzRoy asked for are mostly in as well.

Also, part of the reason I haven't released a WIP ... but fuck it, I'm
not going to wait forever to post a new WIP.

I've added a skeleton driver to emulate Campus Challenge '92 and
Powerfest '94. There's no actual emulation, except for the stuff I can
glean from looking at the pictures of the board. It has a DSP-1 (so
SR/DR registers), four ROMs that map in and out, RAM, etc.

I've also added preliminary mapping to upload high scores to a website,
but obviously I need the ROMs first.
2012-12-26 17:46:57 +11:00
Tim Allen 94b2538af5 Update to higan v091 release.
byuu says:

Basically just a project rename, with s/bsnes/higan and the new icon
from lowkee added in.

It won't compile on Windows because I forgot to update the resource.rc
file, and a path transform command isn't working on Windows.
It was really just meant as a starting point, so that v091 WIPs can flow
starting from .00 with the new name (it overshadows bsnes v091, so
publicly speaking this "shouldn't exist" and will probably be deleted
from Google Code when v092 is ready.)
2012-12-26 17:46:36 +11:00