mirror of https://github.com/bsnes-emu/bsnes.git
4 Commits
Author | SHA1 | Message | Date |
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Tim Allen | 10464b8c54 |
Update to v094 release.
byuu says: This release adds support for game libraries, and substantially improves Game Boy and Game Boy Color emulation with cycle-based renderers. Many other changes are also present. It's very important to note that this release now defaults to optimal drivers rather than safe drivers. This is particularly important if you do not have strong OpenGL 3.2 drivers. If performance is bad, go to Settings -> Configuration -> Advanced, change the video driver, and restart higan. In the rare case that you have trouble opening higan, you can edit settings.bml directly and change the setting there. The Windows safe driver is Direct3D, and the Linux safe driver is XShm. Also note that although display emulation shaders are now supported, they have not been included in this release as they are not ready yet. The support has been built-in anyway, so that they can be tested by everyone. Once refined, future releases of higan will come with built-in shaders for each emulated system that simulates the unique display characteristics of each. Changelog (since v093): - sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug) - sfc: remove random/ and config/, merge to system/ with better randomization - gb: improved color emulation palette contrast - gbc: do not sort sprites by X-priority - gbc: allow transparency on BG priority pixels - gbc: VRAM DMA timing and register fixes - gbc: block invalid VRAM DMA transfer source and target addresses - gba: added LCD color emulation (without it, colors are grossly over-saturated) - gba: removed internal frame blending (use shaders to simulate motion blur if desired) - gba: added Game Boy Player support (adds joypad rumble support to supported games) - gba: SOUND_CTL_H is readable - gb/gbc: PPU renderer is now cycle-based (major accuracy improvement) - gb/gbc: OAM DMA runs in parallel with the CPU - gb/gbc: only HRAM can be accessed during OAM DMA - gb/gbc: fixed serialization of games with SRAM - gb/gbc: disallow up+down or left+right at the same time - gb/gbc: added weak hipass filter to remove DC bias - gb/gbc: STAT OAM+Hblank IRQs only trigger during active display - gb/gbc: fixed underflow in window clamping - gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy) - gb/gbc/gba: audio volume reduced for consistency with other systems - fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format - ethos: replaced file loader with a proper game library - ethos: added display emulation shader support - ethos: added color emulation option to video settings - ethos: program icon upgraded from 48x48 to 512x512 - ethos: settings and tools windows now use tab frames (less wasted screen space) - ethos: default to optimal (video, audio, input) drivers instead of safest drivers - ethos: input mapping system completely rewritten to support hotplugging and unique device mappings - ruby: added fixes for OpenGL 3.2 on AMD graphics cards - ruby: quark shaders now support user settings inside of manifest - ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors) - ruby: add joypad rumble support - ruby: XInput (Xbox 360) controllers now support hotplugging - ruby: added Linux udev joypad driver with hotplug support - phoenix: fixed a rare null pointer dereference issue on Windows - port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions) - port: added out-of-the-box compilation support for BSD/Clang 3.3+ - port: applied a few Debian upstream patches - cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes |
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Tim Allen | 3ce1d19f7a |
Update to v093r12 release.
byuu says: I've completely redone the ethos InputManager and ruby to work on HID::Device objects instead of one giant scancode pool. Currently only the udev driver supports the changes to ruby, so only Linux users will be able to compile and run this WIP build. The nice thing about the new system is that it's now possible to uniquely identify controllers, so if you swap out gamepads, you won't end up with it working but with all the mappings all screwed up. Since higan lets you map multiple physical inputs to one emulated input, you can now configure your keyboard and multiple gamepads to the same emulated input, and then just use whatever controller you want. Because USB gamepad makers failed to provide unique serial#s with each controller, we have to limit the mapping to specific USB ports. Otherwise, we couldn't distinguish two otherwise identical gamepads. So basically your computer USB ports act like real game console input port numbers. Which is kind of neat, I guess. And the really nice thing about the new system is that we now have the capability to support hotplugging input devices. I haven't yet added this to any drivers, but I'm definitely going to add it to udev for v094 official. Finally, with the device ID (vendor ID + product ID) exposed, we gain one last really cool feature that we may be able to develop more in the future. Say we created a joypad.bml file to include with higan. In it, we'd store the Xbox 360 controller, and pre-defined button mappings for each emulated system. So if higan detects you have an Xbox 360 controller, you can just plug it in and use it. Even better, we can clearly specify the difference between triggers and analog axes, and name each individual input. So you'd see "Xbox 360 Gamepad #1: Left Trigger" instead of higan v093's "JP0::Axis2.Hi" Note: for right now, ethos' input manager isn't filtering the device IDs to look pretty. So you're going to see a 64-bit hex value for a device ID right now instead of something like Joypad#N for now. |
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Tim Allen | 68eaf53691 |
Update to v093r03 release.
byuu says: Updated to support latest phoenix changes. Converted Settings and Tools to TabFrame views. Errata: - phoenix/Windows ComboButton wasn't calling parent pWidget::setGeometry() [fixed locally] - TRACKBAR_CLASS draws COLOR_3DFACE for the background even when its parent is a WC_TABCONTROL |
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Tim Allen | 4e2eb23835 |
Update to v093 release.
byuu says: Changelog: - added Cocoa target: higan can now be compiled for OS X Lion [Cydrak, byuu] - SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] - fixed a slight bug in SNES/SA-1 VBR support caused by a typo - added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) - added game library path (used by ananke->Import Game) to Settings->Advanced - system profiles, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share on Linux) - all configuration files are in BML format now, instead of XML (much easier to read and edit this way) - main window supports drag-and-drop of game folders (but not game files / ZIP archives) - audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) - a substantial amount of code clean-up (probably the biggest refactoring to date) One highly desired target for this release was to default to the optimal drivers instead of the safest drivers, but because AMD drivers don't seem to like my OpenGL 3.2 driver, I've decided to postpone that. AMD has too big a market share. Hopefully with v093 officially released, we can get some public input on what AMD doesn't like. |