Commit Graph

6 Commits

Author SHA1 Message Date
byuu f65b7a8528 v108.1
* added CPU and SA1 overclocking support
* added fast forward speed limiting
* added option to mute during fast forwarding and rewinding
* lowered volume when not muting during FF/rewind
* reformatted settings/tools windows from tabs to lists
* moved focus settings to input settings panel
* redesigned input and hotkey settings panels to be easier to use
* fixed offscreen placement issue with path settings panel
* added hotkey combinational logic option (AND / OR mode setting)
* added search support to file browser dialog
* fixed --fullscreen command-line option
2019-07-31 06:57:31 +09:00
byuu 903d1e4012 v107.8
* GB: integrated SameBoy v0.12.1 by Lior Halphon
* SFC: added HG51B169 (Cx4) math tables into bsnes binary
2019-07-17 21:11:46 +09:00
Tim Allen 4d7bb510f2 Update to bsnes v107.1 release.
byuu says:

Don't let the point release fool you, there are many significant changes in this
release. I will be keeping bsnes releases using a point system until the new
higan release is ready.

Changelog:

  - GUI: added high DPI support
  - GUI: fixed the state manager image preview
  - Windows: added a new waveOut driver with support for dynamic rate control
  - Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso]
  - Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering
  - Windows: fixed XInput controller support on Windows 10
  - SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4
    coprocessors
  - SFC: fixed a slight rendering glitch in the intro to Megalomania

If the coprocessor firmware is missing, bsnes will fallback on HLE where it is
supported, which is everything other than SD Gundam GX and the two Hayazashi
Nidan Morita Shougi games.

The Windows dynamic rate control works best with Direct3D in fullscreen
exclusive mode. I recommend the waveOut driver over the XAudio 2.1 driver, as it
is not possible to target a single XAudio2 version on all Windows OS releases.
The waveOut driver should work everywhere out of the box.

Note that with DRC, the synchronization source is your monitor, so you will
want to be running at 60hz (NTSC) or 50hz (PAL). If you have an adaptive sync
monitor, you should instead use the WASAPI (exclusive) or ASIO audio driver.
2019-04-09 11:16:30 +10:00
Tim Allen aaf094e7c4 Update to v106r69 release.
byuu says:

The biggest change was improving WonderSwan emulation. With help from
trap15, I tracked down a bug where I was checking the wrong bit for
reverse DMA transfers. Then I also emulated VTOTAL to support variable
refresh rate. Then I improved HyperVoice emulation which should be
unsigned samples in three of four modes. That got Fire Lancer running
great. I also rewrote the disassembler. The old one disassembled many
instructions completely wrong, and deviated too much from any known x86
syntax. I also emulated some of the quirks of the V30 (two-byte POP into
registers fails, SALC is just XLAT mirrored, etc) which probably don't
matter unless someone tries to run code to verify it's a NEC CPU and not
an Intel CPU, but hey, why not?

I also put more work into the MSX skeleton, but it's still just a
skeleton with no real emulation yet.
2019-01-02 10:52:08 +11:00
Tim Allen 41e127a07c Update to v106r54 release.
byuu says:

Changes to hiro will break all but the GTK target. Not that it matters
much given that the only ruby drivers that function are all on BSD
anyway.

But if you are fortunate enough to be able to run this ... you'll find
lots of polishing improvements to the bsnes GUI. I posted some
screenshots on Twitter, if anyone were interested.
2018-08-04 21:44:00 +10:00
Tim Allen 6ae0abe3d3 Update to v098r09 release.
byuu says:

Changelog:
- fixed major nall/vector/prepend bug
- renamed hiro/ListView to hiro/TableView
- added new hiro/ListView control which is a simplified abstraction of
  hiro/TableView
- updated higan's cheat database window and icarus' scan dialog to use
  the new ListView control
- compilation works once again on all platforms (Windows, Cocoa, GTK,
  Qt)
- the loki skeleton compiles once again (removed nall/DSP references;
  updated port/device ID names)

Small catch: need to capture layout resize events internally in Windows
to call resizeColumns. For now, just resize the icarus window to get it
to use the full window width for list view items.
2016-05-04 20:07:13 +10:00