Lior Halphon
|
ef670986c6
|
Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based)
|
2018-02-25 00:48:45 +02:00 |
Lior Halphon
|
65dd02cc52
|
Added 3 color correction profiles, added color correction setting to Cocoa GUI, improved cross-platform and cross-frontend save-state compatibility
|
2017-10-12 17:22:22 +03:00 |
Lior Halphon
|
cbbaf2ee84
|
Refined Window behavior once more, Fixes #12 (While not breaking Donkey Kong or 007)
|
2017-08-20 01:34:12 +03:00 |
Lior Halphon
|
fb55c35f87
|
New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games.
|
2017-04-19 23:26:39 +03:00 |
Lior Halphon
|
a925ef130d
|
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
|
2017-04-17 20:16:17 +03:00 |
Lior Halphon
|
399e88d5fe
|
STAT timing and LCD interrupts rewritten, should be more accurate.
|
2017-02-19 02:22:50 +02:00 |
Lior Halphon
|
388fb600de
|
Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash
|
2016-10-27 00:23:24 +03:00 |
Lior Halphon
|
70bd90740a
|
Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
|
2016-06-18 20:29:11 +03:00 |
Lior Halphon
|
f1e9623371
|
Initial public commit
|
2016-04-01 21:27:01 +03:00 |