mirror of https://github.com/bsnes-emu/bsnes.git
Update to v103r16 release.
byuu says: Changelog: - emulator/audio: added the ability to change the output frequency at run-time without emulator reset - tomoko: display video synchronize option again¹ - tomoko: Settings→Configuration expanded to Settings→{Video, Audio, Input, Hotkey, Advanced} Settings² - tomoko: fix default population of audio settings tab - ruby: Audio::frequency is a double now (to match both Emulator::Audio and ASIO)³ - tomoko: changing the audio device will repopulate the frequency and latency lists - tomoko: changing the audio frequency can now be done in real-time - ruby/audio/asio: added missing device() information, so devices can be changed now - ruby/audio/openal: ported to new API; added device selection support - ruby/audio/wasapi: ported to new API, but did not test yet (it's assuredly still broken)⁴ ¹: I'm uneasy about this ... but, I guess if people want to disable audio and just have smooth scrolling video ... so be it. With Screwtape's documentation, hopefully that'll help people understand that video synchronization always breaks audio synchronization. I may change this to a child menu that lets you pick between {no synchronization, video synchronization, audio synchronization} as a radio selection. ²: given how much more useful the video and audio tabs are now, I felt that four extra menu items were worth saving a click and going right to the tab you want. This also matches the behavior of the Tools menu displaying all tool options and taking you directly to each tab. This is kind of a hard change to get used to ... but I think it's for the better. ³: kind of stupid because I've never seen a hardware sound card where floor(frequency) != frequency, but whatever. Yay consistency. ⁴: I'm going to move it to be event-driven, and try to support 24-bit sample formats if possible. Who knows which cards that'll fix and which cards that'll break. I may end up making multiple WASAPI drivers so people can find one that actually works for them. We'll see.
This commit is contained in:
parent
4129630d97
commit
f87c6b7ecb
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@ -31,6 +31,13 @@ auto Audio::setInterface(Interface* interface) -> void {
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this->interface = interface;
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}
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auto Audio::setFrequency(double frequency) -> void {
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this->frequency = frequency;
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for(auto& stream : streams) {
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stream->setFrequency(stream->inputFrequency, frequency);
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}
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}
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auto Audio::setVolume(double volume) -> void {
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this->volume = volume;
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}
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@ -15,6 +15,7 @@ struct Audio {
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auto reset(maybe<uint> channels = nothing, maybe<double> frequency = nothing) -> void;
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auto setInterface(Interface* interface) -> void;
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auto setFrequency(double frequency) -> void;
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auto setVolume(double volume) -> void;
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auto setBalance(double balance) -> void;
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auto setReverb(bool enabled) -> void;
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@ -51,11 +52,13 @@ struct Filter {
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struct Stream {
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auto reset(uint channels, double inputFrequency, double outputFrequency) -> void;
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auto setFrequency(double inputFrequency, maybe<double> outputFrequency = nothing) -> void;
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auto addFilter(Filter::Order order, Filter::Type type, double cutoffFrequency, uint passes = 1) -> void;
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auto pending() const -> bool;
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auto read(double* samples) -> uint;
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auto write(const double* samples) -> void;
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auto read(double samples[]) -> uint;
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auto write(const double samples[]) -> void;
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template<typename... P> auto sample(P&&... p) -> void {
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double samples[sizeof...(P)] = {forward<P>(p)...};
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@ -11,6 +11,15 @@ auto Stream::reset(uint channels_, double inputFrequency, double outputFrequency
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}
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}
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auto Stream::setFrequency(double inputFrequency, maybe<double> outputFrequency) -> void {
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this->inputFrequency = inputFrequency;
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if(outputFrequency) this->outputFrequency = outputFrequency();
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for(auto& channel : channels) {
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channel.resampler.reset(this->inputFrequency, this->outputFrequency);
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}
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}
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auto Stream::addFilter(Filter::Order order, Filter::Type type, double cutoffFrequency, uint passes) -> void {
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for(auto& channel : channels) {
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for(auto pass : range(passes)) {
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@ -40,12 +49,12 @@ auto Stream::pending() const -> bool {
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return channels && channels[0].resampler.pending();
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}
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auto Stream::read(double* samples) -> uint {
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auto Stream::read(double samples[]) -> uint {
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for(auto c : range(channels)) samples[c] = channels[c].resampler.read();
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return channels.size();
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}
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auto Stream::write(const double* samples) -> void {
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auto Stream::write(const double samples[]) -> void {
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for(auto c : range(channels)) {
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double sample = samples[c] + 1e-25; //constant offset used to suppress denormals
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for(auto& filter : channels[c].filters) {
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@ -12,7 +12,7 @@ using namespace nall;
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namespace Emulator {
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static const string Name = "higan";
