byuu says:
Changelog:
- ruby: ported all remaining drivers to new API¹
- ruby/wasapi: fix for dropping one sample per period [SuperMikeMan]
- gb: emulated most of the TAMA RTC; but RTC state is still volatile²
¹: the new ports are:
- audio/{directsound, alsa, pulseaudio, pulseaudiosimple, ao}
- input/{udev, quartz, carbon}
It's pretty much guaranteed many of them will have compilation errors.
Please paste the error logs and I'll try to fix them up. It may take a
WIP or two to get there.
It's also possible things broke from the updates. If so, I could use
help comparing the old file to the new file, looking for mistakes, since
I can't test on these platforms apart from audio/directsound.
Please report working drivers in this list, so we can mark them off the
list. I'll need both macOS and Linux testers.
audio/directsound.cpp:112:
if(DirectSoundCreate(0, &_interface, 0) != DS_OK) return terminate(), false;
²: once I get this working, I'll add load/save support for the RTC
values. For now, the RTC data will be lost when you close the emulator.
Right now, you can set the date/time in real-time mode, and when you
start the game, the time will be correct, and the time will tick
forward. Note that it runs off emulated time instead of actual real
time, so if you fast-forward to 300%, one minute will be 20 seconds.
The really big limitation right now is that when you exit the game, and
restart it, and resume a new game, the hour spot gets corrupted, and
this seems to instantly kill your pet. Fun. This is crazy because the
commands the game sends to the TAMA interface are identical between
starting a new game and getting in-game versus loading a game.
It's likely going to require disassembling the game's code and seeing
what in the hell it's doing, but I am extremely bad at LR35092 assembly.
Hopefully endrift can help here :|
byuu says:
Changelog:
- emulator/audio: added the ability to change the output frequency at
run-time without emulator reset
- tomoko: display video synchronize option again¹
- tomoko: Settings→Configuration expanded to Settings→{Video,
Audio, Input, Hotkey, Advanced} Settings²
- tomoko: fix default population of audio settings tab
- ruby: Audio::frequency is a double now (to match both
Emulator::Audio and ASIO)³
- tomoko: changing the audio device will repopulate the frequency and
latency lists
- tomoko: changing the audio frequency can now be done in real-time
- ruby/audio/asio: added missing device() information, so devices can
be changed now
- ruby/audio/openal: ported to new API; added device selection support
- ruby/audio/wasapi: ported to new API, but did not test yet (it's
assuredly still broken)⁴
¹: I'm uneasy about this ... but, I guess if people want to disable
audio and just have smooth scrolling video ... so be it. With
Screwtape's documentation, hopefully that'll help people understand that
video synchronization always breaks audio synchronization. I may change
this to a child menu that lets you pick between {no synchronization,
video synchronization, audio synchronization} as a radio selection.
²: given how much more useful the video and audio tabs are now, I
felt that four extra menu items were worth saving a click and going
right to the tab you want. This also matches the behavior of the Tools
menu displaying all tool options and taking you directly to each tab.
This is kind of a hard change to get used to ... but I think it's for
the better.
³: kind of stupid because I've never seen a hardware sound card where
floor(frequency) != frequency, but whatever. Yay consistency.
⁴: I'm going to move it to be event-driven, and try to support 24-bit
sample formats if possible. Who knows which cards that'll fix and which
cards that'll break. I may end up making multiple WASAPI drivers so
people can find one that actually works for them. We'll see.
byuu says:
Changelog:
- ruby: rewrote the API interfaces for Video, Audio, Input
- ruby/audio: can now select the number of output channels (not useful
to higan, sorry)
- ruby/asio: various improvements
- tomoko: audio settings panel can now select separate audio devices
(for ASIO, OSS so far)
- tomoko: audio settings panel frequency and latency lists are
dynamically populated now
Note: due to the ruby API rewrite, most drivers will not compile. Right
now, the following work:
- video: Direct3D, XShm
- audio: ASIO, OSS
- input: Windows, SDL, Xlib
It takes a really long time to rewrite these (six hours to do the
above), so it's going to be a while before we're back at 100%
functionality again.
Errata:
- ASIO needs device(), setDevice()
- need to call setDevice() at program startup to populate
frequency/latency settings properly
- changing the device and/or frequency needs to update the emulator
resampler rates
The really hard part is going to be the last one: the only way to change
the emulator frequency is to flush all the audio streams and then
recompute all the coefficients for the resamplers. If this is called
during emulation, all audio streams will be erased and thus no sound
will be output. I'll most likely be forced to simply ignore
device/frequency changes until the user loads another game. It is at
least possible to toggle the latency dynamically.
byuu says:
Changelog:
- tomoko: by popular choice, default to adaptive mode on new installs
- hiro/windows: fix bug that was preventing the escape key from
closing some dialog windows
- nall/registry: use "\\\\" as separator instead of "/" ... because
some registry keys contain "/" in them >_>
- ruby: add ASIO driver stub (so far it can only initialize and grab
the driver name/version information)