Update to v104r14 release.

byuu says:

Changelog:

  - Emulator::Interface::videoResolution() -\> VideoResolution renamed
    to videoInformation() -\> VideoInformation
  - added double VideoInformation::refreshRate
  - higan: added `binary := (application|library)` — set this to
    `library` to produce a dynamic link library
  - higan: removed `-march=native` for macOS application builds; and for
    all library builds
  - higan: removed `console` build flag; uncomment  `link += -mwindows`
    instead
  - nall/GNUmakefile: `macosx` platform renamed `macos`
      - still need to do this for nall/intrinsics.hpp
  - Game Gear: return region=NTSC as the only option, so that the system
    frequency is always set correctly
  - hiro/cocoa: fixed typo [Sintendo]
  - hiro/Windows: removed GetDpiForMonitor, as it's Windows 8+ only; DPI
    is no longer per-monitor aware
  - icarus: core Icarus class now has virtual functions for
    directory::create, <file::exists>, <file::copy>, <file::write>
  - icarus: Sufami Turbo can import save RAM files now
  - icarus: setting `ICARUS_LIBRARY` define will compile icarus without
    main(), GUI components
  - ruby/video/Direct3D: choose the current monitor instead of top-left
    monitor for fullscreen exclusive [Cydrak]
  - ruby/video/Direct3D: do not set `WS_EX_TOPMOST` on fullscreen
    exclusive window [Cydrak]
      - this isn't necessary for exclusive mode, and it just makes
        getting out of the application more difficult
This commit is contained in:
Tim Allen 2017-09-24 11:01:48 +10:00
parent c63e6f2953
commit fbc58c70ae
55 changed files with 287 additions and 187 deletions

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@ -1,28 +1,38 @@
build := optimize build := optimize
include ../nall/GNUmakefile include ../nall/GNUmakefile
binary := application
target := tomoko target := tomoko
objects := libco emulator audio video resource objects := libco emulator audio video resource
# console := true
flags += -I. -I.. flags += -I. -I..
ifeq ($(platform),windows) ifeq ($(platform),windows)
ifeq ($(console),true) link += -mwindows
link += -mconsole ifeq ($(binary),application)
else link += -mthreads -lpthread -luuid -lkernel32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lshell32
link += -mwindows link += -Wl,-enable-auto-import
link += -Wl,-enable-runtime-pseudo-reloc
else ifeq ($(binary),library)
link += -shared
endif
else ifeq ($(platform),macos)
ifeq ($(binary),application)
else ifeq ($(binary),library)
flags += -fPIC
link += -dynamiclib
endif endif
link += -mthreads -lpthread -luuid -lkernel32 -luser32 -lgdi32 -lcomctl32 -lcomdlg32 -lshell32
link += -Wl,-enable-auto-import
link += -Wl,-enable-runtime-pseudo-reloc
else ifeq ($(platform),macosx)
flags += -march=native
else ifneq ($(filter $(platform),linux bsd),) else ifneq ($(filter $(platform),linux bsd),)
flags += -march=native -fopenmp flags += -fopenmp
link += -fopenmp link += -fopenmp
link += -Wl,-export-dynamic ifeq ($(binary),application)
link += -lX11 -lXext flags += -march=native
link += -Wl,-export-dynamic
link += -lX11 -lXext
else ifeq ($(binary),library)
flags += -fPIC
link += -shared
endif
else else
$(error "unsupported platform") $(error "unsupported platform")
endif endif

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@ -12,7 +12,7 @@ using namespace nall;
namespace Emulator { namespace Emulator {
static const string Name = "higan"; static const string Name = "higan";
static const string Version = "104.13"; static const string Version = "104.14";
static const string Author = "byuu"; static const string Author = "byuu";
static const string License = "GPLv3"; static const string License = "GPLv3";
static const string Website = "https://byuu.org/"; static const string Website = "https://byuu.org/";

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@ -37,15 +37,15 @@ struct Interface {
virtual auto manifest() -> string = 0; virtual auto manifest() -> string = 0;
virtual auto title() -> string = 0; virtual auto title() -> string = 0;
//video information struct VideoInformation {
struct VideoResolution { uint width = 0;
uint width; uint height = 0;
uint height; uint internalWidth = 0;
uint internalWidth; uint internalHeight = 0;
uint internalHeight; double aspectCorrection = 0;
double aspectCorrection; double refreshRate = 0;
}; };
virtual auto videoResolution() -> VideoResolution = 0; virtual auto videoInformation() -> VideoInformation = 0;
virtual auto videoColors() -> uint32 = 0; virtual auto videoColors() -> uint32 = 0;
virtual auto videoColor(uint32 color) -> uint64 = 0; virtual auto videoColor(uint32 color) -> uint64 = 0;

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@ -44,8 +44,15 @@ auto Interface::title() -> string {
return cartridge.title(); return cartridge.title();
} }
auto Interface::videoResolution() -> VideoResolution { auto Interface::videoInformation() -> VideoInformation {
return {256, 240, 256, 240, 8.0 / 7.0}; VideoInformation vi;
vi.width = 256;
vi.height = 240;
vi.internalWidth = 256;
vi.internalHeight = 240;
vi.aspectCorrection = 8.0 / 7.0;
vi.refreshRate = system.frequency() / (ppu.vlines() * ppu.rate() * 341.0);
return vi;
} }
auto Interface::videoColors() -> uint32 { auto Interface::videoColors() -> uint32 {

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@ -26,7 +26,7 @@ struct Interface : Emulator::Interface {
auto manifest() -> string override; auto manifest() -> string override;
auto title() -> string override; auto title() -> string override;
auto videoResolution() -> VideoResolution override; auto videoInformation() -> VideoInformation override;
auto videoColors() -> uint32 override; auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override; auto videoColor(uint32 color) -> uint64 override;

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@ -36,8 +36,15 @@ auto Interface::title() -> string {
return cartridge.title(); return cartridge.title();
} }
auto Interface::videoResolution() -> VideoResolution { auto Interface::videoInformation() -> VideoInformation {
return {160, 144, 160, 144, 1.0}; VideoInformation vi;
vi.width = 160;
vi.height = 144;
vi.internalWidth = 160;
vi.internalHeight = 144;
vi.aspectCorrection = 1.0;
vi.refreshRate = (4.0 * 1024.0 * 1024.0) / (154.0 * 456.0);
return vi;
} }
auto Interface::loaded() -> bool { auto Interface::loaded() -> bool {

