Commit Graph

2 Commits

Author SHA1 Message Date
Tim Allen e8775319c8 Update to v082 release.
byuu says:

This release features many substantial Game Boy emulation improvements
(all courtesy of Jonas Quinn), a new audio DSP class, and BPS patching
support.

Changelog (since v081):

- added new DSP audio engine; supports sample-averaging for the Game
  Boy's high frequency rate
- GB: MMM01 images with boot loader at bottom of ROM can now be loaded
- GB: EI is delayed one cycle; fixes Bubble Bobble [Jonas Quinn]
- GB: fixed window -7 offset behavior; fixes Contra 3 first boss [Jonas
  Quinn]
- GB: disable LCD interrupts when rendering is off; fixes Super Mario
  Land 2 [Jonas Quinn]
- GB: fixed noise channel LFSR; fixes Zelda: LA lightning sound [Jonas
  Quinn]
- GB: square channels use initial_length like the noise channel [Jonas
  Quinn]
- UI: added BPS patching support; removed UPS patching support
- UI: when loading BS-X/Sufami Turbo/Game Boy games; display game title
  instead of BIOS title
- UI: modified timestamps on screenshots for Windows/NTFS (which
  disallows use of ':')
2011-08-21 01:02:27 +10:00
Tim Allen 64072325c4 Update to v076 release.
byuu says:

Most notable in this release is that sound support has been added to my
own Super Game Boy emulation. The GUI toolkit, phoenix, has also
received a complete rewrite; with the most visible change there being
that windows are now resizable.

Changelog (since v075):
* added sound emulation to Game Boy core
* fixed Super Game Boy save state
* support added HexEdit widget to Windows and Qt targets; debugger can
  now be compiled on all platforms
* entering fullscreen now auto-hides mouse; and mouse capture is toggled
  otherwise by F12 key
* fullscreen command and geometry caching works much better on GTK+ and
  Qt targets
* phoenix rewritten from scratch; now supports resizable layout
  containers
* phoenix/Windows no longer relies on buggy SetParent API to reparent
  widgets
2011-02-27 20:11:01 +11:00