mirror of https://github.com/bsnes-emu/bsnes.git
Don't use BESS for internal in-memory saves
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dfdbff7304
commit
fada772cb1
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@ -1899,7 +1899,7 @@ static bool undo(GB_gameboy_t *gb, char *arguments, char *modifiers, const debug
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return true;
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return true;
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}
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}
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uint16_t pc = gb->pc;
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uint16_t pc = gb->pc;
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GB_load_state_from_buffer(gb, gb->undo_state, GB_get_save_state_size(gb));
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GB_load_state_from_buffer(gb, gb->undo_state, GB_get_save_state_size_no_bess(gb));
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GB_log(gb, "Reverted a \"%s\" command.\n", gb->undo_label);
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GB_log(gb, "Reverted a \"%s\" command.\n", gb->undo_label);
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if (pc != gb->pc) {
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if (pc != gb->pc) {
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GB_cpu_disassemble(gb, gb->pc, 5);
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GB_cpu_disassemble(gb, gb->pc, 5);
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@ -2205,8 +2205,8 @@ bool GB_debugger_execute_command(GB_gameboy_t *gb, char *input)
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const debugger_command_t *command = find_command(command_string);
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const debugger_command_t *command = find_command(command_string);
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if (command) {
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if (command) {
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uint8_t *old_state = malloc(GB_get_save_state_size(gb));
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uint8_t *old_state = malloc(GB_get_save_state_size_no_bess(gb));
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GB_save_state_to_buffer(gb, old_state);
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GB_save_state_to_buffer_no_bess(gb, old_state);
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bool ret = command->implementation(gb, arguments, modifiers, command);
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bool ret = command->implementation(gb, arguments, modifiers, command);
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if (!ret) { // Command continues, save state in any case
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if (!ret) { // Command continues, save state in any case
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free(gb->undo_state);
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free(gb->undo_state);
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@ -2214,9 +2214,9 @@ bool GB_debugger_execute_command(GB_gameboy_t *gb, char *input)
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gb->undo_label = command->command;
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gb->undo_label = command->command;
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}
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}
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else {
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else {
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uint8_t *new_state = malloc(GB_get_save_state_size(gb));
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uint8_t *new_state = malloc(GB_get_save_state_size_no_bess(gb));
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GB_save_state_to_buffer(gb, new_state);
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GB_save_state_to_buffer_no_bess(gb, new_state);
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if (memcmp(new_state, old_state, GB_get_save_state_size(gb)) != 0) {
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if (memcmp(new_state, old_state, GB_get_save_state_size_no_bess(gb)) != 0) {
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// State changed, save the old state as the new undo state
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// State changed, save the old state as the new undo state
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free(gb->undo_state);
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free(gb->undo_state);
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gb->undo_state = old_state;
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gb->undo_state = old_state;
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@ -2306,8 +2306,8 @@ void GB_debugger_run(GB_gameboy_t *gb)
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if (gb->debug_disable) return;
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if (gb->debug_disable) return;
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if (!gb->undo_state) {
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if (!gb->undo_state) {
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gb->undo_state = malloc(GB_get_save_state_size(gb));
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gb->undo_state = malloc(GB_get_save_state_size_no_bess(gb));
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GB_save_state_to_buffer(gb, gb->undo_state);
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GB_save_state_to_buffer_no_bess(gb, gb->undo_state);
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}
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}
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char *input = NULL;
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char *input = NULL;
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@ -2355,9 +2355,9 @@ next_command:
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}
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}
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else if (jump_to_result == JUMP_TO_NONTRIVIAL) {
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else if (jump_to_result == JUMP_TO_NONTRIVIAL) {
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if (!gb->nontrivial_jump_state) {
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if (!gb->nontrivial_jump_state) {
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gb->nontrivial_jump_state = malloc(GB_get_save_state_size(gb));
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gb->nontrivial_jump_state = malloc(GB_get_save_state_size_no_bess(gb));
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}
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}
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GB_save_state_to_buffer(gb, gb->nontrivial_jump_state);
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GB_save_state_to_buffer_no_bess(gb, gb->nontrivial_jump_state);
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gb->non_trivial_jump_breakpoint_occured = false;
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gb->non_trivial_jump_breakpoint_occured = false;
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should_delete_state = false;
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should_delete_state = false;
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}
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}