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@ -23,7 +23,7 @@ struct Interface : Emulator::Interface {
auto manifest() -> string override; auto manifest() -> string override;
auto title() -> string override; auto title() -> string override;
auto videoResolution() -> VideoResolution override; auto videoInformation() -> VideoInformation override;
auto loaded() -> bool override; auto loaded() -> bool override;
auto sha256() -> string override; auto sha256() -> string override;

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@ -39,12 +39,19 @@ auto Interface::title() -> string {
return cartridge.title(); return cartridge.title();
} }
auto Interface::videoResolution() -> VideoResolution { auto Interface::videoInformation() -> VideoInformation {
if(!settings.rotateLeft) { VideoInformation vi;
return {240, 160, 240, 160, 1.0}; vi.width = 240;
} else { vi.height = 160;
return {160, 240, 160, 240, 1.0}; vi.internalWidth = 240;
vi.internalHeight = 160;
vi.aspectCorrection = 1.0;
vi.refreshRate = system.frequency() / (228.0 * 1232.0);
if(settings.rotateLeft) {
swap(vi.width, vi.height);
swap(vi.internalWidth, vi.internalHeight);
} }
return vi;
} }
auto Interface::videoColors() -> uint32 { auto Interface::videoColors() -> uint32 {

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@ -23,7 +23,7 @@ struct Interface : Emulator::Interface {
auto manifest() -> string override; auto manifest() -> string override;
auto title() -> string override; auto title() -> string override;
auto videoResolution() -> VideoResolution override; auto videoInformation() -> VideoInformation override;
auto videoColors() -> uint32 override; auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override; auto videoColor(uint32 color) -> uint64 override;

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@ -64,8 +64,15 @@ auto Interface::title() -> string {
return cartridge.title(); return cartridge.title();
} }
auto Interface::videoResolution() -> VideoResolution { auto Interface::videoInformation() -> VideoInformation {
return {320, 240, 1280, 480, 1.0}; VideoInformation vi;
vi.width = 320;
vi.height = 240;
vi.internalWidth = 1280;
vi.internalHeight = 480;
vi.aspectCorrection = 1.0;
vi.refreshRate = (system.frequency() / 2.0) / (vdp.frameHeight() * 1710.0);
return vi;
} }
auto Interface::videoColors() -> uint32 { auto Interface::videoColors() -> uint32 {

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@ -27,7 +27,7 @@ struct Interface : Emulator::Interface {
auto manifest() -> string override; auto manifest() -> string override;
auto title() -> string override; auto title() -> string override;
auto videoResolution() -> VideoResolution override; auto videoInformation() -> VideoInformation override;
auto videoColors() -> uint32 override; auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override; auto videoColor(uint32 color) -> uint64 override;

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@ -262,6 +262,8 @@ private:
uint32 buffer[1280 * 512]; uint32 buffer[1280 * 512];
uint32* output = nullptr; uint32* output = nullptr;
friend class Interface;
}; };
extern VDP vdp; extern VDP vdp;

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@ -17,7 +17,7 @@ auto Cartridge::load() -> bool {
} }
if(Model::GameGear()) { if(Model::GameGear()) {
if(auto loaded = platform->load(ID::GameGear, "Game Gear", "gg")) { if(auto loaded = platform->load(ID::GameGear, "Game Gear", "gg", {"NTSC"})) {
information.pathID = loaded.pathID(); information.pathID = loaded.pathID();
} else return false; } else return false;
} }

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@ -21,8 +21,15 @@ GameGearInterface::GameGearInterface() {
ports.append(move(hardware)); ports.append(move(hardware));
} }
auto GameGearInterface::videoResolution() -> VideoResolution { auto GameGearInterface::videoInformation() -> VideoInformation {
return {160, 144, 160, 144, 1.0}; VideoInformation vi;
vi.width = 160;
vi.height = 144;
vi.internalWidth = 160;
vi.internalHeight = 144;
vi.aspectCorrection = 1.0;
vi.refreshRate = (system.colorburst() * 15.0 / 5.0) / (262.0 * 684.0);
return vi;
} }
auto GameGearInterface::videoColors() -> uint32 { auto GameGearInterface::videoColors() -> uint32 {

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@ -50,7 +50,7 @@ struct MasterSystemInterface : Interface {
MasterSystemInterface(); MasterSystemInterface();
auto videoResolution() -> VideoResolution override; auto videoInformation() -> VideoInformation override;
auto videoColors() -> uint32 override; auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override; auto videoColor(uint32 color) -> uint64 override;
@ -64,7 +64,7 @@ struct GameGearInterface : Interface {
GameGearInterface(); GameGearInterface();
auto videoResolution() -> VideoResolution override; auto videoInformation() -> VideoInformation override;
auto videoColors() -> uint32 override; auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override; auto videoColor(uint32 color) -> uint64 override;

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@ -36,8 +36,16 @@ MasterSystemInterface::MasterSystemInterface() {
ports.append(move(hardware)); ports.append(move(hardware));
} }
auto MasterSystemInterface::videoResolution() -> VideoResolution { auto MasterSystemInterface::videoInformation() -> VideoInformation {
return {256, 240, 256, 240, 8.0 / 7.0}; VideoInformation vi;
vi.width = 256;
vi.height = 240;
vi.internalWidth = 256;
vi.internalHeight = 240;
vi.aspectCorrection = 8.0 / 7.0;
if(Region::NTSC()) vi.refreshRate = (system.colorburst() * 15.0 / 5.0) / (262.0 * 684.0);
if(Region::PAL()) vi.refreshRate = (system.colorburst() * 15.0 / 5.0) / (312.0 * 684.0);
return vi;
} }
auto MasterSystemInterface::videoColors() -> uint32 { auto MasterSystemInterface::videoColors() -> uint32 {

