Commit Graph

7 Commits

Author SHA1 Message Date
Tim Allen 1a7bc6bb87 Update to v094r08 release.
byuu says:

Lots of changes this time around. FreeBSD stability and compilation is
still a work in progress.

FreeBSD 10 + Clang 3.3 = 108fps
FreeBSD 10 + GCC 4.7 = 130fps

Errata 1: I've been fighting that god-damned endian.h header for the
past nine WIPs now. The above WIP isn't building now because FreeBSD
isn't including headers before using certain types, and you end up with
a trillion error messages. So just delete all the endian.h includes from
nall/intrinsics.hpp to build.

Errata 2: I was trying to match g++ and g++47, so I used $(findstring
g++,$(compiler)), which ends up also matching clang++. Oops. Easy fix,
put Clang first and then else if g++ next. Not ideal, but oh well. All
it's doing for now is declaring -fwrapv twice, so you don't have to fix
it just yet. Probably just going to alias g++="g++47" and do exact
matching instead.

Errata 3: both OpenGL::term and VideoGLX::term are causing a core dump
on BSD. No idea why. The resources are initialized and valid, but
releasing them crashes the application.

Changelog:
- nall/Makefile is more flexible with overriding $(compiler), so you can
  build with GCC or Clang on BSD (defaults to GCC now)
- PLATFORM_X was renamed to PLATFORM_XORG, and it's also declared with
  PLATFORM_LINUX or PLATFORM_BSD
  - PLATFORM_XORG probably isn't the best name ... still thinking about
    what best to call LINUX|BSD|SOLARIS or ^(WINDOWS|MACOSX)
- fixed a few legitimate Clang warning messages in nall
- Compiler::VisualCPP is ugly as hell, renamed to Compiler::CL
- nall/platform includes nall/intrinsics first. Trying to move away from
  testing for _WIN32, etc directly in all files. Work in progress.
- nall turns off Clang warnings that I won't "fix", because they aren't
  broken. It's much less noisy to compile with warnings on now.
- phoenix gains the ability to set background and foreground colors on
  various text container widgets (GTK only for now.)
- rewrote a lot of the MSU1 code to try and simplify it. Really hope
  I didn't break anything ... I don't have any MSU1 test ROMs handy
- SNES coprocessor audio is now mixed as sclamp<16>(system_sample
  + coprocessor_sample) instead of sclamp<16>((sys + cop) / 2)
  - allows for greater chance of aliasing (still low, SNES audio is
    quiet), but doesn't cut base system volume in half anymore
- fixed Super Scope and Justifier cursor colors
- use input.xlib instead of input.x ... allows Xlib input driver to be
  visible on Linux and BSD once again
- make install and make uninstall must be run as root again; no longer
  using install but cp instead for BSD compatibility
- killed $(DESTDIR) ... use make prefix=$DESTDIR$prefix instead
- you can now set text/background colors for the loki console via (eg):
 - settings.terminal.background-color 0x000000
 - settings.terminal.foreground-color 0xffffff
2014-02-24 20:39:09 +11:00
Tim Allen ecc651c88b Update to v094r07 release.
byuu says:

Changelog for loki:
- added command aliases (match with * [sorry, regex lib isn't available
  everywhere yet], replace with {1}+)
- added command hotkeys
- added window geometry saving
- added save state support
- added power/reset commands
- added an input manager, so you can remap keys (limiting it to the
  keyboard for now though)

The combination of aliases and hotkeys really makes things shine. Save
states will temporarily disable your breakpoints (run/step are
technically temporary breakpoints) so as to ensure the state is captured
at a good time. In practice, this should pose about as much of a problem
as higan desyncing and breaking when capturing states ... should be
exceedingly rare to ever even notice this behavior at all, with 99.9% of
state captures happening in half an instruction boundary. But still,
keep it in mind, as you might see the CPU step one instruction ahead.
Tracing and usage map functionality is still enabled during state
synchronization.

So at this point, I have 100% of the essential stuff in. All that's left
now is to add polish / wishlist features like bass and mosaic
integration.
2014-02-09 17:05:58 +11:00
Tim Allen 3016e595f0 Update to v094r06 release.
byuu says:

New terminal is in. Much nicer to use now. Command history makes a major
difference in usability.

The SMP is now fully traceable and debuggable. Basically they act as
separate entities, you can trace both at the same time, but for the most
part running and stepping is performed on the chip you select.

I'm going to put off CPU+SMP interleave support for a while. I don't
actually think it'll be too hard. Will get trickier if/when we support
coprocessor debugging.

Remaining tasks:
- aliases
- hotkeys
- save states
- window geometry

Basically, the debugger's done. Just have to add the UI fluff.

