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Author SHA1 Message Date
Tim Allen c495c132a7 Update to v091r06 release.
byuu says:

This release adds initial database support.

The way it works is you can now load game folders as you always have, or
you can load a game file. If you load a game file, it tries to create
a game folder for you by looking up the file's sha256 in a database. If
it can't find it, sorry, the game won't play. I'm not hooking up the
oldschool "make up a manifest" code here. The easiest way to handle this
is to get me every game so I can dump it and add it to the database :D

The database entries are complete entries that can be copied directly.
So it describes the board, the information, file layout, etc. That'll be
what comes with higan releases in the future.

Internally, I'm separating the information and board descriptions, and
will use a tool to merge the two together.

Here's a current database copy, with one game in it. Still hammering out
some details, but it's mostly how it's going to look.

    cartridge region=NTSC
	board type=1CB5B-20
	    superfx revision=2
		rom name=program.rom size=0x200000
		ram name=save.rwm size=0x8000
		map id=io address=00-3f,80-bf:3000-32ff
		map id=rom address=00-3f:8000-ffff mask=0x8000
		map id=rom address=40-5f:0000-ffff
		map id=ram address=00-3f,80-bf:6000-7fff size=0x2000
		map id=ram address=70-71:0000-ffff
	information
	    name:   Super Mario World 2 - Yoshi's Island (SNS) (1.1)
	    title:  Super Mario World 2: Yoshi's Island
	    sha256: bd763c1a56365c244be92e6cffefd318780a2a19eda7d5baf1c6d5bd6c1b3e06
	    board:  SHVC-1CB5B-20
	    rom:    0x200000
	    ram:    0x8000
	layout
	    file name=program.rom size=0x200000
2012-12-26 17:46:57 +11:00