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@ -39,8 +39,15 @@ auto Interface::title() -> string {
return cartridge.title(); return cartridge.title();
} }
auto Interface::videoResolution() -> VideoResolution { auto Interface::videoInformation() -> VideoInformation {
return {280, 240, 1120, 240, 8.0 / 7.0}; VideoInformation vi;
vi.width = 280;
vi.height = 240;
vi.internalWidth = 1120;
vi.internalHeight = 240;
vi.aspectCorrection = 8.0 / 7.0;
vi.refreshRate = (system.colorburst() * 6.0) / (262.0 * 1365.0);
return vi;
} }
auto Interface::videoColors() -> uint32 { auto Interface::videoColors() -> uint32 {

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@ -23,7 +23,7 @@ struct Interface : Emulator::Interface {
auto manifest() -> string override; auto manifest() -> string override;
auto title() -> string override; auto title() -> string override;
auto videoResolution() -> VideoResolution override; auto videoInformation() -> VideoInformation override;
auto videoColors() -> uint32 override; auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override; auto videoColor(uint32 color) -> uint64 override;

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@ -118,8 +118,16 @@ auto Interface::title() -> string {
return cartridge.title(); return cartridge.title();
} }
auto Interface::videoResolution() -> VideoResolution { auto Interface::videoInformation() -> VideoInformation {
return {256, 240, 512, 480, 8.0 / 7.0}; VideoInformation vi;
vi.width = 256;
vi.height = 240;
vi.internalWidth = 512;
vi.internalHeight = 480;
vi.aspectCorrection = 8.0 / 7.0;
if(Region::NTSC()) vi.refreshRate = system.cpuFrequency() / (262.0 * 1364.0);
if(Region::PAL()) vi.refreshRate = system.cpuFrequency() / (312.0 * 1364.0);
return vi;
} }
auto Interface::videoColors() -> uint32 { auto Interface::videoColors() -> uint32 {

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@ -38,7 +38,7 @@ struct Interface : Emulator::Interface {
auto manifest() -> string override; auto manifest() -> string override;
auto title() -> string override; auto title() -> string override;
auto videoResolution() -> VideoResolution override; auto videoInformation() -> VideoInformation override;
auto videoColors() -> uint32 override; auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override; auto videoColor(uint32 color) -> uint64 override;

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@ -21,7 +21,7 @@ ifeq ($(platform),windows)
ruby += video.wgl video.direct3d video.directdraw video.gdi ruby += video.wgl video.direct3d video.directdraw video.gdi
ruby += audio.asio audio.wasapi audio.xaudio2 audio.directsound ruby += audio.asio audio.wasapi audio.xaudio2 audio.directsound
ruby += input.windows ruby += input.windows
else ifeq ($(platform),macosx) else ifeq ($(platform),macos)
ruby += video.cgl ruby += video.cgl
ruby += audio.openal ruby += audio.openal
ruby += input.quartz input.carbon ruby += input.quartz input.carbon
@ -68,7 +68,7 @@ obj/ui-resource.o:
# targets # targets
build: $(objects) build: $(objects)
$(strip $(compiler) -o out/$(name) $(objects) $(link)) $(strip $(compiler) -o out/$(name) $(objects) $(link))
ifeq ($(platform),macosx) ifeq ($(platform),macos)
@if [ -d out/$(name).app ]; then rm -r out/$(name).app; fi @if [ -d out/$(name).app ]; then rm -r out/$(name).app; fi
mkdir -p out/$(name).app/Contents/MacOS/ mkdir -p out/$(name).app/Contents/MacOS/
mkdir -p out/$(name).app/Contents/Resources/ mkdir -p out/$(name).app/Contents/Resources/
@ -81,7 +81,7 @@ install:
ifeq ($(shell id -un),root) ifeq ($(shell id -un),root)
$(error "make install should not be run as root") $(error "make install should not be run as root")
else ifeq ($(platform),windows) else ifeq ($(platform),windows)
else ifeq ($(platform),macosx) else ifeq ($(platform),macos)
mkdir -p ~/Library/Application\ Support/$(name)/ mkdir -p ~/Library/Application\ Support/$(name)/
mkdir -p ~/Emulation/System/ mkdir -p ~/Emulation/System/
cp -R out/$(name).app /Applications/$(name).app cp -R out/$(name).app /Applications/$(name).app
@ -101,7 +101,7 @@ uninstall:
ifeq ($(shell id -un),root) ifeq ($(shell id -un),root)
$(error "make uninstall should not be run as root") $(error "make uninstall should not be run as root")
else ifeq ($(platform),windows) else ifeq ($(platform),windows)
else ifeq ($(platform),macosx) else ifeq ($(platform),macos)
if [ -d /Applications/$(name).app ]; then rm -r /Applications/$(name).app; fi if [ -d /Applications/$(name).app ]; then rm -r /Applications/$(name).app; fi
else ifneq ($(filter $(platform),linux bsd),) else ifneq ($(filter $(platform),linux bsd),)
if [ -f $(prefix)/bin/$(name) ]; then rm $(prefix)/bin/$(name); fi if [ -f $(prefix)/bin/$(name) ]; then rm $(prefix)/bin/$(name); fi

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@ -248,10 +248,10 @@ auto Presentation::resizeViewport(bool resizeWindow) -> void {
double emulatorHeight = 240; double emulatorHeight = 240;
double aspectCorrection = 1.0; double aspectCorrection = 1.0;
if(emulator) { if(emulator) {
auto resolution = emulator->videoResolution(); auto information = emulator->videoInformation();
emulatorWidth = resolution.width; emulatorWidth = information.width;
emulatorHeight = resolution.height; emulatorHeight = information.height;
aspectCorrection = resolution.aspectCorrection; aspectCorrection = information.aspectCorrection;
if(emulator->information.overscan) { if(emulator->information.overscan) {
uint overscanHorizontal = settings["Video/Overscan/Horizontal"].natural(); uint overscanHorizontal = settings["Video/Overscan/Horizontal"].natural();
uint overscanVertical = settings["Video/Overscan/Vertical"].natural(); uint overscanVertical = settings["Video/Overscan/Vertical"].natural();

