Commit Graph

5 Commits

Author SHA1 Message Date
Tim Allen bbc33fe05f Update to higan v092r01, ananke v02r01 and purify v03r01 releases.
byuu says:

higan changelog:
- compiler is set to g++-4.7, subst(cc,++) rule is gone, C files compile
  with $(compiler) -x c
- make throws an error when you specify an invalid profile or compile on
  an unsupported platform (instead of hanging forever)
- added unverified.png to resources (causes too big of a speed hit to
  actually check for folder/unverified file ... so disabled for now)
- fixed default browser paths for Game Boy, Sufami Turbo and BS-X
  Satellaview (have to delete paths.cfg to see this)
- browser home button seeks to configpath()/higan/library.cfg
- settings->driver is now settings->advanced, and it adds game library
  path setting and profile information
- emulation cores now load manifest files internally, manifest.bml is
  not required for a game folder to be recognized by higan as such
- BS-X Satellaview and Sufami Turbo slot cartridge handling moved out of
  sfc/chip and into sfc/slot
- Video::StartFullScreen only sets fullscreen when a game is specified
  on the command-line

purify and ananke changelog:
- library output path shown in purify window
- added button to change library path
- squelch firmware warning windows to prevent multi-threading crash, but
  only via purify (they show up in higan still)
2013-01-21 23:27:15 +11:00
Tim Allen d59ae34e12 Update to higan v091r14 and ananke v00r03 releases.
byuu says:

higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
  there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
  the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
  confusion to new users, but I don't like having a single-item menu,
  we'll just have to explain it to new users
- browser window redone to look like ananke
  - home button here goes to ~/Emulation rather than just ~ like ananke,
    since this is the home of game folders
  - game folder icon is now the executable icon for the Tango theme
    (orange diamond), meant to represent a complete game rather than
    a game file or archive

ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"

Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
  fails (need to make the full-path auto-detection ignore non-bootable
  systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
  of ~/Emulation, you will have to wait for a future version if that
  bothers you so greatly

[Later, after the v092 release, byuu posted this additional changelog:
    - kill laevateinn
    - add title()
    - add bootable, remove load
    - combine file, library
    - combine [][][] paths
    - fix SFC subtype handling XML->BML
    - update file browser to use buttons
    - update file browser keyboard handling
    - update system XML->BML
    - fix sufami turbo hashing
    - remove Cartridge::manifest
]
2013-01-14 23:13:48 +11:00
Tim Allen ab345ff20c Update to v091r09 release.
[r07 and r08 were not posted to the WIP thread. -Ed.]

byuu says:

I'd appreciate it if you guys wouldn't mind testing out the database
functionality.

Save this file as database.bml (remove the date) inside
~/.config/higan/Super Famicom.sfc/ or %APPDATA%/higan/Super Famicom.sfc/

    http://byuu.org/snes/database/database_2012-10-21.bml

Now load any of the 20 games in the database from the file dialog. They
need to be named *.sfc, have no copier header, and have firmware
appended (for Mario Kart only so far.)

If anyone actually does test it, please let me know how it goes for you
and what you think. Note that future versions of higan will have the
database.bml file included with the release.
2012-12-26 17:46:57 +11:00
Tim Allen c495c132a7 Update to v091r06 release.
byuu says:

This release adds initial database support.

The way it works is you can now load game folders as you always have, or
you can load a game file. If you load a game file, it tries to create
a game folder for you by looking up the file's sha256 in a database. If
it can't find it, sorry, the game won't play. I'm not hooking up the
oldschool "make up a manifest" code here. The easiest way to handle this
is to get me every game so I can dump it and add it to the database :D

The database entries are complete entries that can be copied directly.
So it describes the board, the information, file layout, etc. That'll be
what comes with higan releases in the future.

Internally, I'm separating the information and board descriptions, and
will use a tool to merge the two together.

Here's a current database copy, with one game in it. Still hammering out
some details, but it's mostly how it's going to look.

    cartridge region=NTSC
	board type=1CB5B-20
	    superfx revision=2
		rom name=program.rom size=0x200000
		ram name=save.rwm size=0x8000
		map id=io address=00-3f,80-bf:3000-32ff
		map id=rom address=00-3f:8000-ffff mask=0x8000
		map id=rom address=40-5f:0000-ffff
		map id=ram address=00-3f,80-bf:6000-7fff size=0x2000
		map id=ram address=70-71:0000-ffff
	information
	    name:   Super Mario World 2 - Yoshi's Island (SNS) (1.1)
	    title:  Super Mario World 2: Yoshi's Island
	    sha256: bd763c1a56365c244be92e6cffefd318780a2a19eda7d5baf1c6d5bd6c1b3e06
	    board:  SHVC-1CB5B-20
	    rom:    0x200000
	    ram:    0x8000
	layout
	    file name=program.rom size=0x200000
2012-12-26 17:46:57 +11:00
Tim Allen 94b2538af5 Update to higan v091 release.
byuu says:

Basically just a project rename, with s/bsnes/higan and the new icon
from lowkee added in.

It won't compile on Windows because I forgot to update the resource.rc
file, and a path transform command isn't working on Windows.
It was really just meant as a starting point, so that v091 WIPs can flow
starting from .00 with the new name (it overshadows bsnes v091, so
publicly speaking this "shouldn't exist" and will probably be deleted
from Google Code when v092 is ready.)
2012-12-26 17:46:36 +11:00