byuu says:
This is the first release with full support for OS X, although it's
certainly still very buggy.
Known issues:
- window status bars are still unsupported (they just don't show up)
- you get the bad keypress chime when you use the keyboard
- window geometry and font metrics aren't perfect (bit of clipping here
and there)
- list view headers that aren't auto-sized are sometimes too short (file
browser)
- input assignment is really rough (assigning a key also moves around in
the list or beeps at you)
Custom OS X integration support so far:
- 512x512 ICNS application icon: will look razor-sharp even on a retina
display
- basic Info.plist added to application bundle
- program menu about, preferences, quit all connected
- Settings->Configuration removed (use higan->Preferences instead)
- global menubar
To compile and use this, you'll need:
- Xz Utils (to extract .tar.xz)
- Xcode 4.6
- Lion 10.7.4 or newer
mkdir higan_v092r04
tar -xJf higan_v092r04.tar.xz -C higan_v092r04
cd higan_v092r04
make -j 2
ananke is missing, and I haven't updated purify yet, so you'll have to
move game folders from Windows or Linux over, or make them by hand (a
not so enjoyable experience, to say the least.)
byuu says:
higan changelog:
- compiler is set to g++-4.7, subst(cc,++) rule is gone, C files compile
with $(compiler) -x c
- make throws an error when you specify an invalid profile or compile on
an unsupported platform (instead of hanging forever)
- added unverified.png to resources (causes too big of a speed hit to
actually check for folder/unverified file ... so disabled for now)
- fixed default browser paths for Game Boy, Sufami Turbo and BS-X
Satellaview (have to delete paths.cfg to see this)
- browser home button seeks to configpath()/higan/library.cfg
- settings->driver is now settings->advanced, and it adds game library
path setting and profile information
- emulation cores now load manifest files internally, manifest.bml is
not required for a game folder to be recognized by higan as such
- BS-X Satellaview and Sufami Turbo slot cartridge handling moved out of
sfc/chip and into sfc/slot
- Video::StartFullScreen only sets fullscreen when a game is specified
on the command-line
purify and ananke changelog:
- library output path shown in purify window
- added button to change library path
- squelch firmware warning windows to prevent multi-threading crash, but
only via purify (they show up in higan still)
In the release thread, byuu says:
The first official release of higan has been posted. higan is the
new name for bsnes, and it continues with the latter's version
numbering.
Note that as of now, bsnes still exists. It's a module distributed
inside of higan. bsnes is now specific to my SNES emulator.
Due to last minute changes to the emulator interface, and missing
support in ananke, I wasn't able to include Cydrak's Nintendo DS
emulator dasShiny in this build, but I hope to do so in the next
release.
http://code.google.com/p/higan/downloads/list
For both new and experienced users, please read the higan user guide
first:
http://byuu.org/higan/user-guide
In the v091 WIP thread, byuu says:
r15->r16:
- BS-X MaskROM handling (partial ... need to split bsx/flash away
from sfc/chip, restructure code - it requires tagging the base
cart markup for now, but it needs to parse the slotted cart
markup)
- phoenixflags / phoenixlink += -m32
- nall/sort stability
- if(input.poll(scancode[activeScancode]) == false) return;
- MSU1 / USART need to use interface->path(1)
- MSU1 needs to use Markup::Document, not XML::Document
- case-insensitive folder listings
- remove nall/emulation/system.hpp files (move to ananke)
- remove rom/ram id= checks with indexing
X have cores ask for manifest.bml (skipped for v092's release, too
big a change)
- rename compatibility profile to balanced (so people don't assume
it has better compatibility than accuracy)
byuu says:
Basically just a project rename, with s/bsnes/higan and the new icon
from lowkee added in.
It won't compile on Windows because I forgot to update the resource.rc
file, and a path transform command isn't working on Windows.
It was really just meant as a starting point, so that v091 WIPs can flow
starting from .00 with the new name (it overshadows bsnes v091, so
publicly speaking this "shouldn't exist" and will probably be deleted
from Google Code when v092 is ready.)