Commit Graph

2 Commits

Author SHA1 Message Date
Tim Allen 80c1c9c2ef Update to v094r10 release.
byuu says:

This starts the tomoko UI. So far I have basic library loading and
video+audio output. Basically just enough to take the below screenshot.
(aside from Library, the menus are empty stubs.)

The .sys (system) game folders are now going under ~/Emulation/System,
to avoid needing root privileges to stick them into /usr/share. The game
library now shows all bootable media types, and the drop-down subtype is
gone. I'm going to display a separate modal dialog for loading slotted
games this time around. Much cleaner this way, less clutter.

tomoko's starting off a lot cleaner than ethos was, and I'm scaling back
the number of abstracted classes. What was Utility, Interface, etc are
now being merged all into Program. Of course, the real hell is the input
system. That has so many layers of bullshit that there's really no sane
way to write it.
2015-03-03 21:26:44 +11:00
Tim Allen a512d14628 Update to v094r09 release.
byuu says:

This will easily be the biggest diff in the history of higan. And not in
a good way.

* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)

For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.

Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.

Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.

My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-28 12:52:53 +11:00