byuu says:
higan changelog:
- compiler is set to g++-4.7, subst(cc,++) rule is gone, C files compile
with $(compiler) -x c
- make throws an error when you specify an invalid profile or compile on
an unsupported platform (instead of hanging forever)
- added unverified.png to resources (causes too big of a speed hit to
actually check for folder/unverified file ... so disabled for now)
- fixed default browser paths for Game Boy, Sufami Turbo and BS-X
Satellaview (have to delete paths.cfg to see this)
- browser home button seeks to configpath()/higan/library.cfg
- settings->driver is now settings->advanced, and it adds game library
path setting and profile information
- emulation cores now load manifest files internally, manifest.bml is
not required for a game folder to be recognized by higan as such
- BS-X Satellaview and Sufami Turbo slot cartridge handling moved out of
sfc/chip and into sfc/slot
- Video::StartFullScreen only sets fullscreen when a game is specified
on the command-line
purify and ananke changelog:
- library output path shown in purify window
- added button to change library path
- squelch firmware warning windows to prevent multi-threading crash, but
only via purify (they show up in higan still)
[r07 and r08 were not posted to the WIP thread. -Ed.]
byuu says:
I'd appreciate it if you guys wouldn't mind testing out the database
functionality.
Save this file as database.bml (remove the date) inside
~/.config/higan/Super Famicom.sfc/ or %APPDATA%/higan/Super Famicom.sfc/
http://byuu.org/snes/database/database_2012-10-21.bml
Now load any of the 20 games in the database from the file dialog. They
need to be named *.sfc, have no copier header, and have firmware
appended (for Mario Kart only so far.)
If anyone actually does test it, please let me know how it goes for you
and what you think. Note that future versions of higan will have the
database.bml file included with the release.
byuu says:
Basically just a project rename, with s/bsnes/higan and the new icon
from lowkee added in.
It won't compile on Windows because I forgot to update the resource.rc
file, and a path transform command isn't working on Windows.
It was really just meant as a starting point, so that v091 WIPs can flow
starting from .00 with the new name (it overshadows bsnes v091, so
publicly speaking this "shouldn't exist" and will probably be deleted
from Google Code when v092 is ready.)