Commit Graph

3 Commits

Author SHA1 Message Date
Tim Allen 092cac9073 Update to v094r37 release.
byuu says:

Changelog:
- synchronizes lots of nall changes
- changes displayed program title from tomoko to higan(*)
- browser dialog sort is case-insensitive
- .sys folders look at user-selected library path; no longer hard-coded

Tried to get rid of the file modes from the Windows browser dialog, but
it was being a bitch so I left it on for now.

- The storage locations and binary still use tomoko. I'm not really sure
  what to do here. The idea is there may be more than one "higan" UI in
  the future, but I don't want people to go around calling the entire
  program by the UI name. For official Windows releases, I can rename
  the binaries to "higan-{profile}.exe", and by putting the config files
  with the binary, they won't ever see the tomoko folder. Linux is of
  course trickier.

Note: Windows users will need to edit hiro/components.hpp and comment
out these lines:

 #define Hiro_Console
 #define Hiro_IconView
 #define Hiro_SourceView
 #define Hiro_TreeView

I forgot to do that, and too lazy to upload another WIP.
2015-07-14 19:32:43 +10:00
Tim Allen 2eb50fd70b Update to v094r15 release.
byuu says:

Implemented the cheat database dialog, and most of the cheat editor
dialog. I still have to handle loading and saving the cheats.bml file
for each game. I wanted to finish it today, but I burned out. It's a ton
of really annoying work to support cheat codes. There's also some issue
with the width calculation for the "code(s)" column in hiro/GTK.

Short-term:
- add input port changing support
- add other input types (mouse-based, etc)
- finish cheat codes

Long-term:
- add slotted cart loader (SGB, BSX, ST)
- add DIP switch selection window (NSS)
- add overscan masking
- add timing configuration (video/audio sync)

Not planned:
- video color adjustments (will allow emulated color vs raw color; but
  no more sliders)
- pixel shaders
- ananke integration (will need to make a command-line version to get my
  games in)
- fancy audio adjustment controls (resampler, latency, volume)
- input focus settings
- localization support (not enough users)
- window geometry memory
- anything else not in higan v094
2015-04-21 21:54:07 +10:00
Tim Allen 89d578bc7f Update to v094r14 release.
byuu says:

Man, over five weeks have passed without so much as touching the
codebase ... time is advancing so fast it's positively frightening. Oh
well, little by little, and we'll get there eventually.

Changelog:
- added save state slots (1-5 in the menu)
- added hotkeys settings dialog + mapping system
- added fullscreen toggle (with a cute aspect correction trick)

About three hours of work here.

Short-term:
- add input port changing support
- add other input types (mouse-based, etc)
- add cheat codes
- add timing configuration (video/audio sync)

Long-term:
- add slotted cart loader (SGB, BSX, ST)
- add DIP switch selection window (NSS)
- add cheat code database
- add state manager
- add overscan masking

Not planned:
- video color adjustments (will allow emulated color vs raw color; but
  no more sliders)
- pixel shaders
- ananke integration (will need to make a command-line version to get my
  games in)
- fancy audio adjustment controls (resampler, latency, volume)
- input focus settings
- relocating game library (not hard, just don't feel like it)
- localization support (not enough users)
- window geometry memory
- anything else not in higan v094
2015-04-13 21:16:33 +10:00