mirror of https://github.com/bsnes-emu/bsnes.git
Better emulation of CGB’s first frame behavior
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@ -128,7 +128,7 @@ static void display_vblank(GB_gameboy_t *gb)
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bool is_ppu_stopped = !GB_is_cgb(gb) && gb->stopped && gb->io_registers[GB_IO_LCDC] & 0x80;
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if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || is_ppu_stopped) || gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON)) {
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if (!gb->disable_rendering && ((!(gb->io_registers[GB_IO_LCDC] & 0x80) || is_ppu_stopped) || gb->cgb_repeated_a_frame)) {
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/* LCD is off, set screen to white or black (if LCD is on in stop mode) */
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if (!GB_is_sgb(gb)) {
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uint32_t color = 0;
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@ -796,6 +796,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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while (true) {
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GB_SLEEP(gb, display, 1, LCDC_PERIOD);
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display_vblank(gb);
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gb->cgb_repeated_a_frame = true;
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}
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return;
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}
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@ -1240,11 +1241,17 @@ abort_fetching_object:
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}
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}
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else {
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gb->frame_skip_state = GB_FRAMESKIP_SECOND_FRAME_RENDERED;
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if (!GB_is_sgb(gb) || gb->current_lcd_line < LINES) {
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gb->is_odd_frame ^= true;
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display_vblank(gb);
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}
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if (gb->frame_skip_state == GB_FRAMESKIP_FIRST_FRAME_SKIPPED) {
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gb->cgb_repeated_a_frame = true;
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gb->frame_skip_state = GB_FRAMESKIP_SECOND_FRAME_RENDERED;
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}
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else {
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gb->cgb_repeated_a_frame = false;
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}
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}
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}
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