Commit Graph

4 Commits

Author SHA1 Message Date
Tim Allen 5d29700fa1 Update to v106r33 release.
byuu says:

Changelog:

  - nall/GNUmakefile: added `openmp=(true,false)` option; can be toggled
    when building higan/bsnes
      - defaults to disabled on macOS, because Xcode doesn't stupidly
        doesn't ship with support for it
  - higan/GNUmakefile: forgot to switch target,profile back from
    bsnes,fast to higan,accurate
      - this is just gonna happen from time to time, sorry
  - sfc/dsp: when using the fast profile, the DSP syncs per sample
    instead of per clock
      - should only negatively impact Koushien 2, but is a fairly
        significant speedup otherwise
  - sfc/ppc,ppu-fast: optimized the code a bit (ppu 130fps to 133fps)
  - sfc/ppu-fast: basic vertical mosaic support (not accurate, but
    should look okay hopefully)
  - sfc/ppu-fast: added missing mode7 hflip support
  - sfc/ppu-fast: added support to render at 256-width and/or 240-height
      - gives a decent speed boost, and also allows all of the older
        quark shaders to work nicely again
      - it does violate the contract of Emulator::Interface, but oh
        well, it works fine in the bsnes GUI
  - sfc/ppu-fast: use cached CGRAM values for mode7 and sprites
  - sfc/ppu-fast: use global range/time over flags in object rendering
      - may not actually work as we intended since it's a race condition
        even if it's only ORing the flags
      - really don't want to have to make those variables atomic if I
        don't have to
  - sfc/ppu-fast: should fully support interlace and overscan modes now
  - hiro/cocoa: updated macOS Gatekeeper disable support to work on
    10.13+
  - ruby: forgot to fix macOS input driver, sorry
  - nall/GNUmakefile: if uname is present, then just default to rm
    instead of del (fixes Msys)

Note: blur emulation option will break pretty badly in 256x240 output
mode. I'll fix it later.
2018-05-31 17:06:55 +10:00
Tim Allen 5e7fdbe2c0 Update to v106r32 release.
byuu says:

Changelog:

  - sfc/ppu-fast: everything other than vertical mosaic and interlace
    support is in

Games are quite playable now, and you're welcome to try things out, but
please don't report bugs yet. It's still too early for that.
2018-05-29 21:26:48 +10:00
Tim Allen 6882bd98cf Update to v106r29 release.
byuu says:

Changelog:

  - sfc/ppu: collapsed folders to a single directory to match all other
    emulated processors
  - sfc/ppu-fast: implemented I/O registers
2018-05-27 09:04:43 +10:00
Tim Allen 6c8e3c885d Update to v106r28 release.
byuu says:

Changelog:

  - SNES: started on skeleton of the new parallel PPU core

To build the new PPU core, set profile=fast via GNU make. The old core
is profile=accurate.

The names of the profiles, and the name of the folder for the fast PPU
are subject to change.

The new PPU core doesn't do anything but demonstrate the proof of
concept: every scanline, make a copy of all the PPU registers and CGRAM.
Share the VRAM and OAM. Batch render all scanlines at once using OpenMP
at the end of each frame and blit the result.

With no PPU core at all, bsnes runs 91% faster than with the accuracy
PPU (230fps vs 120fps.) That's the absolute theoretical best-case
scenario. With the skeleton in place, we're already around 220fps. It'll
go down more as the PPU line renderer starts to do real work. I don't
know where things will end up yet. I suppose we'll find out in time.

My own copy of TDM/GCC can't use OpenMP on Windows, so ... it won't
parallelize if you build with that. I'm going to have to switch to a
different MinGW distribution once this is complete, I suppose.
2018-05-26 13:29:14 +10:00