Commit Graph

3 Commits

Author SHA1 Message Date
Tim Allen 6d9f43a37b Update to v095r05 release.
byuu says:

Changelog:
- GBA: lots of emulation improvements
- PPU PRAM is 16-bits wide
- DMA masks &~1/Half, &~3/Word
- VRAM OBJ 8-bit writes are ignored
- OAM 8-bit writes are ignored
- BGnCNT unused bits are writable*
- BG(0,1)CNT can't set the d13
- BLDALPHA is readable (fixes Donkey Kong Country, etc)
- SNES: lots of code cleanups
- sfc/chip => sfc/coprocessor
- UI: save most recent controller selection

GBA test scores: 1552/1552, 37/38, 1020/1260

(* forgot to add the value to the read function, so endrift's I/O tests
for them will fail. Fixed locally.)

Note: SNES is the only system with multiple controller/expansion port
options, and as such is the only one with a "None" option. Because it's
shared by the controller and expansion port, it ends up sorted first in
the list. This means that on your first run, you'll need to go to Super
Famicom->Controller Port 1 and select "Gamepad", otherwise input won't
work.

Also note that changing the expansion port device requires loading a new
cart. Unlike controllers, you aren't meant to hotplug expansion port
devices.
2015-11-12 21:15:03 +11:00
Tim Allen 10e2a6d497 Update to v094r04 release.
byuu says:

Changelog:
- target-ethos/ is now target-higan/ (will unfortunately screw up diffs
  pretty badly at this point.)
- had a serious bug in nall::optional<T>::operator=, which is now fixed.
- added tracer (no masking just yet, I need to write a nall::bitvector
  class because I don't want to hard-code those anymore.)
- added usage logging (keep track of RWX/EP states for all bus
  addresses.)
- added read/write to poke at memory (hex also works for reading, but
  this one can poke at MMIO regs and is for one address only.)
- added both run.for (# of instructions) and run.to (program counter
  address.)
- added read/write/execute breakpoints with counters for a given
  address, and with an optional compare byte (for read/write modes.)

About the only major things left now for loki is support for trace
masking, memory export, and VRAM/OAM/CGRAM access.
For phoenix/Console, I really need to add a history to up+down arrows,
and I should support left/right insert-at.
2014-02-09 17:05:58 +11:00
Tim Allen 4e2eb23835 Update to v093 release.
byuu says:

Changelog:
- added Cocoa target: higan can now be compiled for OS X Lion
  [Cydrak, byuu]
- SNES/accuracy profile hires color blending improvements - fixes
  Marvelous text [AWJ]
- fixed a slight bug in SNES/SA-1 VBR support caused by a typo
- added support for multi-pass shaders that can load external textures
  (requires OpenGL 3.2+)
- added game library path (used by ananke->Import Game) to
  Settings->Advanced
- system profiles, shaders and cheats database can be stored in "all
  users" shared folders now (eg /usr/share on Linux)
- all configuration files are in BML format now, instead of XML (much
  easier to read and edit this way)
- main window supports drag-and-drop of game folders (but not game files
  / ZIP archives)
- audio buffer clears when entering a modal loop on Windows (prevents
  audio repetition with DirectSound driver)
- a substantial amount of code clean-up (probably the biggest
  refactoring to date)

One highly desired target for this release was to default to the optimal
drivers instead of the safest drivers, but because AMD drivers don't
seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD
has too big a market share. Hopefully with v093 officially released, we
can get some public input on what AMD doesn't like.
2013-08-18 13:21:14 +10:00