byuu says:
Changelog:
- higan: Emulator::Interface::videoSize() renamed to videoResolution()
- higan: Emulator::Interface::rtcsync() renamed to rtcSynchronize()
- higan: added video display rotation support to Video
- GBA: substantially improved audio mixing
- fixed bug with FIFO 50%/100% volume setting
- now properly using SOUNDBIAS amplitude to control output
frequencies
- reduced quantization noise
- corrected relative volumes between PSG and FIFO channels
- both PSG and FIFO values cached based on amplitude; resulting in
cleaner PCM samples
- treating PSG volume=3 as 200% volume instead of 0% volume now
(unverified: to match mGBA)
- GBA: properly initialize ALL CPU state; including the vital
prefetch.wait=1 (fixes Classic NES series games)
- GBA: added video rotation with automatic key translation support
- PCE: reduced output resolution scalar from 285x242 to 285x240
- the extra two scanlines won't be visible on most TVs; and they
make all other cores look worse
- this is because all other cores output at 240p or less; so they
were all receiving black bars in windowed mode
- tomoko: added "Rotate Display" hotkey setting
- tomoko: changed hotkey multi-key logic to OR instead of AND
- left support for flipping it back inside the core; for those so
inclined; by uncommenting one line in input.hpp
- tomoko: when choosing Settings→Configuration, it will
automatically select the currently loaded system
- for instance, if you're playing a Game Gear game, it'll take you
to the Game Gear input settings
- if no games are loaded, it will take you to the hotkeys panel
instead
- WS(C): merged "Hardware-Vertical", "Hardware-Horizontal" controls
into combined "Hardware"
- WS(C): converted rotation support from being inside the core to
using Emulator::Video
- this lets WS(C) video content scale larger now that it's not
bounded by a 224x224 square box
- WS(C): added automatic key rotation support
- WS(C): removed emulator "Rotate" key (use the general hotkey
instead; I recommend F8 for this)
- nall: added serializer support for nall::Boolean (boolean) types
- although I will probably prefer the usage of uint1 in most cases
byuu says:
Changelog:
- restructured the project and removed a whole bunch of old/dead
directives from higan/GNUmakefile
- huge amounts of work on hiro/cocoa (compiles but ~70% of the
functionality is commented out)
- fixed a masking error in my ARM CPU disassembler [Lioncash]
- SFC: decided to change board cic=(411,413) back to board
region=(ntsc,pal) ... the former was too obtuse
If you rename Boolean (it's a problem with an include from ruby, not
from hiro) and disable all the ruby drivers, you can compile an
OS X binary, but obviously it's not going to do anything.
It's a boring WIP, I just wanted to push out the project structure
change now at the start of this WIP cycle.
byuu says:
Changelog:
- added Cocoa target: higan can now be compiled for OS X Lion
[Cydrak, byuu]
- SNES/accuracy profile hires color blending improvements - fixes
Marvelous text [AWJ]
- fixed a slight bug in SNES/SA-1 VBR support caused by a typo
- added support for multi-pass shaders that can load external textures
(requires OpenGL 3.2+)
- added game library path (used by ananke->Import Game) to
Settings->Advanced
- system profiles, shaders and cheats database can be stored in "all
users" shared folders now (eg /usr/share on Linux)
- all configuration files are in BML format now, instead of XML (much
easier to read and edit this way)
- main window supports drag-and-drop of game folders (but not game files
/ ZIP archives)
- audio buffer clears when entering a modal loop on Windows (prevents
audio repetition with DirectSound driver)
- a substantial amount of code clean-up (probably the biggest
refactoring to date)
One highly desired target for this release was to default to the optimal
drivers instead of the safest drivers, but because AMD drivers don't
seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD
has too big a market share. Hopefully with v093 officially released, we
can get some public input on what AMD doesn't like.
byuu says:
This will be another massive diff from the previous version.
All of higan was updated to use the new foo& bar syntax, and I also
updated switch statements to be consistent as well (but not in the
disassemblers, was starting to get an RSI just from what I already did.)
phoenix/{windows, cocoa, qt} need to be updated to use "string foo"
instead of "const string& foo", and after that, the major diffs should
be finished.
This archive is the first time I'm posting my copy-on-write,
size+capacity nall::string class, so any feedback on that is welcome as
well.
byuu says:
Basically just a project rename, with s/bsnes/higan and the new icon
from lowkee added in.
It won't compile on Windows because I forgot to update the resource.rc
file, and a path transform command isn't working on Windows.
It was really just meant as a starting point, so that v091 WIPs can flow
starting from .00 with the new name (it overshadows bsnes v091, so
publicly speaking this "shouldn't exist" and will probably be deleted
from Google Code when v092 is ready.)