Commit Graph

8 Commits

Author SHA1 Message Date
Tim Allen 0d0af39b44 Update to v097r14 release.
byuu says:

This is a few days old, but oh well.

This WIP changes nall,hiro,ruby,icarus back to (u)int(8,16,32,64)_t.

I'm slowly pushing for (u)int(8,16,32,64) to use my custom
Integer<Size>/Natural<Size> classes instead. But it's going to be one
hell of a struggle to get that into higan.
2016-02-16 20:11:58 +11:00
Tim Allen 0b923489dd Update to 20160106 OS X Preview for Developers release.
byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
2016-01-07 19:17:15 +11:00
Tim Allen f2a416aea9 Update to v095r11 release.
byuu says:

Changelog:
- SFC: "uint8 read(uint addr)" -> "uint8 read(uint addr, uint8 data)"
- hiro: mHorizontalLayout::setGeometry() return value
- hiro/GTK: ListView,TreeView::setFocused() does not grab focus of first
  item

Notes:
- nall/windows/utf8.hpp needs using uint = unsigned; at the top to
  compile
- sfc/balanced, sfc/performance won't compile yet

Seems Cx4 games broke a while back. Not from this WIP, either. I'll go
back and find out what's wrong now.
2015-12-14 20:41:06 +11:00
Tim Allen 483fc81356 Update to v094r44 release.
byuu says:

Changelog:
- return open bus instead of mirroring addresses on the bus (fixes
  Mario&Luigi, Minish Cap, etc) [Jonas Quinn]
- add boolean flag to load requests for slotted game carts (fixes slot
  load prompts)
- rename BS-X Town cart from psram to ram
- icarus: add support for game database

Note: I didn't rename "bsx" to "mcc" in the database for icarus before
uploading that. But I just fixed it locally, so it'll be in the next
WIP. For now, make it create the manifest for you and then rename it
yourself. I did fix the PSRAM size to 256kbit.
2015-10-01 20:00:28 +10:00
Tim Allen a1b2fb0124 Update to v094r12 release.
byuu says:

Changelog:
* added driver selection
* added video scale + aspect correction settings
* added A/V sync + audio mute settings
* added configuration file
* fixed compilation bugs under Windows and Linux
* fixed window sizing
* removed HSU1
* the system menu stays as "System", because "Game Boy Advance" was too
  long a string for the smallest scale size
* some more stuff

You guys probably won't be ecstatic about the video sizing options, but
it's basically your choice of 1x, 2x or 4x scale with optional aspect
correction. 3x was intentionally skipped because it looks horrible on
hires SNES games. The window is resized and recentered upon loading
games. The window doesn't resize otherwise. I never really liked the way
v094 always left you with black screen areas and left you with
off-centered window positions.

I might go ahead and add the pseudo-fullscreen toggle that will jump
into 4x mode (respecting your aspect setting.)

Short-term:
* add input port changing support
* add other input types (mouse-based, etc)
* add save states
* add cheat codes
* add timing configuration (video/audio sync)
* add hotkeys (single state)

We can probably do a new release once the short-term items are
completed.

Long-term:
* add slotted cart loader (SGB, BSX, ST)
* add DIP switch selection window (NSS)
* add cheat code database
* add state manager
* add overscan masking

Not planned:
* video color adjustments (will allow emulated color vs raw color; but
  no more sliders)
* pixel shaders
* ananke integration (will need to make a command-line version to get my
  games in)
* fancy audio adjustment controls (resampler, latency, volume)
* input focus settings
* relocating game library (not hard, just don't feel like it)
* localization support (not enough users)
* window geometry memory
* anything else not in higan v094
2015-03-03 21:26:44 +11:00
Tim Allen a512d14628 Update to v094r09 release.
byuu says:

This will easily be the biggest diff in the history of higan. And not in
a good way.

* target-higan and target-loki have been blown away completely
* nall and ruby massively updated
* phoenix replaced with hiro (pretty near a total rewrite)
* target-higan restarted using hiro (just a window for now)
* all emulation cores updated to compile again
* installation changed to not require root privileges (installs locally)

For the foreseeable future (maybe even permanently?), the new higan UI
will only build under Linux/BSD with GTK+ 2.20+. Probably the most
likely route for Windows/OS X will be to try and figure out how to build
hiro/GTK on those platforms, as awful as that would be. The other
alternative would be to produce new UIs for those platforms ... which
would actually be a good opportunity to make something much more user
friendly.

Being that I just started on this a few hours ago, that means that for
at least a few weeks, don't expect to be able to actually play any
games. Right now, you can pretty much just compile the binary and that's
it. It's quite possible that some nall changes didn't produce
compilation errors, but will produce runtime errors. So until the UI can
actually load games, we won't know if anything is broken. But we should
mostly be okay. It was mostly just trim<1> -> trim changes, moving to
Hash::SHA256 (much cleaner), and patching some reckless memory copy
functions enough to compile.

Progress isn't going to be like it was before: I'm now dividing my time
much thinner between studying and other hobbies.

My aim this time is not to produce a binary for everyone to play games
on. Rather, it's to keep the emulator alive. I want to be able to apply
critical patches again. And I would also like the base of the emulator
to live on, for use in other emulator frontends that utilize higan.
2015-02-28 12:52:53 +11:00
Tim Allen ed4e87f65e Update to v093r05 release.
byuu says:

Library concept has been refined as per the general forum discussion.
2013-12-03 21:01:59 +11:00
Tim Allen 4e2eb23835 Update to v093 release.
byuu says:

Changelog:
- added Cocoa target: higan can now be compiled for OS X Lion
  [Cydrak, byuu]
- SNES/accuracy profile hires color blending improvements - fixes
  Marvelous text [AWJ]
- fixed a slight bug in SNES/SA-1 VBR support caused by a typo
- added support for multi-pass shaders that can load external textures
  (requires OpenGL 3.2+)
- added game library path (used by ananke->Import Game) to
  Settings->Advanced
- system profiles, shaders and cheats database can be stored in "all
  users" shared folders now (eg /usr/share on Linux)
- all configuration files are in BML format now, instead of XML (much
  easier to read and edit this way)
- main window supports drag-and-drop of game folders (but not game files
  / ZIP archives)
- audio buffer clears when entering a modal loop on Windows (prevents
  audio repetition with DirectSound driver)
- a substantial amount of code clean-up (probably the biggest
  refactoring to date)

One highly desired target for this release was to default to the optimal
drivers instead of the safest drivers, but because AMD drivers don't
seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD
has too big a market share. Hopefully with v093 officially released, we
can get some public input on what AMD doesn't like.
2013-08-18 13:21:14 +10:00