byuu says:
Changelog:
- emulator: added `Thread::setHandle(cothread_t)`
- icarus: added special heuristics support for the Tengai Maykou Zero
fan translation
- board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 +
ROM size=56mbit)
- board ROM contents are: 8mbit program, 40mbit data, 8mbit
expansion (sizes are fixed)
- bsnes: show messages on game load, unload, and reset
- bsnes: added support for BS Memory and Sufami Turbo games
- bsnes: added support for region selection (Auto [default], NTSC,
PAL)
- bsnes: correct presentation window size from 223/239 to 224/240
- bsnes: add SA-1 internal RAM on cartridges with BS Memory slot
- bsnes: fixed recovery state to store inside .bsz archive
- bsnes: added support for custom manifests in both game pak and game
ROM modes
- bsnes: added icarus game database support (manifest → database →
heuristics)
- bsnes: added flexible SuperFX overclocking
- bsnes: added IPS and BPS soft-patching support to all ROM types
(sfc,smc,gb,gbc,bs,st)
- can load patches inside of ZIP archives (matches first “.ips” or
“.bps” file)
- bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast
PPU)
- hiro/Windows: faster painting of Label widget on expose
- hiro/Windows: immediately apply LineEdit::setBackgroundColor changes
- hiro/Qt: inherit Window backgroundColor when one is not assigned to
Label
Errata:
- sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in
the codebase)
- bsnes: advanced note label should probably use a lighter text color
and/or smaller font size instead of italics
I didn't test the soft-patching at all, as I don't have any patches on
my dev box. If anyone wants to test, that'd be great. The Tengai Makyou
Zero fan translation would be a great test case.