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static const string Version = "103.15";
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static const string Version = "103.16";
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static const string Author = "byuu";
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static const string License = "GPLv3";
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static const string Website = "http://byuu.org/";
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@ -23,15 +23,15 @@ ifeq ($(platform),windows)
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ruby += input.windows
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else ifeq ($(platform),macosx)
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ruby += #video.cgl
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ruby += #audio.openal
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ruby += audio.openal
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ruby += #input.quartz input.carbon
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else ifeq ($(platform),linux)
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ruby += video.xshm #video.glx video.xv video.xshm video.sdl
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ruby += audio.oss #audio.alsa audio.openal audio.oss audio.pulseaudio audio.pulseaudiosimple audio.ao
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ruby += audio.oss audio.openal #audio.alsa audio.oss audio.pulseaudio audio.pulseaudiosimple audio.ao
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ruby += input.sdl input.xlib #input.udev input.sdl input.xlib
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else ifeq ($(platform),bsd)
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ruby += video.xshm #video.glx video.xv video.xshm video.sdl
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ruby += audio.oss #audio.alsa
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ruby += audio.oss audio.openal
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ruby += input.sdl input.xlib
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endif
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@ -50,7 +50,6 @@ Settings::Settings() {
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set("Audio/Volume", 100);
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set("Audio/Balance", 50);
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set("Audio/Reverb/Enable", false);
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set("Audio/Resampler", "Sinc");
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set("Input/Driver", ruby::Input::optimalDriver());
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set("Input/Frequency", 5);
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@ -82,7 +82,7 @@ Presentation::Presentation() {
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program->updateVideoShader();
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});
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loadShaders();
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synchronizeVideo.setText("Synchronize Video").setChecked(settings["Video/Synchronize"].boolean()).setVisible(false).onToggle([&] {
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synchronizeVideo.setText("Synchronize Video").setChecked(settings["Video/Synchronize"].boolean()).onToggle([&] {
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settings["Video/Synchronize"].setValue(synchronizeVideo.checked());
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video->setBlocking(synchronizeVideo.checked());
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});
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@ -99,11 +99,11 @@ Presentation::Presentation() {
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statusBar.setVisible(showStatusBar.checked());
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if(visible()) resizeViewport();
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});
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showConfiguration.setText("Configuration ...").onActivate([&] {
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//if no emulation core active; default to hotkeys panel
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if(!emulator) return settingsManager->show(3);
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//default to input panel with current core's input settings active
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showVideoSettings.setText("Video Settings ...").onActivate([&] { settingsManager->show(0); });
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showAudioSettings.setText("Audio Settings ...").onActivate([&] { settingsManager->show(1); });
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showInputSettings.setText("Input Settings ...").onActivate([&] {
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if(emulator) {
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//default input panel to current core's input settings
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for(auto item : settingsManager->input.emulatorList.items()) {
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if(systemMenu.text() == item.text()) {
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item.setSelected();
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@ -111,8 +111,11 @@ Presentation::Presentation() {
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break;
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}
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}
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}
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settingsManager->show(2);
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});
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showHotkeySettings.setText("Hotkey Settings ...").onActivate([&] { settingsManager->show(3); });
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showAdvancedSettings.setText("Advanced Settings ...").onActivate([&] { settingsManager->show(4); });
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toolsMenu.setText("Tools").setVisible(false);
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saveQuickStateMenu.setText("Save Quick State");
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@ -43,8 +43,12 @@ struct Presentation : Window {
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MenuCheckItem synchronizeAudio{&settingsMenu};
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MenuCheckItem muteAudio{&settingsMenu};
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MenuCheckItem showStatusBar{&settingsMenu};
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MenuSeparator showConfigurationSeparator{&settingsMenu};
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MenuItem showConfiguration{&settingsMenu};
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MenuSeparator settingsSeparator{&settingsMenu};
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MenuItem showVideoSettings{&settingsMenu};
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MenuItem showAudioSettings{&settingsMenu};
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MenuItem showInputSettings{&settingsMenu};
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MenuItem showHotkeySettings{&settingsMenu};
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MenuItem showAdvancedSettings{&settingsMenu};
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Menu toolsMenu{&menuBar};
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Menu saveQuickStateMenu{&toolsMenu};
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MenuItem saveSlot1{&saveQuickStateMenu};
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@ -38,13 +38,12 @@ Program::Program(string_vector args) {