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@ -108,7 +108,7 @@ static void state_decompress(const uint8_t *prev, uint8_t *data, uint8_t *dest,
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void GB_rewind_push(GB_gameboy_t *gb)
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void GB_rewind_push(GB_gameboy_t *gb)
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{
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{
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const size_t save_size = GB_get_save_state_size(gb);
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const size_t save_size = GB_get_save_state_size_no_bess(gb);
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if (!gb->rewind_sequences) {
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if (!gb->rewind_sequences) {
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if (gb->rewind_buffer_length) {
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if (gb->rewind_buffer_length) {
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gb->rewind_sequences = malloc(sizeof(*gb->rewind_sequences) * gb->rewind_buffer_length);
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gb->rewind_sequences = malloc(sizeof(*gb->rewind_sequences) * gb->rewind_buffer_length);
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@ -140,11 +140,11 @@ void GB_rewind_push(GB_gameboy_t *gb)
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if (!gb->rewind_sequences[gb->rewind_pos].key_state) {
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if (!gb->rewind_sequences[gb->rewind_pos].key_state) {
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gb->rewind_sequences[gb->rewind_pos].key_state = malloc(save_size);
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gb->rewind_sequences[gb->rewind_pos].key_state = malloc(save_size);
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GB_save_state_to_buffer(gb, gb->rewind_sequences[gb->rewind_pos].key_state);
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GB_save_state_to_buffer_no_bess(gb, gb->rewind_sequences[gb->rewind_pos].key_state);
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}
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}
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else {
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else {
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uint8_t *save_state = malloc(save_size);
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uint8_t *save_state = malloc(save_size);
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GB_save_state_to_buffer(gb, save_state);
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GB_save_state_to_buffer_no_bess(gb, save_state);
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gb->rewind_sequences[gb->rewind_pos].compressed_states[gb->rewind_sequences[gb->rewind_pos].pos++] =
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gb->rewind_sequences[gb->rewind_pos].compressed_states[gb->rewind_sequences[gb->rewind_pos].pos++] =
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state_compress(gb->rewind_sequences[gb->rewind_pos].key_state, save_state, save_size);
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state_compress(gb->rewind_sequences[gb->rewind_pos].key_state, save_state, save_size);
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free(save_state);
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free(save_state);
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@ -158,7 +158,7 @@ bool GB_rewind_pop(GB_gameboy_t *gb)
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return false;
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return false;
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}
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}
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const size_t save_size = GB_get_save_state_size(gb);
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const size_t save_size = GB_get_save_state_size_no_bess(gb);
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if (gb->rewind_sequences[gb->rewind_pos].pos == 0) {
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if (gb->rewind_sequences[gb->rewind_pos].pos == 0) {
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GB_load_state_from_buffer(gb, gb->rewind_sequences[gb->rewind_pos].key_state, save_size);
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GB_load_state_from_buffer(gb, gb->rewind_sequences[gb->rewind_pos].key_state, save_size);
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free(gb->rewind_sequences[gb->rewind_pos].key_state);
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free(gb->rewind_sequences[gb->rewind_pos].key_state);
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@ -218,7 +218,7 @@ static size_t bess_size_for_cartridge(const GB_cartridge_t *cart)
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}
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}
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}
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}
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size_t GB_get_save_state_size(GB_gameboy_t *gb)
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size_t GB_get_save_state_size_no_bess(GB_gameboy_t *gb)
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{
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{
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return GB_SECTION_SIZE(header)
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return GB_SECTION_SIZE(header)
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+ GB_SECTION_SIZE(core_state) + sizeof(uint32_t)
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+ GB_SECTION_SIZE(core_state) + sizeof(uint32_t)
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@ -232,7 +232,12 @@ size_t GB_get_save_state_size(GB_gameboy_t *gb)
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+ (GB_is_hle_sgb(gb)? sizeof(*gb->sgb) + sizeof(uint32_t) : 0)
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+ (GB_is_hle_sgb(gb)? sizeof(*gb->sgb) + sizeof(uint32_t) : 0)
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+ gb->mbc_ram_size
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+ gb->mbc_ram_size
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+ gb->ram_size
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+ gb->ram_size
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+ gb->vram_size
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+ gb->vram_size;
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}
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size_t GB_get_save_state_size(GB_gameboy_t *gb)
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{
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return GB_get_save_state_size_no_bess(gb) +
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// BESS
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// BESS
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+ sizeof(BESS_CORE_t)
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+ sizeof(BESS_CORE_t)
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+ sizeof(BESS_block_t) // NAME
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+ sizeof(BESS_block_t) // NAME
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@ -453,7 +458,7 @@ static int save_bess_mbc_block(GB_gameboy_t *gb, virtual_file_t *file)
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return 0;
