Commit Graph

11 Commits

Author SHA1 Message Date
Tim Allen ec960c5172 Update to v106r44 release.
byuu says:

Changelog:

  - hiro/Windows: use `WS_CLIPSIBLINGS` on Label to prevent resize
    drawing issues
  - bsnes: correct viewport resizing
  - bsnes: speed up window resizing a little bit
  - bsnes: fix the cheat editor list enable checkbox
  - bsnes: fix the state manager filename display in game ROM mode
  - bsnes: fix the state manager save/rename/remove functionality in
    game ROM mode
  - bsnes: correct path searching for IPS and BPS patches in game ROM
    mode
  - bsnes: patch BS-X town cartridge to disable play limits
  - bsnes: do not load (program,data,expansion).(rom,flash) from disk in
    game pak mode
      - this is required to support soft-patching and ROM hacks
  - bsnes: added speed mode selection (50%, 75%, 100%, 150%, 200%);
    maintains proper pitch
  - bsnes: added icons to the menubar
      - this is particularly useful to tell game ROMs from game paks in
        the load recent game menu
  - bsnes: added emblem at bottom left of status bar to indicate if a
    game is verified or not
      - verified means it is in the icarus verified game dump database
      - the verified diamond is orange; the unverified diamond is blue
  - bsnes: added an option (which defaults to off) to warn when loading
    unverified games
      - working around a bug in GTK, I have to use the uglier
        MessageWindow instead of MessageDialog
  - bsnes: added (non-functional) link to <https://doc.byuu.org/bsnes/>
    to the help menu
  - bsnes: added GUI setting to toggle memory auto-save feature
  - bsnes: added GUI setting to toggle capturing a backup save state
    when closing the emulator
  - bsnes: made auto-saving states on exit an option
  - bsnes: added an option to auto-load the auto-saved state on load
      - basically, the two combined implements auto-resume
  - bsnes: when firmware is missing, offer to take the user to the
    online help documentation
  - bsnes: added fast PPU option to disable the sprite limit
      - increase from 32 items/line + 34 tiles/line to 128 items/line +
        128 tiles/line
      - technically, 1024 tiles/line are possible with 128 sprites at
        64-width
      - but this is just a waste of cache locality and worst-case
        performance; it'll never happen

Errata:

  - hiro/Windows: fallthrough on Canvas `WM_ERASEBKGND` to prevent
    startup flicker
2018-06-28 16:28:27 +10:00
Tim Allen b14c6bf155 Update to v106r43 release.
byuu says:

Changelog:

  - bsnes: added video settings panel
  - bsnes: added audio settings panel
  - bsnes: disable assign/clear buttons at startup for hotkeys panel
  - bsnes: program initialization restructured: drivers initialize last
      - this lets me reinitialize the settings panel values on driver
        changes
      - so eg things like input/hotkey remappings should work after
        input driver changes now
      - ... but I had to disable the window icon for this ... it takes
        too long to show up this way
  - bsnes: added synchronize video/audio options to settings menu
  - bsnes: added audio skew slider for video/audio synchronization
  - bsnes: state manager edit/remove works on game ROM .bsz archives now
  - bsnes: removed View→Color Emulation; default to 150% gamma instead
    (it's a touch brighter but similar)

At this point, I'm pretty much ready to make an initial beta release for
wider testing.

Please use this WIP to indicate any must-fix issues before I do so.
2018-06-27 11:56:27 +10:00
Tim Allen 5b97fa2415 Update to v106r42 release.
byuu says:

Changelog:

