byuu wrote:
Sigh ...
asio.hpp needs #include <nall/windows/registry.hpp>
[Since the last WIP, byuu also posted the following message. -Ed.]
ruby drivers have all been updated (but not tested outside of BSD), and
I redesigned the settings window. The driver functionality all exists on
a new "Drivers" panel, the emulator/hack settings go to a
"Configuration" panel, and the video/audio panels lose driver settings.
As does the settings menu and its synchronize options.
I want to start pushing toward a v107 release. Critically, I will need
DirectSound and ALSA to support dynamic rate control. I'd also like to
eliminate the other system manifest.bml files. I need to update the
cheat code database format, and bundle at least a few quark shaders --
although I still need to default to Direct3D on Windows.
Turbo keys would be nice, if it's not too much effort. Aside from
netplay, it's the last significant feature I'm missing.
I think for v107, higan is going to be a bit rough around the edges
compared to bsnes. And I don't think it's practical to finish the bsnes
localization support.
I'm thinking we probably want another WIP to iron out any critical
issues, but this time there should be a feature freeze with the next
WIP.
byuu says:
Changelog:
- emulator/video,audio: various cleanups
- emulator/audio: removed reverb effect (it breaks very badly on
high-frequency systems)
- emulator/audio: the Nyquist anti-aliasing lowpass filter is now
generated automatically instead of set per-core
- at 44.1KHz output, it's set to 22KHz; at 48KHz, it's set to
22KHz; at 96KHz, it's set to 25KHz
- this filter now takes the bsnes emulation speed setting into
account
- all system/video.cpp files removed; inlined in System::power() and
Interface::set() instead
- sfc/cpu: pre-compute `HTIME` as `HTIME+1<<2` for faster comparisons of
HIRQs
- sfc/cpu: re-add check to block IRQs on the last dot of each frame
(minor speed hit)
- hiro/gtk3: fixed headers for Linux compilation finally
- hiro/gtk,qt: fixed settings.cpp logic so initial values are used
when no settings.bml file exists
- hiro/gtk: started a minor experiment to specify theming information
in settings.bml files
- nall/dsp: allow the precision type (double) to be overridden (to
float)
- nall: add some helpers for generating pre-compiled headers
- it was a failure to try using them for higan, however ...
- nall: add some helpers for reading fallback values from empty
`Markup::Node[search]` statements
Todo:
- CRITICAL: a lot of my IRQ/NMI/HDMA timing tests are failing with the
fast PPU ... need to figure out why
- space between Emulator::video functions and Emulator::audio
functions in gb/system/system.cpp
- remove Audio/Reverb/Enable from settings.bml in target-bsnes