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return 0;
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}
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}
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static int save_state_internal(GB_gameboy_t *gb, virtual_file_t *file)
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static int save_state_internal(GB_gameboy_t *gb, virtual_file_t *file, bool append_bess)
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{
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{
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if (file->write(file, GB_GET_SECTION(gb, header), GB_SECTION_SIZE(header)) != GB_SECTION_SIZE(header)) goto error;
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if (file->write(file, GB_GET_SECTION(gb, header), GB_SECTION_SIZE(header)) != GB_SECTION_SIZE(header)) goto error;
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if (!DUMP_SECTION(gb, file, core_state)) goto error;
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if (!DUMP_SECTION(gb, file, core_state)) goto error;
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@ -475,6 +480,7 @@ static int save_state_internal(GB_gameboy_t *gb, virtual_file_t *file)
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if (!dump_section(file, gb->sgb, sizeof(*gb->sgb))) goto error;
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if (!dump_section(file, gb->sgb, sizeof(*gb->sgb))) goto error;
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}
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}
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BESS_CORE_t bess_core = {0,};
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BESS_CORE_t bess_core = {0,};
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bess_core.mbc_ram.offset = LE32(file->tell(file));
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bess_core.mbc_ram.offset = LE32(file->tell(file));
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@ -495,6 +501,8 @@ static int save_state_internal(GB_gameboy_t *gb, virtual_file_t *file)
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goto error;
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goto error;
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}
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}
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if (!append_bess) return 0;
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BESS_footer_t bess_footer = {
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BESS_footer_t bess_footer = {
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.start_offset = LE32(file->tell(file)),
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.start_offset = LE32(file->tell(file)),
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.magic = BE32('BESS'),
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.magic = BE32('BESS'),
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@ -694,7 +702,7 @@ int GB_save_state(GB_gameboy_t *gb, const char *path)
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.tell = file_tell,
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.tell = file_tell,
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.file = f,
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.file = f,
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};
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};
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int ret = save_state_internal(gb, &file);
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int ret = save_state_internal(gb, &file, true);
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fclose(f);
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fclose(f);
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return ret;
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return ret;
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}
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}
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@ -709,10 +717,23 @@ void GB_save_state_to_buffer(GB_gameboy_t *gb, uint8_t *buffer)
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.position = 0,
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.position = 0,
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};
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};
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save_state_internal(gb, &file);
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save_state_internal(gb, &file, true);
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assert(file.position == GB_get_save_state_size(gb));
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assert(file.position == GB_get_save_state_size(gb));
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}
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}
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void GB_save_state_to_buffer_no_bess(GB_gameboy_t *gb, uint8_t *buffer)
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{
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virtual_file_t file = {
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.write = buffer_write,
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.seek = buffer_seek,
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.tell = buffer_tell,
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.buffer = (uint8_t *)buffer,
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.position = 0,
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};
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save_state_internal(gb, &file, false);
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assert(file.position == GB_get_save_state_size_no_bess(gb));
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}
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static bool read_section(virtual_file_t *file, void *dest, uint32_t size, bool fix_broken_windows_saves)
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static bool read_section(virtual_file_t *file, void *dest, uint32_t size, bool fix_broken_windows_saves)
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{
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{
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@ -27,4 +27,11 @@ void GB_save_state_to_buffer(GB_gameboy_t *gb, uint8_t *buffer);
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int GB_load_state(GB_gameboy_t *gb, const char *path);
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int GB_load_state(GB_gameboy_t *gb, const char *path);
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int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t length);
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int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t length);
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#ifdef GB_INTERNAL
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/* For internal in-memory save states (rewind, debugger) that do not need BESS */
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size_t GB_get_save_state_size_no_bess(GB_gameboy_t *gb);
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void GB_save_state_to_buffer_no_bess(GB_gameboy_t *gb, uint8_t *buffer);
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#endif
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#endif /* save_state_h */
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#endif /* save_state_h */
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