Commit Graph

3 Commits

Author SHA1 Message Date
Tim Allen 685cec6583 Update to v106r30 release.
byuu says:

Changelog:

  - nall/GNUmakefile: fixed findstring parameter arguments [Screwtape]
  - nall/Windows: always include -mthreads -lpthread for all
    applications
  - nall/memory: code restructuring

I really wanted to work on the new PPU today, but I thought I'd spend a
few minutes making some minor improvements to nall::memory, that was
five and a half hours ago. Now I have a 67KiB diff of changes. Sigh.
2018-05-28 11:16:27 +10:00
Tim Allen 2f81b5a3e7 Update to v106r2 release.
byuu says:

Changelog:

  - Super Famicom: added support for loading manifests without embedded
    mapping information¹
  - genius: initial commit
  - various Makefile cleanups

¹: so the idea here is to try and aim for a stable manifest format,
and to allow direct transposition of icarus/genius database entries into
manifest files. The exact mechanics of how this is going to work is
currently in flux, but we'll get there.

For right now, `Super Famicom.sys` gains `boards.bml`, which is the raw
database from my board-editor tool, and higan itself tries to load
`boards.bml`, match an entry to game/board from the game's `manifest.bml`
file, and then transform it into the format currently used by higan. It
does this only when the game's `manifest.bml` file lacks a board node.
When such a board node exists, it works as previous versions of higan
did.

The only incompatible change right now is information/title is now
located at game/label. I may transition window title display to just use
the filenames instead.

Longer term, some thought is going to need to go into the format of the
`boards.bml` database itself, and at which point in the process I should
be transforming things.

Give it time, we'll refine this into something nicer.
2018-02-01 19:20:37 +11:00
Tim Allen 50420e3dd2 Update to v098r19 release.
byuu says:

Changelog:
- added nall/bit-field.hpp
- updated all CPU cores (sans LR35902 due to some complexities) to use
  BitFields instead of bools
- updated as many CPU cores as I could to use BitFields instead of union {
  struct { uint8_t ... }; }; pairs

The speed changes are mostly a wash for this. In some instances,
I noticed a ~2-3% speedup (eg SNES emulation), and in others a 2-3%
slowdown (eg Famicom emulation.) It's within the margin of error, so
it's safe to say it has no impact.

This does give us a lot of new useful things, however:

- no more manual reconstruction of flag values from lots of left shifts
  and ORs
- no more manual deconstruction of flag values from lots of ANDs
- ability to get completely free aliases to flag groups (eg GSU can
  provide alt2, alt1 and also alt (which is alt2,alt1 combined)
- removes the need for the nasty order_lsbN macro hack (eventually will
  make higan 100% endian independent)
- saves us from insane compilers that try and do nasty things with
  alignment on union-structs
- saves us from insane compilers that try to store bit-field bits in
  reverse order
- will allow some really novel new use cases (I'm planning an
  instant-decode ARM opcode function, for instance.)
- reduces code size (we can serialize flag registers in one line instead
  of one for each flag)

However, I probably won't use it for super critical code that's constantly
reading out register values (eg PPU MMIO registers.) I think there we
would end up with a performance penalty.
2016-06-09 08:26:35 +10:00