byuu says:
This release features many substantial Game Boy emulation improvements
(all courtesy of Jonas Quinn), a new audio DSP class, and BPS patching
support.
Changelog (since v081):
- added new DSP audio engine; supports sample-averaging for the Game
Boy's high frequency rate
- GB: MMM01 images with boot loader at bottom of ROM can now be loaded
- GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn]
- GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas
Quinn]
- GB: disable LCD interrupts when rendering is off; fixes Super Mario
Land 2 [Jonas Quinn]
- GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas
Quinn]
- GB: square channels use initial_length like the noise channel [Jonas
Quinn]
- UI: added BPS patching support; removed UPS patching support
- UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title
instead of BIOS title
- UI: modified timestamps on screenshots for Windows/NTFS (which
disallows use of ':')
byuu says:
Finally, a new release. I have been very busy finishing up SNES box,
cartridge and PCB scanning plus cataloguing the data, however this
release still has some significant improvements.
Most notably would be randomization on startup. This will help match the
behavior of real hardware and uninitialized memory + registers. It
should help catch homebrew software that forgets to initialize things
properly. Of course, I was not able to test the complete library, so it
is possible that if I've randomized anything that should be constant,
that this could cause a regression. You can disable this randomization
for netplay or to work around any incompatibilities by editing bsnes.cfg
and setting snes.random to false.
The GUI also received some updates. Widget sizes are now computed based
on font sizes, giving it a perfectly native look (because it is native.)
I've also added a hotkey remapping screen to the input settings. Not
only can you remap inputs to controllers now, but those who did not know
the hotkey bindings can now quickly see which ones exist and what they
are mapped to.
Changelog (since v077):
- memory and most registers are now randomly initialized on power-up
- fixed auto joypad polling issue in Super Star Wars
- fixed .nec and .rtc file extensions (they were missing the dot) [krom]
- PPU/accuracy now clears overscan region on any frame when it is
disabled
- PPU/compatibility no longer auto-blends hires pixels (use NTSC filter
for this)
- added hotkey remapping dialog to input settings window
- added a few new hotkeys, including quick-reset
- phoenix API now auto-sizes widgets based on font sizes
- file dialog once again remembers previously selected file when
possible
byuu says:
Most notable in this release is that sound support has been added to my
own Super Game Boy emulation. The GUI toolkit, phoenix, has also
received a complete rewrite; with the most visible change there being
that windows are now resizable.
Changelog (since v075):
* added sound emulation to Game Boy core
* fixed Super Game Boy save state
* support added HexEdit widget to Windows and Qt targets; debugger can
now be compiled on all platforms
* entering fullscreen now auto-hides mouse; and mouse capture is toggled
otherwise by F12 key
* fullscreen command and geometry caching works much better on GTK+ and
Qt targets
* phoenix rewritten from scratch; now supports resizable layout
containers
* phoenix/Windows no longer relies on buggy SetParent API to reparent
widgets