Commit Graph

4 Commits

Author SHA1 Message Date
Tim Allen bd628de3cf Update to higan and icarus v095r15 release.
r13 and r14 weren't posted as individual releases, but their changelogs
were posted.

byuu says about r13:

    I'm not going to be posting WIPs for r13 and above for a while.

    The reason is that I'm working on the major manifest overhaul I've
    discussed previously on the icarus subforum.

    I'm recreating my boards database from scratch using the map files
    and the new map analyzer. The only games that will load are ones
    I've created board definitions for, and updated
    sfc/cartridge/markup.cpp to parse. Once I've finished all the
    boards, then I'll update the heuristics.

    Then finally, I'll sync the syntax changes over to the fc, gb, gba
    cores.

    Once that's done, I'll start posting WIPs again, along with a new
    build of icarus.

    But I'll still post changelogs as I work through things.

    Changelog (r13):
    - preservation: created new database-builder tool (merges
      region-specific databases with boards)
    - icarus: support new, external database format
      (~/.config/icarus/Database/(Super Famicom.bml, ...)
    - added 1A3B-(10,11,12); 1A3B-20

byuu says about r14:

    r14 work:

    I successfully created mappings for every board used in the US set.

    I also updated icarus' heuristics to use the new mappings, and
    created ones there for the boards that are only in the JP set.

    Then I patched icarus to support pulling games out of the database
    when it's used on a game folder to generate a manifest file.

    Then I updated a lot of code in higan/sfc to support the new mapping
    syntax. sfc/cartridge/markup.cpp is about half the size it used to
    be with the new mappings, and I was able to kill off both map/id and
    map/select entirely.

    Then I updated all four emulated systems (and both subsystems) to
    use "board" as the root node, and harmonized their syntax (made them
    all more consistent with each other.)

    Then I added a manifest viewer to the tools window+menu. It's kind
    of an advanced user feature, but oh well. No reason to coddle people
    when the feature is very useful for developers. The viewer will show
    all manifests in order when you load multi-cart games as well.

    Still not going to call any syntax 100% done right now, but
    thankfully with the new manifest-free folders, nobody will have to
    do anything to use the new format. Just download the new version and
    go.

    The Super Famicom Event stuff is currently broken (CC92/PF94
    boards). That's gonna be fun to support.

byuu says about r15:

    EDIT: small bug in icarus with heuristics. Edit
    core/super-famicom.cpp line 27:

	if(/*auto*/ markup = cartridge.markup) {

    Gotta remove that "auto" so that it returns valid markup.

    Resolved the final concerns I had with the new manifest format.

    Right now there are two things that are definitely broken: MCC (BS-X
    Town cart) and Event (CC '92 and PF'94).
    And there are a few things that are untested: SPC7110, EpsonRTC,
    SharpRTC, SDD1+RAM, SufamiTurbo, BS-X slotted carts.
2015-12-19 20:02:06 +11:00
Tim Allen 20cc6148cb Update to v094r27 release.
byuu says:

Added AWJ's fixes for alt/cpu (Tetris Attack framelines issue) and
alt/dsp (Thread::clock reset)

Added fix so that the taskbar entry appears when the application first
starts on Windows.

Fixed checkbox toggling inside of list views on Windows.

Updated nall/image to properly protect variables that should not be
written externally.

New Object syntax for hiro is in.

Fixed the backwards-typing on Windows with the state manager.
NOTE: the list view isn't redrawing when you change the description
text. It does so on the cheat editor because of the resizeColumns call;
but that shouldn't be necessary. I'll try and fix this for the next WIP.
2015-06-18 20:48:53 +10:00
Tim Allen c335ee9d80 Update to v094r16 release.
byuu says:

Finished the cheat code system, it'll now load and save cheats.bml to
disk.

Also hooked up overscan masking. But for now you can only configure the
amount it clips via the configuration file, since I don't have a video
settings dialog anymore.

And that's the last of the low-hanging fruit. The remaining items are
all going to be a pain in the ass for one reason or another.

Short-term:
- add input port changing support
- add other input types (mouse-based, etc)

Long-term:
- add slotted cart loader (SGB, BSX, ST)
- add DIP switch selection window (NSS)
- add timing configuration (video/audio sync)

Not planned:
- video color adjustments (will allow emulated color vs raw color; but
  no more sliders)
- pixel shaders
- ananke integration (will need to make a command-line version to get my
  games in)
- fancy audio adjustment controls (resampler, latency, volume)
- input focus settings
- localization support (not enough users)
- window geometry memory
- anything else not in higan v094
2015-04-21 21:58:59 +10:00
Tim Allen 2eb50fd70b Update to v094r15 release.
byuu says:

Implemented the cheat database dialog, and most of the cheat editor
dialog. I still have to handle loading and saving the cheats.bml file
for each game. I wanted to finish it today, but I burned out. It's a ton
of really annoying work to support cheat codes. There's also some issue
with the width calculation for the "code(s)" column in hiro/GTK.

Short-term:
- add input port changing support
- add other input types (mouse-based, etc)
- finish cheat codes

Long-term:
- add slotted cart loader (SGB, BSX, ST)
- add DIP switch selection window (NSS)
- add overscan masking
- add timing configuration (video/audio sync)

Not planned:
- video color adjustments (will allow emulated color vs raw color; but
  no more sliders)
- pixel shaders
- ananke integration (will need to make a command-line version to get my
  games in)
- fancy audio adjustment controls (resampler, latency, volume)
- input focus settings
- localization support (not enough users)
- window geometry memory
- anything else not in higan v094
2015-04-21 21:54:07 +10:00