Commit Graph

8 Commits

Author SHA1 Message Date
Tim Allen f1a80075fa Update to v099r02 release.
byuu says:

Changelog:
- renamed sfc/ppu/sprite (OAM oam;) to sfc/ppu/object (Object obj;) [hex_usr]
- renamed sfc/ppu's memory {vram, oam, cgram} to just vram, oam, cgram
- fixed addr&=~1 regression [hex_usr]
- fixed 8bpp tiledata regression [hex_usr]
2016-06-15 21:32:17 +10:00
Tim Allen ae5b4c3bb3 Update to v099r01 release.
byuu says:

Changelog:
- massive cleanups and optimizations on the PPU core
- ~9% speedup over v099 official

This is pretty much it for the low-hanging fruit of speeding up higan. Any
more gains from this point will be extremely hard-fought, unfortunately.
2016-06-14 20:51:54 +10:00
Tim Allen 810cbdafb4 Update to v097r16 release.
byuu says:

Changelog:
- sfc/ppu/sprite updated to use new .bit(s) functions; masked sizes
  better; added valid flags instead of using magic numbers
- ws/ppu updates to use new .bit(s) functions
- ws/ppu: added line compare interrupt support
- added ws/eeprom; emulation of WS/WSC internal EEPROM and cartridge
  EEPROM (1kbit - 16kbit supported)
- added basic read/write handlers for remaining WS/WSC PPU registers

WS EEPROM emulation is basically a direct copy of trap15's code. Still
some unknown areas in there, but hopefully it's enough to get further
into games that depend on EEPROM support. Note that you'll have to
manually add the eeprom line to the manifest for now, as icarus doesn't
know how to detect EEPROM/sizes yet.

I figured the changes to the SNES PPU sprites would slow it down a tad,
but it actually sped it up. Most of the impact from the integer classes
are gone now.
2016-03-13 11:22:10 +11:00
Tim Allen 47d4bd4d81 Update to v096r01 release.
byuu says:

Changelog:

- restructured the project and removed a whole bunch of old/dead
  directives from higan/GNUmakefile
- huge amounts of work on hiro/cocoa (compiles but ~70% of the
  functionality is commented out)
- fixed a masking error in my ARM CPU disassembler [Lioncash]
- SFC: decided to change board cic=(411,413) back to board
  region=(ntsc,pal) ... the former was too obtuse

If you rename Boolean (it's a problem with an include from ruby, not
from hiro) and disable all the ruby drivers, you can compile an
OS X binary, but obviously it's not going to do anything.

It's a boring WIP, I just wanted to push out the project structure
change now at the start of this WIP cycle.
2015-12-30 17:54:59 +11:00
Tim Allen 4e2eb23835 Update to v093 release.
byuu says:

Changelog:
- added Cocoa target: higan can now be compiled for OS X Lion
  [Cydrak, byuu]
- SNES/accuracy profile hires color blending improvements - fixes
  Marvelous text [AWJ]
- fixed a slight bug in SNES/SA-1 VBR support caused by a typo
- added support for multi-pass shaders that can load external textures
  (requires OpenGL 3.2+)
- added game library path (used by ananke->Import Game) to
  Settings->Advanced
- system profiles, shaders and cheats database can be stored in "all
  users" shared folders now (eg /usr/share on Linux)
- all configuration files are in BML format now, instead of XML (much
  easier to read and edit this way)
- main window supports drag-and-drop of game folders (but not game files
  / ZIP archives)
- audio buffer clears when entering a modal loop on Windows (prevents
  audio repetition with DirectSound driver)
- a substantial amount of code clean-up (probably the biggest
  refactoring to date)

One highly desired target for this release was to default to the optimal
drivers instead of the safest drivers, but because AMD drivers don't
seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD
has too big a market share. Hopefully with v093 officially released, we
can get some public input on what AMD doesn't like.
2013-08-18 13:21:14 +10:00
Tim Allen 29ea5bd599 Update to v092r09 release.
byuu says:

This will be another massive diff from the previous version.

All of higan was updated to use the new foo& bar syntax, and I also
updated switch statements to be consistent as well (but not in the
disassemblers, was starting to get an RSI just from what I already did.)

phoenix/{windows, cocoa, qt} need to be updated to use "string foo"
instead of "const string& foo", and after that, the major diffs should
be finished.

This archive is the first time I'm posting my copy-on-write,
size+capacity nall::string class, so any feedback on that is welcome as
well.
2013-05-05 19:21:30 +10:00
Tim Allen d9400084c2 Update to v092r02 release.
byuu says:

Changelog:
- merged AWJ's hires color blending improvements (most notably: fixes
  Marvelous' text)
- created sfc/base/ to store base unit (expansion port device) emulation
- synchronized the markup of Satellaview and Sufami Turbo cartridge
  slots in the board markup
- fixed "Initializing ..." typo in timing settings

If at all possible, I'd really like to have heavy testing of games that
use hires graphics to check for any regressions.
I trust AWJ's code, and all of the test ROMs I have thrown at it all
appear to work great. But better safe than sorry. Same deal for any core
changes, it's a lot better to catch it now than after v093 is released.
2013-01-23 19:28:35 +11:00
Tim Allen 94b2538af5 Update to higan v091 release.
byuu says:

Basically just a project rename, with s/bsnes/higan and the new icon
from lowkee added in.

It won't compile on Windows because I forgot to update the resource.rc
file, and a path transform command isn't working on Windows.
It was really just meant as a starting point, so that v091 WIPs can flow
starting from .00 with the new name (it overshadows bsnes v091, so
publicly speaking this "shouldn't exist" and will probably be deleted
from Google Code when v092 is ready.)
2012-12-26 17:46:36 +11:00