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@ -59,9 +59,9 @@ auto Program::videoRefresh(const uint32* data, uint pitch, uint width, uint heig
if(emulator->information.overscan) { if(emulator->information.overscan) {
uint overscanHorizontal = settings["Video/Overscan/Horizontal"].natural(); uint overscanHorizontal = settings["Video/Overscan/Horizontal"].natural();
uint overscanVertical = settings["Video/Overscan/Vertical"].natural(); uint overscanVertical = settings["Video/Overscan/Vertical"].natural();
auto resolution = emulator->videoResolution(); auto information = emulator->videoInformation();
overscanHorizontal *= resolution.internalWidth / resolution.width; overscanHorizontal *= information.internalWidth / information.width;
overscanVertical *= resolution.internalHeight / resolution.height; overscanVertical *= information.internalHeight / information.height;
data += overscanVertical * pitch + overscanHorizontal; data += overscanVertical * pitch + overscanHorizontal;
width -= overscanHorizontal * 2; width -= overscanHorizontal * 2;
height -= overscanVertical * 2; height -= overscanVertical * 2;

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@ -35,12 +35,19 @@ auto Interface::title() -> string {
return cartridge.information.title; return cartridge.information.title;
} }
auto Interface::videoResolution() -> VideoResolution { auto Interface::videoInformation() -> VideoInformation {
if(!settings.rotateLeft) { VideoInformation vi;
return {224, 144, 224, 144, 1.0}; vi.width = 224;
} else { vi.height = 144;
return {144, 224, 144, 224, 1.0}; vi.internalWidth = 224;
vi.internalHeight = 144;
vi.aspectCorrection = 1.0;
vi.refreshRate = 3'072'000.0 / (159.0 * 256.0);
if(settings.rotateLeft) {
swap(vi.width, vi.height);
swap(vi.internalWidth, vi.internalHeight);
} }
return vi;
} }
auto Interface::loaded() -> bool { auto Interface::loaded() -> bool {

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@ -22,7 +22,7 @@ struct Interface : Emulator::Interface {
auto manifest() -> string override; auto manifest() -> string override;
auto title() -> string override; auto title() -> string override;
auto videoResolution() -> VideoResolution override; auto videoInformation() -> VideoInformation override;
auto loaded() -> bool override; auto loaded() -> bool override;
auto sha256() -> string override; auto sha256() -> string override;

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@ -30,7 +30,7 @@ auto pFont::family(const string& family) -> string {
auto pFont::create(const Font& font) -> NSFont* { auto pFont::create(const Font& font) -> NSFont* {
auto fontName = family(font.family()); auto fontName = family(font.family());
NSString* family = [NSString stringWithUTF8String:fontName]; NSString* family = [NSString stringWithUTF8String:fontName];
CGFloat size = (float)(font.size() ? font.size() : 8); CGFloat size = Application::scale(font.size() ? font.size() : 8);
NSFontTraitMask traits = 0; NSFontTraitMask traits = 0;
if(font.bold()) traits |= NSBoldFontMask; if(font.bold()) traits |= NSBoldFontMask;

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@ -11,7 +11,7 @@ auto pMonitor::count() -> uint {
auto pMonitor::dpi(uint monitor) -> Position { auto pMonitor::dpi(uint monitor) -> Position {
@autoreleasepool { @autoreleasepool {
NSScreen* screen = [[NSScreen screens] objectAtIndex:monitor]; NSScreen* screen = [[NSScreen screens] objectAtIndex:monitor];
NSDistionary* dictionary = [screen deviceDescription]; NSDictionary* dictionary = [screen deviceDescription];
NSSize dpi = [[dictionary objectForKey:NSDeviceSize] sizeValue]; NSSize dpi = [[dictionary objectForKey:NSDeviceSize] sizeValue];
return {dpi.width, dpi.height}; return {dpi.width, dpi.height};
} }

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@ -55,6 +55,10 @@ auto Application::setScale(float scale) -> void {
state.scale = scale; state.scale = scale;
} }
auto Application::unscale(float value) -> float {
return value * (1.0 / state.scale);
}
//Windows //Windows
//======= //=======

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@ -385,6 +385,7 @@ struct Application {
static auto setFont(const Font& font = {}) -> void; static auto setFont(const Font& font = {}) -> void;
static auto setName(const string& name = "") -> void; static auto setName(const string& name = "") -> void;
static auto setScale(float scale = 1.0) -> void; static auto setScale(float scale = 1.0) -> void;
static auto unscale(float value) -> float;
struct Windows { struct Windows {
static auto doModalChange(bool modal) -> void; static auto doModalChange(bool modal) -> void;

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@ -14,7 +14,7 @@ auto pFont::size(PangoFontDescription* font, const string& text) -> Size {
PangoLayout* layout = pango_layout_new(context); PangoLayout* layout = pango_layout_new(context);
pango_layout_set_font_description(layout, font); pango_layout_set_font_description(layout, font);
pango_layout_set_text(layout, text, -1); pango_layout_set_text(layout, text, -1);
signed width = 0, height = 0; int width = 0, height = 0;
pango_layout_get_pixel_size(layout, &width, &height); pango_layout_get_pixel_size(layout, &width, &height);
g_object_unref((gpointer)layout); g_object_unref((gpointer)layout);
return {width, height}; return {width, height};
@ -39,7 +39,7 @@ auto pFont::family(const string& family) -> string {
auto pFont::create(const Font& font) -> PangoFontDescription* { auto pFont::create(const Font& font) -> PangoFontDescription* {
auto p = pango_font_description_new(); auto p = pango_font_description_new();
pango_font_description_set_family(p, family(font.family())); pango_font_description_set_family(p, family(font.family()));
pango_font_description_set_size(p, (font.size() ? font.size() : 8) * PANGO_SCALE); pango_font_description_set_size(p, Application::scale(font.size() ? font.size() : 8) * PANGO_SCALE);
pango_font_description_set_weight(p, font.bold() ? PANGO_WEIGHT_BOLD : PANGO_WEIGHT_NORMAL); pango_font_description_set_weight(p, font.bold() ? PANGO_WEIGHT_BOLD : PANGO_WEIGHT_NORMAL);
pango_font_description_set_style(p, font.italic() ? PANGO_STYLE_OBLIQUE : PANGO_STYLE_NORMAL); pango_font_description_set_style(p, font.italic() ? PANGO_STYLE_OBLIQUE : PANGO_STYLE_NORMAL);
return p; return p;