I also removed tracing/memory export from higan. It was always meant to
be temporary until the debugger was remade.
2014-02-09 17:05:58 +11:00
Tim Allen 423a6c6bf8 Update to v094r05 release.
byuu says:

Commands can be prefixed with: (cpu|smp|ppu|dsp|apu|vram|oam|cgram)/ to
set their source. Eg "vram/hex 0800" or "smp/breakpoints.append execute
ffc0"; default is cpu.

These overlap a little bit in odd ways, but that's just the way the SNES
works: it's not a very orthogonal system. CPU is both a processor and
the main bus (ROM, RAM, WRAM, etc), APU is the shared memory by the
SMP+DSP (eg use it to catch writes from either chip); PPU probably won't
ever be used since it's broken down into three separate buses (VRAM,
OAM, CGRAM), but DSP could be useful for tracking bugs like we found in
Koushien 2 with the DSP echo buffer corrupting SMP opcodes. Technically
the PPU memory pools are only ever tripped by the CPU poking at them, as
the PPU doesn't ever write.

I now have run.for, run.to, step.for, step.to. The difference is that
run only prints the next instruction after running, whereas step prints
all of the instructions along the way as well. run.to acts the same as
"step over" here. Although it's not quite as nice, since you have to
specify the address of the next instruction.

Logging the Field/Vcounter/Hcounter on instruction listings now, good
for timing information.

Added in the tracer mask, as well as memory export, as well as
VRAM/OAM/CGRAM/SMP read/write/execute breakpoints, as well as an APU
usage map (it tracks DSP reads/writes separately, although I don't
currently have debugger callbacks on DSP accesses just yet.)

Have not hooked up actual SMP debugging just yet, but I plan to soon.
Still thinking about how I want to allow / block interleaving of
instructions (terminal output and tracing.)

So ... remaining tasks at this point:
- full SMP debugging
- CPU+SMP interleave support
- aliases
- hotkeys
- save states (will be kind of tricky ... will have to suppress
  breakpoints during synchronization, or abort a save in a break event.)
- keep track of window geometry between runs
2014-02-09 17:05:58 +11:00
Tim Allen 10e2a6d497 Update to v094r04 release.
byuu says:

Changelog:
- target-ethos/ is now target-higan/ (will unfortunately screw up diffs
  pretty badly at this point.)
- had a serious bug in nall::optional<T>::operator=, which is now fixed.
- added tracer (no masking just yet, I need to write a nall::bitvector
  class because I don't want to hard-code those anymore.)
- added usage logging (keep track of RWX/EP states for all bus
  addresses.)
- added read/write to poke at memory (hex also works for reading, but
  this one can poke at MMIO regs and is for one address only.)
- added both run.for (# of instructions) and run.to (program counter
  address.)
- added read/write/execute breakpoints with counters for a given
  address, and with an optional compare byte (for read/write modes.)

About the only major things left now for loki is support for trace
masking, memory export, and VRAM/OAM/CGRAM access.
For phoenix/Console, I really need to add a history to up+down arrows,
and I should support left/right insert-at.
2014-02-09 17:05:58 +11:00
Tim Allen 187ba0eec6 Update to v094r02 release.
byuu says:

Changelog:
- ethos: use nall::programpath() instead of realpath(argv[0]) to get
  executable path
- loki: add presentation window
- loki: add terminal window
- loki: add interface to emulation core
- loki: add ruby
- loki: add enough support to run games and save data on exit
    - load game folders via command-line (or drop folder onto binary),
      use "r" to start, "p" to pause ... temporary command names

I'll probably have to say this several times, but for now, loki is only
available on Linux/GTK+, due to the use of the Console widget. Support
for other platforms can come later easily enough.
2014-02-09 17:05:58 +11:00
Tim Allen 04986d2bf7 Update to v094r01 release.
byuu says:

Changelog:
- port: various compilation fixes for OS X [kode54]
- nall: added programpath() function to return path to process binary
  [todo: need to have ethos use this function]
- ruby: XAudio2 will select default game sound device instead of first
  sound device
- ruby: DirectInput device IDs are no longer ambiguous when VID+PID are
  identical
- ruby: OpenGL won't try and terminate if it hasn't been initialized
- gb: D-pad up+down/left+right not masked in SGB mode
- sfc: rewrote ICD2 video rendering to output in real-time, work with
  cycle-based Game Boy renderer
- sfc: rewrote Bus::reduce(), reduces game loading time by about 500ms
- ethos: store save states in {game}/higan/* instead of {game}/bsnes/*
- loki: added target-loki/ (blank stub for now)
- Makefile: purge out/* on make clean
2014-01-28 21:04:58 +11:00