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video->setContext(presentation->viewport.handle());
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video->setBlocking(settings["Video/Synchronize"].boolean());
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if(!video->ready()) MessageDialog().setText("Failed to initialize video driver").warning();
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presentation->clearViewport();
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audio = Audio::create(settings["Audio/Driver"].text());
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audio->setContext(presentation->viewport.handle());
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audio->setDevice(settings["Audio/Device"].text());
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audio->setBlocking(settings["Audio/Synchronize"].boolean());
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audio->setFrequency(settings["Audio/Frequency"].natural());
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audio->setChannels(2);
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if(!audio->ready()) MessageDialog().setText("Failed to initialize audio driver").warning();
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@ -80,8 +80,9 @@ auto Program::updateAudioDriver() -> void {
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audio->clear();
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audio->setDevice(settings["Audio/Device"].text());
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audio->setExclusive(settings["Audio/Exclusive"].boolean());
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//audio->setFrequency(settings["Audio/Frequency"].natural());
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audio->setFrequency(settings["Audio/Frequency"].real());
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audio->setLatency(settings["Audio/Latency"].natural());
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Emulator::audio.setFrequency(settings["Audio/Frequency"].real());
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}
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auto Program::updateAudioEffects() -> void {
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@ -6,33 +6,13 @@ AudioSettings::AudioSettings(TabFrame* parent) : TabFrameItem(parent) {
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driverLabel.setFont(Font().setBold()).setText("Driver Settings");
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auto information = audio->information();
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deviceLabel.setText("Device:");
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for(auto& device : information.devices) {
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deviceList.append(ComboButtonItem().setText(device));
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if(device == settings["Audio/Device"].text()) {
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deviceList.item(deviceList.itemCount() - 1).setSelected();
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}
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}
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deviceList.onChange([&] { updateDriver(); });
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deviceList.onChange([&] { updateDriver(); updateDriverLists(); });
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frequencyLabel.setText("Frequency:");
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for(auto& frequency : information.frequencies) {
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frequencyList.append(ComboButtonItem().setText(frequency));
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if(frequency == settings["Audio/Frequency"].natural()) {
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frequencyList.item(frequencyList.itemCount() - 1).setSelected();
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}
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}
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frequencyList.onChange([&] { updateDriver(); });
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latencyLabel.setText("Latency:");
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for(auto& latency : information.latencies) {
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latencyList.append(ComboButtonItem().setText(latency));
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if(latency == settings["Audio/Latency"].natural()) {
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latencyList.item(latencyList.itemCount() - 1).setSelected();
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}
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}
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latencyList.onChange([&] { updateDriver(); });
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exclusiveMode.setText("Exclusive mode");
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@ -50,19 +30,24 @@ AudioSettings::AudioSettings(TabFrame* parent) : TabFrameItem(parent) {
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reverbEnable.setText("Reverb").setChecked(settings["Audio/Reverb/Enable"].boolean()).onToggle([&] { updateEffects(); });
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updateDriver();
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updateEffects();
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updateDriverLists();
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updateDriver(true);
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updateEffects(true);
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}
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auto AudioSettings::updateDriver() -> void {
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//when changing audio drivers, device/frequency/latency values may no longer be valid for new driver
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//updateDriverLists() will try to select a match if one is found
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//otherwise, this function will force now-invalid settings to the first setting in each list
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auto AudioSettings::updateDriver(bool initializing) -> void {
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settings["Audio/Device"].setValue(deviceList.selected().text());
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settings["Audio/Frequency"].setValue(frequencyList.selected().text());
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settings["Audio/Latency"].setValue(latencyList.selected().text());
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settings["Audio/Exclusive"].setValue(exclusiveMode.checked());
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program->updateAudioDriver();
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if(!initializing) program->updateAudioDriver();
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}
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auto AudioSettings::updateEffects() -> void {
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auto AudioSettings::updateEffects(bool initializing) -> void {
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settings["Audio/Volume"].setValue(volumeSlider.position());
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volumeValue.setText({volumeSlider.position(), "%"});
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settings["Audio/Reverb/Enable"].setValue(reverbEnable.checked());
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program->updateAudioEffects();
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if(!initializing) program->updateAudioEffects();
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}