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@ -26,7 +26,7 @@ auto pFont::family(const string& family) -> QString {
auto pFont::create(const Font& font) -> QFont { auto pFont::create(const Font& font) -> QFont {
QFont qtFont; QFont qtFont;
qtFont.setFamily(family(font.family())); qtFont.setFamily(family(font.family()));
qtFont.setPointSize(font.size() ? font.size() : 8); qtFont.setPointSize(Application::scale(font.size() ? font.size() : 8));
qtFont.setBold(font.bold()); qtFont.setBold(font.bold());
qtFont.setItalic(font.italic()); qtFont.setItalic(font.italic());
return qtFont; return qtFont;

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@ -27,7 +27,7 @@ auto pFont::family(const string& family) -> string {
auto pFont::create(const Font& font) -> HFONT { auto pFont::create(const Font& font) -> HFONT {
return CreateFont( return CreateFont(
-((font.size() ? font.size() : 8) * 96.0 / 72.0 + 0.5), -(Application::scale(font.size() ? font.size() : 8) * 96.0 / 72.0 + 0.5),
0, 0, 0, font.bold() ? FW_BOLD : FW_NORMAL, font.italic(), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, font.bold() ? FW_BOLD : FW_NORMAL, font.italic(), 0, 0, 0, 0, 0, 0, 0,
utf16_t(family(font.family())) utf16_t(family(font.family()))
); );

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@ -5,24 +5,19 @@ namespace hiro {
struct MonitorInfo { struct MonitorInfo {
uint monitor = 0; uint monitor = 0;
uint primary = 0; uint primary = 0;
float dpiX = 0;
float dpiY = 0;
Geometry geometry; Geometry geometry;
uint index = 0; uint index = 0;
}; };
static auto CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) -> BOOL { static auto CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) -> BOOL {
MonitorInfo& info = *(MonitorInfo*)dwData; MonitorInfo& info = *(MonitorInfo*)dwData;
MONITORINFOEX mi{sizeof(MONITORINFOEX)}; MONITORINFOEX mi{};
mi.cbSize = sizeof(MONITORINFOEX);
GetMonitorInfo(hMonitor, &mi); GetMonitorInfo(hMonitor, &mi);
string displayName = (const char*)utf8_t(mi.szDevice); string displayName = (const char*)utf8_t(mi.szDevice);
if(displayName.beginsWith(R"(\\.\DISPLAYV)")) return true; //ignore pseudo-monitors if(displayName.beginsWith(R"(\\.\DISPLAYV)")) return true; //ignore pseudo-monitors
if(mi.dwFlags & MONITORINFOF_PRIMARY) info.primary = info.index; if(mi.dwFlags & MONITORINFOF_PRIMARY) info.primary = info.index;
if(info.monitor == info.index) { if(info.monitor == info.index) {
UINT dpiX = 0, dpiY = 0;
GetDpiForMonitor(hMonitor, MDT_EFFECTIVE_DPI, &dpiX, &dpiY);
info.dpiX = dpiX;
info.dpiY = dpiY;
info.geometry = {lprcMonitor->left, lprcMonitor->top, lprcMonitor->right - lprcMonitor->left, lprcMonitor->bottom - lprcMonitor->top}; info.geometry = {lprcMonitor->left, lprcMonitor->top, lprcMonitor->right - lprcMonitor->left, lprcMonitor->bottom - lprcMonitor->top};
} }
info.index++; info.index++;
@ -34,10 +29,11 @@ auto pMonitor::count() -> uint {
} }
auto pMonitor::dpi(uint monitor) -> Position { auto pMonitor::dpi(uint monitor) -> Position {
MonitorInfo info; HDC hdc = GetDC(0);
info.monitor = monitor; auto dpiX = (float)GetDeviceCaps(hdc, LOGPIXELSX);
EnumDisplayMonitors(nullptr, nullptr, MonitorEnumProc, (LPARAM)&info); auto dpiY = (float)GetDeviceCaps(hdc, LOGPIXELSY);
return {info.dpiX, info.dpiY}; ReleaseDC(0, hdc);
return {dpiX, dpiY};
} }
auto pMonitor::geometry(uint monitor) -> Geometry { auto pMonitor::geometry(uint monitor) -> Geometry {

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@ -173,7 +173,12 @@ auto Button_CustomDraw(HWND hwnd, PAINTSTRUCT& ps, bool bordered, bool checked,
SetTextColor(ps.hdc, GetSysColor(IsWindowEnabled(hwnd) ? COLOR_BTNTEXT : COLOR_GRAYTEXT)); SetTextColor(ps.hdc, GetSysColor(IsWindowEnabled(hwnd) ? COLOR_BTNTEXT : COLOR_GRAYTEXT));
auto hFont = pFont::create(font); auto hFont = pFont::create(font);
SelectObject(ps.hdc, hFont); SelectObject(ps.hdc, hFont);
RECT rcText{textGeometry.x(), textGeometry.y(), textGeometry.x() + textGeometry.width(), textGeometry.y() + textGeometry.height()}; RECT rcText{
LONG(textGeometry.x()),
LONG(textGeometry.y()),
LONG(textGeometry.x() + textGeometry.width()),
LONG(textGeometry.y() + textGeometry.height())
};
DrawText(ps.hdc, wText, -1, &rcText, DT_NOPREFIX | DT_END_ELLIPSIS); DrawText(ps.hdc, wText, -1, &rcText, DT_NOPREFIX | DT_END_ELLIPSIS);
DeleteObject(hFont); DeleteObject(hFont);
} }

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@ -31,9 +31,9 @@ auto pFrame::setGeometry(Geometry geometry) -> void {
auto size = pFont::size(hfont, state().text); auto size = pFont::size(hfont, state().text);
pWidget::setGeometry({ pWidget::setGeometry({
geometry.x(), geometry.x(),
geometry.y() - (empty ? size.height() >> 1 : 0), geometry.y() - (empty ? size.height() / 2 : 0),
geometry.width(), geometry.width(),
geometry.height() + (empty ? size.height() >> 1 : 0) geometry.height() + (empty ? size.height() / 2 : 0)
}); });
if(auto layout = state().layout) { if(auto layout = state().layout) {
if(empty) size.setHeight(1); if(empty) size.setHeight(1);