  - emulator: added `Thread::setHandle(cothread_t)`
  - icarus: added special heuristics support for the Tengai Maykou Zero
    fan translation
      - board identifier is: EXSPC7110-RAM-EPSONRTC (match on SPC7110 +
        ROM size=56mbit)
      - board ROM contents are: 8mbit program, 40mbit data, 8mbit
        expansion (sizes are fixed)
  - bsnes: show messages on game load, unload, and reset
  - bsnes: added support for BS Memory and Sufami Turbo games
  - bsnes: added support for region selection (Auto [default], NTSC,
    PAL)
  - bsnes: correct presentation window size from 223/239 to 224/240
  - bsnes: add SA-1 internal RAM on cartridges with BS Memory slot
  - bsnes: fixed recovery state to store inside .bsz archive
  - bsnes: added support for custom manifests in both game pak and game
    ROM modes
  - bsnes: added icarus game database support (manifest → database →
    heuristics)
  - bsnes: added flexible SuperFX overclocking
  - bsnes: added IPS and BPS soft-patching support to all ROM types
    (sfc,smc,gb,gbc,bs,st)
      - can load patches inside of ZIP archives (matches first “.ips” or
        “.bps” file)
  - bsnes/ppu: cache interlace/overscan/vdisp (277 → 291fps with fast
    PPU)
  - hiro/Windows: faster painting of Label widget on expose
  - hiro/Windows: immediately apply LineEdit::setBackgroundColor changes
  - hiro/Qt: inherit Window backgroundColor when one is not assigned to
    Label

Errata:

  - sfc/ppu-fast: remove `renderMode7Hires()` function (the body isn't in
    the codebase)
  - bsnes: advanced note label should probably use a lighter text color
    and/or smaller font size instead of italics

I didn't test the soft-patching at all, as I don't have any patches on
my dev box. If anyone wants to test, that'd be great. The Tengai Makyou
Zero fan translation would be a great test case.
2018-06-26 13:17:26 +10:00
Tim Allen f70a20bc42 Update to v106r41 release.
byuu says:

Changelog:

  - hiro: added Label::set(Background,Foreground)Color (not implemented
    on Cocoa backend)
  - hiro: added (Horizontal,Vertical)Layout::setPadding()
      - setMargin(m) is now an alias to setPadding({m, m, m, m})
  - hiro/Windows: update Label rendering to draw to an offscreen canvas
    to prevent flickering
  - sfc: reverted back to 224/240-line height (from 223/239-line height
    in earlier v106 WIPs)
  - bsnes: new multi-segment status bar added
  - bsnes: exiting fullscreen mode will resize and recenter window
      - this is required; the window geometry gets all scrambled when
        toggling fullscreen mode
  - bsnes: updated to a new logo [Ange Albertini]

Errata:

  - hiro/Windows: try to paint Label backgroundColor quicker to avoid
    startup flicker
      - `WM_ERASEBKGND` fallthrough to `WM_PAINT` seems to work
  - hiro/Qt: use Window backgroundColor for Label when no Label
    backgroundColor set
  - bsnes: update size multipliers in presentation.cpp to 224/240 (main
    window size is off in this WIP)
2018-06-24 14:53:44 +10:00
Tim Allen 5a8c814e25 Update to v106r40 release.
byuu says:

Changelog:

  - hiro: added BrowserDialog::openObject() [match file *or* folder
    by filters]
  - hiro: BrowserDialog accept button is now disabled when it would
    otherwise do nothing
      - eg openFile without a folder to enter or file to open selected
      - eg saveFile without a file name or with a file name that matches
        a folder name
  - bsnes: added support for gamepaks (game folders)
  - bsnes: store all save states inside per-game .bsz (ZIP) archives
    instead of .bst/ folders
      - this reduces the number of state files from 10+ to 1; without
        having folders sort before files
  - hiro: both gtk2 and gtk3 now use cairo to render Canvas; supports
    sx,sy [BearOso]
  - higan, bsnes: fast PPU/DSP are now run-time options instead of
    compile-time options
  - bsnes: disable fast PPU when loading Air Strike Patrol / Desert
    Fighter
  - bsnes: disable fast DSP when loading Koushien 2
  - bsnes: added options to advanced panel to disable fast PPU and/or
    fast DSP
2018-06-11 14:50:18 +10:00
Tim Allen 173a5d67bc Update to v106r37 release.
byuu says:

Changelog:

  - bsnes: cheat code “enabled” option changed to “enable”
  - bsnes: connected “Cancel” action on add/edit cheat code window
  - hiro: improved BrowserDialog::selectFolder() behavior
      - can choose “Select” inside of a target folder when no items are
        selected
  - bsnes: implemented state manager
  - bsnes: save a recovery state before loading a state, quitting, or
    changing drivers
  - bsnes: input settings, hotkey settings, cheat editor, state manager
    entries are now batchable
      - this allows bulk clearing/deleting of entries
  - bsnes: cheat code list now auto-sorts alphabetically instead of
    using up/down move arrows

