byuu says:
Changelog:
- entire GBA core ported to auto function() -> return; syntax
- fixed GBA BLDY bug that was causing flickering in a few games
- replaced nall/config usage with nall/string/markup/node
- this merges all configuration files to a unified settings.bml file
- added "Ignore Manifests" option to the advanced setting tab
- this lets you keep a manifest.bml for an older version of higan; if
you want to do regression testing
Be sure to remap your controller/hotkey inputs, and for SNES, choose
"Gamepad" from "Controller Port 1" in the system menu. Otherwise you
won't get any input. No need to blow away your old config files, unless
you want to.
byuu says:
GBA timings are *almost* perfect now. Off by 1-3 cycles on each test,
sans a few DMA ones that seem to not run at all according to the numbers
(crazy.)
byuu says:
Fixes SuperFX fmult, lmult timings; rambr, bramr and clsr assignment
masking. Implements true GBA ROM prefetch (buggy, lower test score, but
runs Mario & Luigi without crashing on battles anymore.)
byuu says:
Lots more timing improvements to GBA emulation. We're now ahead of
everything but mGBA.
Mario & Luigi is still hanging in battles, so I guess my prefetch
simulation isn't as good as Cydrak's previous attempt, no surprise.