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@ -16,7 +16,7 @@ objects += $(if $(call streq,$(platform),windows),obj/resource.o)
all: $(objects) all: $(objects)
$(strip $(compiler) -o out/$(name) $(objects) $(link) $(hirolink)) $(strip $(compiler) -o out/$(name) $(objects) $(link) $(hirolink))
ifeq ($(platform),macosx) ifeq ($(platform),macos)
@if [ -d out/$(name).app ]; then rm -r out/$(name).app; fi @if [ -d out/$(name).app ]; then rm -r out/$(name).app; fi
mkdir -p out/$(name).app/Contents/MacOS/ mkdir -p out/$(name).app/Contents/MacOS/
mkdir -p out/$(name).app/Contents/Resources/ mkdir -p out/$(name).app/Contents/Resources/
@ -35,14 +35,14 @@ obj/resource.o:
$(windres) data/icarus.rc obj/resource.o $(windres) data/icarus.rc obj/resource.o
clean: clean:
ifeq ($(platform),macosx) ifeq ($(platform),macos)
@if [ -d out/$(name).app ]; then rm out/$(name).app; fi @if [ -d out/$(name).app ]; then rm out/$(name).app; fi
endif endif
-@$(call delete,obj/*) -@$(call delete,obj/*)
-@$(call delete,out/*) -@$(call delete,out/*)
install: install:
ifeq ($(platform),macosx) ifeq ($(platform),macos)
cp -R out/$(name).app /Applications/$(name).app cp -R out/$(name).app /Applications/$(name).app
else ifneq ($(filter $(platform),linux bsd),) else ifneq ($(filter $(platform),linux bsd),)
mkdir -p $(prefix)/bin/ mkdir -p $(prefix)/bin/
@ -56,7 +56,7 @@ else ifneq ($(filter $(platform),linux bsd),)
endif endif
uninstall: uninstall:
ifeq ($(platform),macosx) ifeq ($(platform),macos)
if [ -d /Applications/$(name).app ]; then rm -r /Applications/$(name).app; fi if [ -d /Applications/$(name).app ]; then rm -r /Applications/$(name).app; fi
else ifneq ($(filter $(platform),linux bsd),) else ifneq ($(filter $(platform),linux bsd),)
if [ -f $(prefix)/bin/$(name) ]; then rm $(prefix)/bin/$(name); fi if [ -f $(prefix)/bin/$(name) ]; then rm $(prefix)/bin/$(name); fi

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@ -35,13 +35,13 @@ auto Icarus::bsMemoryImport(vector<uint8_t>& buffer, string location) -> string
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "BS Memory/", name, ".bs/"}; string target{settings["Library/Location"].text(), "BS Memory/", name, ".bs/"};
//if(directory::exists(target)) return failure("game already exists");
auto markup = bsMemoryManifest(buffer, location); auto manifest = bsMemoryManifest(buffer, location);
if(!markup) return failure("failed to parse ROM image"); if(!manifest) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable");
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, markup); if(!create(target)) return failure("library path unwritable");
file::write({target, "program.rom"}, buffer);
if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -1,4 +1,28 @@
struct Icarus { struct Icarus {
virtual auto create(const string& pathname) -> bool {
return directory::create(pathname);
}
virtual auto exists(const string& filename) -> bool {
return file::exists(filename);
}
virtual auto copy(const string& target, const string& source) -> bool {
return file::copy(target, source);
}
virtual auto write(const string& filename, const uint8_t* data, uint size) -> bool {
return file::write(filename, data, size);
}
auto write(const string& filename, const vector<uint8_t>& buffer) -> bool {
return write(filename, buffer.data(), buffer.size());
}
auto write(const string& filename, const string& text) -> bool {
return write(filename, (const uint8_t*)text.data(), text.size());
}
//core.cpp //core.cpp
Icarus(); Icarus();

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@ -41,22 +41,21 @@ auto Icarus::famicomImport(vector<uint8_t>& buffer, string location) -> string {
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "Famicom/", name, ".fc/"}; string target{settings["Library/Location"].text(), "Famicom/", name, ".fc/"};
//if(directory::exists(target)) return failure("game already exists");
uint prgrom = 0; uint prgrom = 0;
uint chrrom = 0; uint chrrom = 0;
auto markup = famicomManifest(buffer, location, &prgrom, &chrrom); auto markup = famicomManifest(buffer, location, &prgrom, &chrrom);
if(!markup) return failure("failed to parse ROM image"); if(!markup) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, markup); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, markup);
file::write({target, "ines.rom"}, buffer.data(), 16); write({target, "ines.rom"}, buffer.data(), 16);
file::write({target, "program.rom"}, buffer.data() + 16, prgrom); write({target, "program.rom"}, buffer.data() + 16, prgrom);
if(!chrrom) return success(target); if(!chrrom) return success(target);
file::write({target, "character.rom"}, buffer.data() + 16 + prgrom, chrrom); write({target, "character.rom"}, buffer.data() + 16 + prgrom, chrrom);
return success(target); return success(target);
} }