I know most people will probably prefer to order cheat codes the way
they want, but the issue is that the state manager can't really work
this way. Each state is a file on disk. So yes, we could store a
states-manifest.bml to track the order of the states, or try to insert
numbers into the filenames and do bulk filesystem rename operations on
sorting, but then we would run into oddities when users delete state
files manually. And really, manual sorting is just clumsy. If you really
want a specific ordering, you can prefix cheats/states with numeric
indices instead.
2018-06-07 21:48:41 +10:00
Tim Allen 5961ea9c03 Update to v106r26 release.
byuu says:

Changelog:

  - nall: added -static-libgcc -static-libstdc++ to Windows/GCC link
    flags
  - bsnes, higan: added program icons to main window when game isn't
    loaded
  - bsnes: improved recent games menu sorting
  - bsnes: fixed multi-game recent game loading on Windows
  - bsnes: completed path override support
  - bsnes, higan: added screensaver suppression on Windows
  - icarus: add 32K volatile RAM to SuperFX boards that report no RAM
    (fixes Starfox)
  - bsnes, higan: added automatic dependency generation [Talarubi]
  - hiro/GTK: appending actions to menus restores enabled() state
  - higan: use board node inside manifest.bml if it exists
  - bsnes: added blur emulation and color emulation options to view menu
  - ruby: upgraded input.sdl to SDL 2.0 (though it makes no functional
    difference sadly)
  - ruby: removed video.sdl (due to deprecating SDL 1.2)
  - nall, ruby: improvements to HID class (generic vendor and product
    IDs)

Errata:

  - bsnes, higan: on Windows, Application::Windows::onScreenSaver needs
    `[&]` lambda capture, not `[]`
      - find it in presentation/presentation.cpp
2018-05-24 12:14:17 +10:00
Tim Allen 3353efd3a1 Update to v106r25 release.
byuu says:

Changelog:

  - bsnes:
      - added full input mapping support (multi-mapping, digital+analog
        inputs, rumble, hotkeys, etc)
      - can now load multi-part games (eg Super Game Boy) from the
        command-line
      - added recent games menu with list clear function; supports
        multi-part games (sorting logic incomplete)
      - added automatic binding of gamepads on new configuration files
      - added view scaling support with aspect correction, overscan
        cropping, and integral scaling modes
      - added video shader support
      - added status bar (can be hidden)
      - added save states (both menu and hotkeys)
      - added fullscreen mode support
      - added support for loading compressed (ZIP) archives for any
        supported media type (SNES, GB, etc)
      - added frame counter
      - added auto-memory saving
      - added pause / block-input modes when main window loses focus
      - added --fullscreen command-line option to start bsnes in
        fullscreen mode
      - added input settings panel
      - added hotkeys settings panel
      - added path settings panel (paths aren't actually used set, but
        can be assigned)
  - higan: fixed macOS install rule [Sintendo]
  - higan: minor UI code cleanups
  - nall: renamed Processor to Architecture to fix macOS builds
    [Sintendo]

Yeah, you read right: recent games menu, path settings. And dynamic rate
control + screensaver suppression is on the todo list. I'm not fucking
around this time. I really want to make something special here.
2018-05-23 13:45:24 +10:00
Tim Allen a73a94f331 Update to v106r24 release.
byuu says:

Changelog:
* yes.

But seriously, a list of changes on a pre-alpha GUI is going to get annoying.

Basically, work on embedding stuff in the binary, firmware loading (both
appended to the ROM and in a firmware/ subfolder) added, SGB games can be
loaded, config file holds more values for driver settings, added ruby drivers to
other platforms, etc.
2018-05-20 14:39:29 +10:00
Tim Allen ea11c6d098 Update to v106r23 release.
byuu says:

Changelog:

  - bsnes: work on the new GUI; can load games now, but no input support
    yet
  - icarus: heuristics game/label uses filename instead of internal
    header name
2018-05-19 12:51:34 +10:00
Tim Allen 6078cdacbb Update to v106r22 release.
byuu says:

Changelog:

  - created new bsnes target (it currently does nothing)
  - Super Famicom: fixed BS Memory pack support in the MCC emulation
  - icarus: fixed manifest-free support for BS Memory flash-based
    cartridges
  - icarus: database improvements
2018-05-18 15:21:22 +10:00