Commit Graph

2 Commits

Author SHA1 Message Date
Tim Allen 7022d1aa51 Update to v103r23 release.
byuu says:

Changelog:

  - gb: added accelerometer X-axis, Y-Axis inputs¹
  - gb: added rumble input¹
  - gb/mbc5: added rumble support²
  - gb/mbc6: added skeleton driver, but it doesn't boot Net de Get
  - gb/mbc7: added mostly complete driver (only missing EEPROM), but it
    doesn't boot Kirby Tilt 'n' Tumble
  - gb/tama: added leap year assignment
  - tomoko: fixed macOS compilation [MerryMage]
  - hiro/cocoa: fix table cell redrawing on updates and automatic column
    resizing [ncbncb]
  - hiro/cocoa: fix some weird issue with clicking table view checkboxes
    on Retina displays [ncbncb]
  - icarus: enhance Game Boy heuristics³
  - nall: fix three missing return statements [Jonas Quinn]
  - ruby: hopefully fixed all compilation errors reported by Screwtape
    et al⁴

¹: because there's no concept of a controller for cartridge inputs,
I'm attaching to the base platform for now. An idea I had was to make
separate ports for each cartridge type ... but this would duplicate the
rumble input between MBC5 and MBC7. And would also be less discoverable.
But it would be more clean in that users wouldn't think the Game Boy
hardware had this functionality. I'll think about it.

²: it probably won't work yet. Rumble isn't documented anywhere, but
I dug through an emulator named GEST and discovered that it seems to use
bit 3 of the RAM bank select to be rumble. I don't know if it sets the
bit for rumbling, then clears when finished, or if it sets it and then
after a few milliseconds it stops rumbling. I couldn't test on my
FreeBSD box because SDL 1.2 doesn't support rumble, udev doesn't exist
on FreeBSD, and nobody has ever posted any working code for how to use
evdev (or whatever it's called) on FreeBSD.

³: I'm still thinking about specifying the MBC7 RAM as EEPROM, since
it's not really static RAM.

⁴: if possible, please test all drivers if you can. I want to ensure
they're all working. Especially let me know if the following work:
macOS: input.carbon Linux: audio.pulseaudiosimple, audio.ao (libao)

If I can confirm these are working, I'm going to then remove them from
being included with stock higan builds.

I'm also considering dropping SDL video on Linux/BSD. XShm is much
faster and supports blurring. I may also drop SDL input on Linux, since
udev works better. That will free a dependency on SDL 1.2 for building
higan. FreeBSD is still going to need it for joypad support, however.
2017-07-30 23:00:31 +10:00
Tim Allen 6ae0abe3d3 Update to v098r09 release.
byuu says:

Changelog:
- fixed major nall/vector/prepend bug
- renamed hiro/ListView to hiro/TableView
- added new hiro/ListView control which is a simplified abstraction of
  hiro/TableView
- updated higan's cheat database window and icarus' scan dialog to use
  the new ListView control
- compilation works once again on all platforms (Windows, Cocoa, GTK,
  Qt)
- the loki skeleton compiles once again (removed nall/DSP references;
  updated port/device ID names)

Small catch: need to capture layout resize events internally in Windows
to call resizeColumns. For now, just resize the icarus window to get it
to use the full window width for list view items.
2016-05-04 20:07:13 +10:00