byuu says:
Changelog:
- added \~130 new PAL games to icarus (courtesy of Smarthuman
and aquaman)
- added all three Korean-localized games to icarus
- sfc: removed SuperDisc emulation (it was going nowhere)
- sfc: fixed MSU1 regression where the play/repeat flags were not
being cleared on track select
- nall: cryptography support added; will be used to sign future
databases (validation will always be optional)
- minor shims to fix compilation issues due to nall changes
The real magic is that we now have 25-30% of the PAL SNES library in
icarus!
Signing will be tricky. Obviously if I put the public key inside the
higan archive, then all anyone has to do is change that public key for
their own releases. And if you download from my site (which is now over
HTTPS), then you don't need the signing to verify integrity. I may just
put the public key on my site on my site and leave it at that, we'll
see.
byuu says:
New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.
Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
byuu says:
I'll post more detailed changes later, but basically:
- fixed Baldur's Gate bug
- guess if no flash ROM ID present (fixes Magical Vacation, many many
others)
- nall cleanups
- sfc/cartridge major cleanups
- bsxcartridge/"bsx" renamed to mcc/"mcc" after the logic chip it uses
(consistency with SGB/ICD2)
- ... and more!
byuu says:
Okay yeah, lots of SNES coprocessor games were horribly broken. They
should be fixed now with the below changes:
Old syntax:
auto programROM = root["rom[0]/name"].text();
auto dataROM = root["rom[1]/name"].text();
load_memory(root["ram[0]"]);
New syntax:
auto rom = root.find("rom");
auto ram = root.find("ram");
auto programROM = rom(0)["name"].text();
auto dataROM = rom(1)["name"].text();
load_memory(ram(0));
Since I'm now relying on the XShm driver, which is multi-threaded, I'm
now compiling higan with -fopenmp. On FreeBSD, this requires linking
with -Wl,-rpath=/usr/local/lib -Wl,-rpath=/usr/local/lib/gcc49 to get
the right version of GOMP.
This gives a pretty nice speed boost for XShm, I go from around 101fps
to 111fps at 4x scale on the accuracy profile. The combination of
inlining the accuracy-PPU and parallelizing the XShm renderer about
evenly compensates now for the ~20% CPU overclock I gave up a while ago.
The WIP also has some other niceties from the newer version of nall.
Most noticeably, cheat code database searching is now instantaneous. No
more 3-second stall.