byuu says:
This synchronizes bsnes/higan with many recent internal nall changes.
This will be the last WIP until I am situated in Japan. Apologies for the
bugfixes that didn't get applied yet, I ran out of time.
byuu says:
Changelog:
- major restructuring of board manifests
- cleanup of generic board names
- Super Famicom: updates to SA1, SuperFX, Cx4, SPC7110, EpsonRTC,
SharpRTC load/save code
- Super Famicom: added experimental SuperFX plot dithering fix
[qwertymodo]
- higan, icarus: rename shared folders to lowercase names; put .sys
folders into new subfolder
- Video Shaders/ → shaders/
- Database/ → database/
- Firmware/ → firmware/
- \*.sys/ → systems/\*.sys/
So right now, only standard SNES games, SA-1, SuperFX, and Cx4 games
load. I have not tested SPC7110 or RTC support, because icarus import
seems to be completely broken? It's creating blank folders when I try it
now. I'll have to fix that ...
Since we are now up to thirteen systems, I've put the .sys folders into
a subfolder. This should declutter the main higan-windows release folder
a good deal. Linux users will need to re-run make install, or manually
move things into a new systems/ subfolder.
Same goes for icarus: lowercase the database/ and firmware/ folders or
re-run make install.
I don't know if qwertymodo's SuperFX fix is exactly correct or not.
Hopefully it is, but I didn't write a test ROM or anything to be
certain. Since SuperFX games should run, if people could please play
through some of them and look for any regressions, that'd be very much
appreciated.
byuu says:
Changelog:
- icarus: new Firmware/ folder, which is used to import external
firmware when it's missing from the ROM image
- icarus: improved Super Famicom heuristics; including Shift-JIS to
UTF-8 encoding of game titles
Errata:
- if firmware isn't appended, it still cuts out the size from the
memory/program.rom file
- boards.bml is still missing the new Japanese production boards