byuu says:
Okay yeah, lots of SNES coprocessor games were horribly broken. They
should be fixed now with the below changes:
Old syntax:
auto programROM = root["rom[0]/name"].text();
auto dataROM = root["rom[1]/name"].text();
load_memory(root["ram[0]"]);
New syntax:
auto rom = root.find("rom");
auto ram = root.find("ram");
auto programROM = rom(0)["name"].text();
auto dataROM = rom(1)["name"].text();
load_memory(ram(0));
Since I'm now relying on the XShm driver, which is multi-threaded, I'm
now compiling higan with -fopenmp. On FreeBSD, this requires linking
with -Wl,-rpath=/usr/local/lib -Wl,-rpath=/usr/local/lib/gcc49 to get
the right version of GOMP.
This gives a pretty nice speed boost for XShm, I go from around 101fps
to 111fps at 4x scale on the accuracy profile. The combination of
inlining the accuracy-PPU and parallelizing the XShm renderer about
evenly compensates now for the ~20% CPU overclock I gave up a while ago.
The WIP also has some other niceties from the newer version of nall.
Most noticeably, cheat code database searching is now instantaneous. No
more 3-second stall.