Commit Graph

3 Commits

Author SHA1 Message Date
Tim Allen 55f19c3e0d Update to v103r32 release.
byuu says:

Changelog:

  - Master System: merged Bus into CPU
  - Mega Drive: merged BusCPU into CPU; BusAPU into AU
  - Mega Drive: added TMSS emulation; disabled by default [hex\_usr]
      - VDP lockout not yet emulated
  - processor/arm7tdmi: renamed interrupt() to exception()
  - processor/arm7tdmi: CPSR.F (FIQ disable) flag is set on reset
  - processor/arm7tdmi: pipeline decode stage caches CPSR.T (THUMB mode)
    [MerryMage]
      - fixes `msr_tests.gba` test F
  - processor/arm7tdmi/disassembler: add PC address to left of currently
    executing instruction
  - processor/arm7tdmi: stop forcing CPSR.M (mode flags) bit 4 high (I
    don't know what really happens here)
  - processor/arm7tdmi: undefined instructions now generate Undefined
    0x4 exception
  - processor/arm7tdmi: thumbInstructionAddRegister masks PC by &~3
    instead of &~2
      - hopefully this is correct; &~2 felt very wrong
  - processor/arm7tdmi: thumbInstructionStackMultiple can use sequential
    timing for PC/LR PUSH/POP [Cydrak]
  - systems/Mega Drive.sys: added tmss.rom; enable with cpu version=1
  - tomoko: detect when a ruby video/audio/input driver crashes higan;
    disable it on next program startup

v104 blockers:

  - Mega Drive: support 8-bit SRAM (even if we don't support 16-bit;
    don't force 8-bit to 16-bit)
  - Mega Drive: add region detection support to icarus
  - ruby: add default audio device information so certain drivers won't
    default to silence out of the box
2017-08-12 02:02:09 +10:00
Tim Allen 40802b0b9f Update to v103r05 release.
byuu says:

Changelog:

  - fc/controller: added ControllerPort class; removed Peripherals class
  - md/controller/gamepad: removed X,Y,Z buttons since this isn't a
    6-button controller
  - ms/controller: added ControllerPort class (not used in Game Gear
    mode); removed Peripherals class
  - pce/controller: added ControllerPort class; removed Peripherals
    class
  - processor/spc700: idle(address) is part of SMP class again, contains
    flag to detect mov (x)+ edge case
  - sfc/controller/super-scope,justifier: use CPU frequency instead of
    hard-coding NTSC frequency
  - sfc/cpu: move 4x8-bit SMP ports to SMP class
  - sfc/smp: move APU RAM to DSP class
  - sfc/smp: improved emulation of TEST registers bits 4-7 [information
    from nocash]
      - d4,d5 is RAM wait states (1,2,5,10)
      - d6,d7 is ROM/IO wait states (1,2,5,10)
  - sfc/smp: code cleanup to new style (order from lowest to highest
    bits; use .bit(s) functions)
  - sfc/smp: $00f8,$00f9 are P4/P5 auxiliary ports; named the registers
    better
2017-07-01 16:15:27 +10:00
Tim Allen 68f04c3bb8 Update to v102r10 release.
byuu says:

Changelog:

  - removed Emulator::Interface::Capabilities¹
  - MS: improved the PSG emulation a bit
  - MS: added cheat code support
  - MS: added save state support²
  - MD: emulated the PSG³

¹: there's really no point to it anymore. I intend to add cheat codes
to the GBA core, as well as both cheat codes and save states to the Mega
Drive core. I no longer intend to emulate any new systems, so these
values will always be true. Further, the GUI doesn't respond to these
values to disable those features anymore ever since the hiro rewrite, so
they're double useless.

²: right now, the Z80 core is using a pointer for HL-\>(IX,IY)
overrides. But I can't reliably serialize pointers, so I need to convert
the Z80 core to use an integer here. The save states still appear to
work fine, but there's the potential for an instruction to execute
incorrectly if you're incredibly unlucky, so this needs to be fixed as
soon as possible. Further, I still need a way to serialize
array<T, Size> objects, and I should also add nall::Boolean
serialization support.

³: I don't have a system in place to share identical sound chips. But
this chip is so incredibly simple that it's not really much trouble to
duplicate it. Further, I can strip out the stereo sound support code
from the Game Gear portion, so it's even tinier.

Note that the Mega Drive only just barely uses the PSG. Not at all in
Altered Beast, and only for a tiny part of the BGM music on Sonic 1,
plus his jump sound effect.
2017-02-23 08:25:01 +11:00