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@ -35,17 +35,16 @@ auto Icarus::gameBoyAdvanceImport(vector<uint8_t>& buffer, string location) -> s
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "Game Boy Advance/", name, ".gba/"}; string target{settings["Library/Location"].text(), "Game Boy Advance/", name, ".gba/"};
//if(directory::exists(target)) return failure("game already exists");
auto markup = gameBoyAdvanceManifest(buffer, location); auto markup = gameBoyAdvanceManifest(buffer, location);
if(!markup) return failure("failed to parse ROM image"); if(!markup) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, markup); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, markup);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -35,17 +35,16 @@ auto Icarus::gameBoyColorImport(vector<uint8_t>& buffer, string location) -> str
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "Game Boy Color/", name, ".gbc/"}; string target{settings["Library/Location"].text(), "Game Boy Color/", name, ".gbc/"};
//if(directory::exists(target)) return failure("game already exists");
auto markup = gameBoyColorManifest(buffer, location); auto markup = gameBoyColorManifest(buffer, location);
if(!markup) return failure("failed to parse ROM image"); if(!markup) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, markup); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, markup);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -35,17 +35,16 @@ auto Icarus::gameBoyImport(vector<uint8_t>& buffer, string location) -> string {
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "Game Boy/", name, ".gb/"}; string target{settings["Library/Location"].text(), "Game Boy/", name, ".gb/"};
//if(directory::exists(target)) return failure("game already exists");
auto markup = gameBoyManifest(buffer, location); auto markup = gameBoyManifest(buffer, location);
if(!markup) return failure("failed to parse ROM image"); if(!markup) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, markup); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, markup);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -29,17 +29,16 @@ auto Icarus::gameGearImport(vector<uint8_t>& buffer, string location) -> string
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "Game Gear/", name, ".gg/"}; string target{settings["Library/Location"].text(), "Game Gear/", name, ".gg/"};
//if(directory::exists(target)) return failure("game already exists");
auto manifest = gameGearManifest(buffer, location); auto manifest = gameGearManifest(buffer, location);
if(!manifest) return failure("failed to parse ROM image"); if(!manifest) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, manifest); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -29,17 +29,16 @@ auto Icarus::masterSystemImport(vector<uint8_t>& buffer, string location) -> str
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "Master System/", name, ".ms/"}; string target{settings["Library/Location"].text(), "Master System/", name, ".ms/"};
//if(directory::exists(target)) return failure("game already exists");
auto manifest = masterSystemManifest(buffer, location); auto manifest = masterSystemManifest(buffer, location);
if(!manifest) return failure("failed to parse ROM image"); if(!manifest) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, manifest); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -29,17 +29,16 @@ auto Icarus::megaDriveImport(vector<uint8_t>& buffer, string location) -> string
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "Mega Drive/", name, ".md/"}; string target{settings["Library/Location"].text(), "Mega Drive/", name, ".md/"};
//if(directory::exists(target)) return failure("game already exists");
auto manifest = megaDriveManifest(buffer, location); auto manifest = megaDriveManifest(buffer, location);
if(!manifest) return failure("failed to parse ROM image"); if(!manifest) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, manifest); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -29,17 +29,16 @@ auto Icarus::pcEngineImport(vector<uint8_t>& buffer, string location) -> string
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "PC Engine/", name, ".pce/"}; string target{settings["Library/Location"].text(), "PC Engine/", name, ".pce/"};
//if(directory::exists(target)) return failure("game already exists");
auto manifest = pcEngineManifest(buffer, location); auto manifest = pcEngineManifest(buffer, location);
if(!manifest) return failure("failed to parse ROM image"); if(!manifest) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, manifest); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -35,13 +35,16 @@ auto Icarus::sufamiTurboImport(vector<uint8_t>& buffer, string location) -> stri
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "Sufami Turbo/", name, ".st/"}; string target{settings["Library/Location"].text(), "Sufami Turbo/", name, ".st/"};
//if(directory::exists(target)) return failure("game already exists");
auto markup = sufamiTurboManifest(buffer, location); auto manifest = sufamiTurboManifest(buffer, location);
if(!markup) return failure("failed to parse ROM image"); if(!manifest) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable");
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, markup); if(!create(target)) return failure("library path unwritable");
file::write({target, "program.rom"}, buffer); if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
copy({source, name, ".sav"}, {target, "save.ram"});
}
if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -24,7 +24,7 @@ auto Icarus::superFamicomManifest(vector<uint8_t>& buffer, string location, stri
} }
if(settings["icarus/UseHeuristics"].boolean() && !markup) { if(settings["icarus/UseHeuristics"].boolean() && !markup) {
bool hasMSU1 = file::exists({location, "msu1.rom"}); bool hasMSU1 = exists({location, "msu1.rom"});
SuperFamicomCartridge cartridge{buffer.data(), buffer.size(), hasMSU1}; SuperFamicomCartridge cartridge{buffer.data(), buffer.size(), hasMSU1};
if(markup = cartridge.markup) { if(markup = cartridge.markup) {
if(firmwareMissing) *firmwareMissing = cartridge.firmware_missing; if(firmwareMissing) *firmwareMissing = cartridge.firmware_missing;
@ -49,19 +49,18 @@ auto Icarus::superFamicomImport(vector<uint8_t>& buffer, string location) -> str
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "Super Famicom/", name, ".sfc/"}; string target{settings["Library/Location"].text(), "Super Famicom/", name, ".sfc/"};
//if(directory::exists(target)) return failure("game already exists");
string firmwareMissing; string firmwareMissing;
auto markup = superFamicomManifest(buffer, location, &firmwareMissing); auto markup = superFamicomManifest(buffer, location, &firmwareMissing);
if(!markup) return failure("failed to parse ROM image"); if(!markup) return failure("failed to parse ROM image");
if(firmwareMissing) return failure({"ROM image is missing ", firmwareMissing, " firmware data"}); if(firmwareMissing) return failure({"ROM image is missing ", firmwareMissing, " firmware data"});
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".srm"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".srm"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".srm"}, {target, "save.ram"}); copy({source, name, ".srm"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, markup); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, markup);
uint offset = (buffer.size() & 0x7fff) == 512 ? 512 : 0; //skip header if present uint offset = (buffer.size() & 0x7fff) == 512 ? 512 : 0; //skip header if present
auto document = BML::unserialize(markup); auto document = BML::unserialize(markup);
vector<Markup::Node> roms; vector<Markup::Node> roms;
@ -70,7 +69,7 @@ auto Icarus::superFamicomImport(vector<uint8_t>& buffer, string location) -> str
auto name = rom["name"].text(); auto name = rom["name"].text();
auto size = rom["size"].natural(); auto size = rom["size"].natural();
if(size > buffer.size() - offset) return failure("ROM image is missing data"); if(size > buffer.size() - offset) return failure("ROM image is missing data");
file::write({target, name}, buffer.data() + offset, size); write({target, name}, buffer.data() + offset, size);
offset += size; offset += size;
} }
return success(target); return success(target);

