Lior Halphon
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cfcdce81ba
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Fix color in OpenGL when frame blending is disabled
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2020-06-24 19:15:20 +03:00 |
Lior Halphon
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e88a48e0a1
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Use gamma-corrected mixing in shaders
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2020-06-19 23:18:38 +03:00 |
Lior Halphon
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5ecb845662
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Add accurate frame blending option
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2020-03-26 20:54:18 +02:00 |
Lior Halphon
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3e724afb0a
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Basic SGB support in the SDL port
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2019-05-18 18:45:31 +03:00 |
Lior Halphon
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634a54c046
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SGB resolution support (Cocoa only so far)
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2018-11-15 00:21:21 +02:00 |
Lior Halphon
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a068b7b09f
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Fixed Metal warnings, made everything static for performance
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2018-06-15 19:18:30 +03:00 |
Lior Halphon
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cd045fde15
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Scaling filters in Metal
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2018-06-15 19:11:06 +03:00 |
Lior Halphon
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da7c32cb10
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No more globals in shaders
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2018-06-15 18:22:09 +03:00 |
Lior Halphon
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c6dba26d02
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Simplify shaders
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2018-06-15 18:08:54 +03:00 |
Lior Halphon
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d262dde71a
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Scaling filters in SDL
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2017-12-23 22:11:53 +02:00 |
Lior Halphon
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52afba21d1
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Added HQ2x shader, upgrading to OpenGL 3
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2016-06-14 14:11:37 +03:00 |
Lior Halphon
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94ea44da0c
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Introducing the OmniScale (beta) algorithm to SameBoy
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2016-06-09 00:06:55 +03:00 |
Lior Halphon
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8d59bfcbdd
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Filter support for Cocoa port + 7 basic filters
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2016-04-29 00:45:56 +03:00 |