Commit Graph

2 Commits

Author SHA1 Message Date
Tim Allen 3414c8c8df Update to v096r06 release.
byuu says:

This WIP finally achieves the vision I've had for icarus.

I also fixed a mapping issue with Cx4 that, oddly enough, only caused
the "2" from the Mega Man X2 title screen to disappear.

[Editor's note - "the vision for icarus" was described in a separate,
public forum post: http://board.byuu.org/phpbb3/viewtopic.php?p=20584
Quoting for posterity:

    icarus is now a full-fledged part of higan, and will be bundled with
    each higan WIP as well. This will ensure that in the future, the
    exact version of icarus you need to run higan will be included right
    along with it. As of this WIP, physical manifest files are now truly
    and entirely optional.

    From now on, you can associate your ROM image files with higan's
    main binary, or drop them directly on top of it, to load and play
    your games.

    Furthermore, there are two new menu options that appear under the
    library menu when icarus is present:

    - "Load ROM File ..." => gives you a single-file selection dialog to
      import (and if possible) run the game
    - "Import ROM Files ..." => gives you a multi-file import dialog
      with checkboxes to pull in multiple games at once

    Finally, as before, icarus can generate manifest.bml files for
    folders that lack them.

    For people who like the game folder and library system, nothing's
    changed. Keep using higan as you have been.

    For people who hate it, you can now use higan like your classic
    emulators. Treat the "Library->{System Name}" entries as your
    "favorites" list: the games you actually play. Treat the
    "Library->Load ROM" as your standard open file dialog in other
    emulators. And finally, treat "Advanced->Game Library" as your save
    data path for cheat codes, save states, save RAM, etc.

]
2016-01-15 21:07:37 +11:00
Tim Allen 2a4eb1cfc8 Update to higan and icarus v095r16 release.
byuu says (in the WIP forum):

    Changelog:
    - satellaviewcartridge/SatellaviewCartridge is now bsmemory/BSMemory
    - Emulation/BS-X Satellaview/ is now Emulation/BS Memory/
    - masking is in for MCC's mcu (awful hack in the code, but that's
      temporary)
    - BS Memory types are now "flash" or "mrom"
    - fixed loading Same Game - Tengai Hen
    - icarus fixed up a lot; can load database entries for any supported
      media type now (only the SFC DB exists currently)

    mMenu::remove() fix will be in the next WIP.

byuu says (in the public beta thread):

    Changelog:
    - GBA emulation accuracy improved quite a bit
    - video shaders are supported once again
    - icarus shares settings.bml with higan; changing library path in
      one now affects the other
    - icarus manifest generation now uses my SNES game dumping database
      for perfect mapping of US games
    - major overhaul to manifest file format. As long as you have
      v095-style folders without manifest.bml, you will be fine
      - if not, go to higan->settings->configuration->advanced and check
	"Ignore Manifests" before loading your first game
    - new "Manifest Viewer" tool (not really meant for regular users;
      more of a developer tool)
    - experimental (but disabled in the binary) WASAPI driver. Help
      stabilizing it would be *greatly* appreciated!
    - lots of other stuff
2015-12-19 21:42:18 +11:00