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@ -29,17 +29,16 @@ auto Icarus::superGrafxImport(vector<uint8_t>& buffer, string location) -> strin
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "SuperGrafx/", name, ".sg/"}; string target{settings["Library/Location"].text(), "SuperGrafx/", name, ".sg/"};
//if(directory::exists(target)) return failure("game already exists");
auto manifest = superGrafxManifest(buffer, location); auto manifest = superGrafxManifest(buffer, location);
if(!manifest) return failure("failed to parse ROM image"); if(!manifest) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, manifest); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -29,17 +29,16 @@ auto Icarus::wonderSwanColorImport(vector<uint8_t>& buffer, string location) ->
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "WonderSwan Color/", name, ".wsc/"}; string target{settings["Library/Location"].text(), "WonderSwan Color/", name, ".wsc/"};
//if(directory::exists(target)) return failure("game already exists");
auto manifest = wonderSwanColorManifest(buffer, location); auto manifest = wonderSwanColorManifest(buffer, location);
if(!manifest) return failure("failed to parse ROM image"); if(!manifest) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, manifest); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -29,17 +29,16 @@ auto Icarus::wonderSwanImport(vector<uint8_t>& buffer, string location) -> strin
auto name = Location::prefix(location); auto name = Location::prefix(location);
auto source = Location::path(location); auto source = Location::path(location);
string target{settings["Library/Location"].text(), "WonderSwan/", name, ".ws/"}; string target{settings["Library/Location"].text(), "WonderSwan/", name, ".ws/"};
//if(directory::exists(target)) return failure("game already exists");
auto manifest = wonderSwanManifest(buffer, location); auto manifest = wonderSwanManifest(buffer, location);
if(!manifest) return failure("failed to parse ROM image"); if(!manifest) return failure("failed to parse ROM image");
if(!directory::create(target)) return failure("library path unwritable"); if(!create(target)) return failure("library path unwritable");
if(file::exists({source, name, ".sav"}) && !file::exists({target, "save.ram"})) { if(exists({source, name, ".sav"}) && !exists({target, "save.ram"})) {
file::copy({source, name, ".sav"}, {target, "save.ram"}); copy({source, name, ".sav"}, {target, "save.ram"});
} }
if(settings["icarus/CreateManifests"].boolean()) file::write({target, "manifest.bml"}, manifest); if(settings["icarus/CreateManifests"].boolean()) write({target, "manifest.bml"}, manifest);
file::write({target, "program.rom"}, buffer); write({target, "program.rom"}, buffer);
return success(target); return success(target);
} }

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@ -47,8 +47,10 @@ Settings settings;
#include "core/wonderswan-color.cpp" #include "core/wonderswan-color.cpp"
#include "core/bs-memory.cpp" #include "core/bs-memory.cpp"
#include "core/sufami-turbo.cpp" #include "core/sufami-turbo.cpp"
Icarus icarus;
#if !defined(ICARUS_LIBRARY)
Icarus icarus;
#include "ui/ui.hpp" #include "ui/ui.hpp"
#include "ui/scan-dialog.cpp" #include "ui/scan-dialog.cpp"
#include "ui/settings-dialog.cpp" #include "ui/settings-dialog.cpp"
@ -126,3 +128,5 @@ auto nall::main(string_vector args) -> void {
scanDialog->show(); scanDialog->show();
Application::run(); Application::run();
} }
#endif

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@ -23,7 +23,7 @@ ifeq ($(platform),)
platform := windows platform := windows
delete = del $(subst /,\,$1) delete = del $(subst /,\,$1)
else ifneq ($(findstring Darwin,$(uname)),) else ifneq ($(findstring Darwin,$(uname)),)
platform := macosx platform := macos
delete = rm -f $1 delete = rm -f $1
else ifneq ($(findstring Linux,$(uname)),) else ifneq ($(findstring Linux,$(uname)),)
platform := linux platform := linux
@ -48,7 +48,7 @@ ifeq ($(compiler),)
ifeq ($(platform),windows) ifeq ($(platform),windows)
compiler := g++ compiler := g++
cppflags := -x c++ -std=gnu++14 cppflags := -x c++ -std=gnu++14
else ifeq ($(platform),macosx) else ifeq ($(platform),macos)
compiler := clang++ compiler := clang++
else ifeq ($(platform),linux) else ifeq ($(platform),linux)
compiler := g++-4.9 compiler := g++-4.9
@ -92,8 +92,8 @@ ifeq ($(platform),windows)
windres := windres windres := windres
endif endif
# macosx settings # macos settings
ifeq ($(platform),macosx) ifeq ($(platform),macos)
flags += -stdlib=libc++ flags += -stdlib=libc++
link += -lc++ -lobjc link += -lc++ -lobjc
endif endif

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@ -226,8 +226,7 @@ private:
terminate(); terminate();
if(!_context) return false; if(!_context) return false;
POINT point = {0, 0}; HMONITOR monitor = MonitorFromWindow((HWND)_context, MONITOR_DEFAULTTOPRIMARY);
HMONITOR monitor = MonitorFromPoint(point, MONITOR_DEFAULTTOPRIMARY);
MONITORINFOEX information = {}; MONITORINFOEX information = {};
information.cbSize = sizeof(MONITORINFOEX); information.cbSize = sizeof(MONITORINFOEX);
GetMonitorInfo(monitor, &information); GetMonitorInfo(monitor, &information);
@ -247,7 +246,7 @@ private:
windowClass.style = CS_HREDRAW | CS_VREDRAW; windowClass.style = CS_HREDRAW | CS_VREDRAW;
RegisterClass(&windowClass); RegisterClass(&windowClass);
_exclusiveContext = (uintptr)CreateWindowEx(WS_EX_TOPMOST, L"VideoDirect3D_Window", L"", WS_POPUP, _exclusiveContext = (uintptr)CreateWindow(L"VideoDirect3D_Window", L"", WS_POPUP,
information.rcMonitor.left, information.rcMonitor.top, _monitorWidth, _monitorHeight, information.rcMonitor.left, information.rcMonitor.top, _monitorWidth, _monitorHeight,
nullptr, nullptr, GetModuleHandle(0), nullptr); nullptr, nullptr, GetModuleHandle(0), nullptr);

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@ -127,6 +127,5 @@ private:
HDC _display = nullptr; HDC _display = nullptr;
HGLRC _wglContext = nullptr; HGLRC _wglContext = nullptr;
HWND _window = nullptr;
HINSTANCE _glWindow = nullptr; HINSTANCE _glWindow = nullptr;
}; };