byuu says:
Changelog:
- fixed SNES sprite priority regression from r17
- added nall/windows/guard.hpp to guard against global namespace
pollution (similar to nall/xorg/guard.hpp)
- almost fixed Windows compilation (still accuracy profile only, sorry)
- finished porting all of gba/ppu's registers over to the new .bit,.bits
format ... all GBA registers.cpp files gone now
- the "processors :=" line in the target-$(ui)/GNUmakefile is no longer
required
- processors += added to each emulator core
- duplicates are removed using the new nall/GNUmakefile's $(unique)
function
- SFC core can be compiled without the GB core now
- "-DSFC_SUPERGAMEBOY" is required to build in SGB support now (it's
set in target-tomoko/GNUmakefile)
- started once again on loki (higan/target-loki/) [as before, loki is
Linux/BSD only on account of needing hiro::Console]
loki shouldn't be too horrendous ... I hope. I just have the base
skeleton ready for now. But the code from v094r08 should be mostly
copyable over to it. It's just that it's about 50KiB of incredibly
tricky code that has to be just perfect, so it's not going to be quick.
But at least with the skeleton, it'll be a lot easier to pick away at it
as I want.
Windows compilation fix: move hiro/windows/header.hpp line 18 (header
guard) to line 16 instead.