byuu says:
For higan:
- I fixed the data ROM/RAM initialization for the Cx4, which would
periodically cause a crash.
- I also moved the Satellaview MaskROM vs FlashROM detection into the
Satellaview manifests, so Same Game - Character Data works now.
- I also re-added the driver filter to the video shaders, so the D3D
driver won't show OGL shaders and vice versa.
For ananke:
- You can now generate the other SGB images by putting sgb.rom in the
same folder as the BIOS images.
- I fixed the markup in the database and via heuristics for 5MB+ games
(DKJM2, ToP)
- Sufami Turbo and BS-X Satellaview generate BML now instead of XML when
using heuristics.
In the release thread, byuu says:
The first official release of higan has been posted. higan is the
new name for bsnes, and it continues with the latter's version
numbering.
Note that as of now, bsnes still exists. It's a module distributed
inside of higan. bsnes is now specific to my SNES emulator.
Due to last minute changes to the emulator interface, and missing
support in ananke, I wasn't able to include Cydrak's Nintendo DS
emulator dasShiny in this build, but I hope to do so in the next
release.
http://code.google.com/p/higan/downloads/list
For both new and experienced users, please read the higan user guide
first:
http://byuu.org/higan/user-guide
In the v091 WIP thread, byuu says:
r15->r16:
- BS-X MaskROM handling (partial ... need to split bsx/flash away
from sfc/chip, restructure code - it requires tagging the base
cart markup for now, but it needs to parse the slotted cart
markup)
- phoenixflags / phoenixlink += -m32
- nall/sort stability
- if(input.poll(scancode[activeScancode]) == false) return;
- MSU1 / USART need to use interface->path(1)
- MSU1 needs to use Markup::Document, not XML::Document
- case-insensitive folder listings
- remove nall/emulation/system.hpp files (move to ananke)
- remove rom/ram id= checks with indexing
X have cores ask for manifest.bml (skipped for v092's release, too
big a change)
- rename compatibility profile to balanced (so people don't assume
it has better compatibility than accuracy)
byuu says:
higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
confusion to new users, but I don't like having a single-item menu,
we'll just have to explain it to new users
- browser window redone to look like ananke
- home button here goes to ~/Emulation rather than just ~ like ananke,
since this is the home of game folders
- game folder icon is now the executable icon for the Tango theme
(orange diamond), meant to represent a complete game rather than
a game file or archive
ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"
Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
fails (need to make the full-path auto-detection ignore non-bootable
systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
of ~/Emulation, you will have to wait for a future version if that
bothers you so greatly
[Later, after the v092 release, byuu posted this additional changelog:
- kill laevateinn
- add title()
- add bootable, remove load
- combine file, library
- combine [][][] paths
- fix SFC subtype handling XML->BML
- update file browser to use buttons
- update file browser keyboard handling
- update system XML->BML
- fix sufami turbo hashing
- remove Cartridge::manifest
]
byuu says:
This should be basically final now.
Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.
Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.