Commit Graph

6 Commits

Author SHA1 Message Date
Tim Allen 4e2eb23835 Update to v093 release.
byuu says:

Changelog:
- added Cocoa target: higan can now be compiled for OS X Lion
  [Cydrak, byuu]
- SNES/accuracy profile hires color blending improvements - fixes
  Marvelous text [AWJ]
- fixed a slight bug in SNES/SA-1 VBR support caused by a typo
- added support for multi-pass shaders that can load external textures
  (requires OpenGL 3.2+)
- added game library path (used by ananke->Import Game) to
  Settings->Advanced
- system profiles, shaders and cheats database can be stored in "all
  users" shared folders now (eg /usr/share on Linux)
- all configuration files are in BML format now, instead of XML (much
  easier to read and edit this way)
- main window supports drag-and-drop of game folders (but not game files
  / ZIP archives)
- audio buffer clears when entering a modal loop on Windows (prevents
  audio repetition with DirectSound driver)
- a substantial amount of code clean-up (probably the biggest
  refactoring to date)

One highly desired target for this release was to default to the optimal
drivers instead of the safest drivers, but because AMD drivers don't
seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD
has too big a market share. Hopefully with v093 officially released, we
can get some public input on what AMD doesn't like.
2013-08-18 13:21:14 +10:00
Tim Allen bbc33fe05f Update to higan v092r01, ananke v02r01 and purify v03r01 releases.
byuu says:

higan changelog:
- compiler is set to g++-4.7, subst(cc,++) rule is gone, C files compile
  with $(compiler) -x c
- make throws an error when you specify an invalid profile or compile on
  an unsupported platform (instead of hanging forever)
- added unverified.png to resources (causes too big of a speed hit to
  actually check for folder/unverified file ... so disabled for now)
- fixed default browser paths for Game Boy, Sufami Turbo and BS-X
  Satellaview (have to delete paths.cfg to see this)
- browser home button seeks to configpath()/higan/library.cfg
- settings->driver is now settings->advanced, and it adds game library
  path setting and profile information
- emulation cores now load manifest files internally, manifest.bml is
  not required for a game folder to be recognized by higan as such
- BS-X Satellaview and Sufami Turbo slot cartridge handling moved out of
  sfc/chip and into sfc/slot
- Video::StartFullScreen only sets fullscreen when a game is specified
  on the command-line

purify and ananke changelog:
- library output path shown in purify window
- added button to change library path
- squelch firmware warning windows to prevent multi-threading crash, but
  only via purify (they show up in higan still)
2013-01-21 23:27:15 +11:00
Tim Allen a7c35a65b4 Update to ananke v01r01 release.
This version fixes a problem where ananke would leave out the
'information' section (that is, the game name) when converting a game to
a game folder, resulting in a folder named " (!)".

It also includes the latest version of nall.
2013-01-19 22:23:42 +11:00
Tim Allen 8d88337e28 Update to ananke v01 release.
byuu says:

This updated anake fixes all of the reported game issues thus far.
2013-01-17 22:20:53 +11:00
Tim Allen d59ae34e12 Update to higan v091r14 and ananke v00r03 releases.
byuu says:

higan changelog:
- generates title displayed in emulator window by asking the core
- core builds title solely from "information/title" ... if it's not
  there, you don't get a title at all
- sub-system load menu is gone ... since there are multiple revisions of
  the SGB, this never really worked well anyway
- to load an SGB, BS-X or ST cartridge, load the base cartridge first
- "File->Load Game" moved to "Load->Import Game" ... may cause a bit of
  confusion to new users, but I don't like having a single-item menu,
  we'll just have to explain it to new users
- browser window redone to look like ananke
  - home button here goes to ~/Emulation rather than just ~ like ananke,
    since this is the home of game folders
  - game folder icon is now the executable icon for the Tango theme
    (orange diamond), meant to represent a complete game rather than
    a game file or archive

ananke changelog:
- outputs GBC games to "Game Boy Color/" instead of "Game Boy/"
- adds the file basename to "information/title"

Known issues:
- using ananke to load a GB game trips the Super Famicom SGB mode and
  fails (need to make the full-path auto-detection ignore non-bootable
  systems)
- need to dump and test some BS-X media before releasing
- ananke lacks BS-X Satellaview cartridge support
- v092 isn't going to let you retarget the ananke/higan game folder path
  of ~/Emulation, you will have to wait for a future version if that
  bothers you so greatly

[Later, after the v092 release, byuu posted this additional changelog:
    - kill laevateinn
    - add title()
    - add bootable, remove load
    - combine file, library
    - combine [][][] paths
    - fix SFC subtype handling XML->BML
    - update file browser to use buttons
    - update file browser keyboard handling
    - update system XML->BML
    - fix sufami turbo hashing
    - remove Cartridge::manifest
]
2013-01-14 23:13:48 +11:00
Tim Allen 85f2e9a6d4 Update to ananke v00r02 release.
byuu says:

This should be basically final now.

Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.

Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
2012-12-26 17:46:57 +11:00