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//called during initialization, and after changing audio device
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//each audio device may have separately supported frequencies and/or latencies
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auto AudioSettings::updateDriverLists() -> void {
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auto information = audio->information();
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deviceList.reset();
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for(auto& device : information.devices) {
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deviceList.append(ComboButtonItem().setText(device));
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if(device == settings["Audio/Device"].text()) {
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deviceList.item(deviceList.itemCount() - 1).setSelected();
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}
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}
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frequencyList.reset();
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for(auto& frequency : information.frequencies) {
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frequencyList.append(ComboButtonItem().setText(frequency));
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if(frequency == settings["Audio/Frequency"].real()) {
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frequencyList.item(frequencyList.itemCount() - 1).setSelected();
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}
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}
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latencyList.reset();
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for(auto& latency : information.latencies) {
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latencyList.append(ComboButtonItem().setText(latency));
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if(latency == settings["Audio/Latency"].natural()) {
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latencyList.item(latencyList.itemCount() - 1).setSelected();
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}
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}
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}
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@ -63,26 +63,13 @@ struct AudioSettings : TabFrameItem {
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HorizontalSlider balanceSlider{&balanceLayout, Size{~0, 0}};
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CheckLabel reverbEnable{&layout, Size{~0, 0}};
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auto updateDriver() -> void;
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auto updateEffects() -> void;
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auto updateDriver(bool initializing = false) -> void;
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auto updateEffects(bool initializing = false) -> void;
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auto updateDriverLists() -> void;
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};
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struct InputSettings : TabFrameItem {
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InputSettings(TabFrame*);
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auto updateControls() -> void;
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auto activeEmulator() -> InputEmulator&;
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auto activePort() -> InputPort&;
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auto activeDevice() -> InputDevice&;
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auto reloadPorts() -> void;
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auto reloadDevices() -> void;
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auto reloadMappings() -> void;
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auto refreshMappings() -> void;
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auto assignMapping() -> void;
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auto assignMouseInput(uint id) -> void;
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auto inputEvent(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue, bool allowMouseInput = false) -> void;
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InputMapping* activeMapping = nullptr;
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Timer timer;
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VerticalLayout layout{this};
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HorizontalLayout focusLayout{&layout, Size{~0, 0}};
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@ -101,17 +88,25 @@ struct InputSettings : TabFrameItem {
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button resetButton{&controlLayout, Size{80, 0}};
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Button eraseButton{&controlLayout, Size{80, 0}};
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auto updateControls() -> void;
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auto activeEmulator() -> InputEmulator&;
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auto activePort() -> InputPort&;
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auto activeDevice() -> InputDevice&;
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auto reloadPorts() -> void;
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auto reloadDevices() -> void;
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auto reloadMappings() -> void;
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auto refreshMappings() -> void;
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auto assignMapping() -> void;
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auto assignMouseInput(uint id) -> void;
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auto inputEvent(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue, bool allowMouseInput = false) -> void;
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InputMapping* activeMapping = nullptr;
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Timer timer;
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};
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struct HotkeySettings : TabFrameItem {
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HotkeySettings(TabFrame*);
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auto reloadMappings() -> void;
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auto refreshMappings() -> void;
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auto assignMapping() -> void;
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auto inputEvent(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue) -> void;
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InputMapping* activeMapping = nullptr;
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Timer timer;
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VerticalLayout layout{this};
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TableView mappingList{&layout, Size{~0, ~0}};
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@ -119,6 +114,14 @@ struct HotkeySettings : TabFrameItem {
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Widget spacer{&controlLayout, Size{~0, 0}};
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Button resetButton{&controlLayout, Size{80, 0}};
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Button eraseButton{&controlLayout, Size{80, 0}};
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auto reloadMappings() -> void;
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auto refreshMappings() -> void;
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auto assignMapping() -> void;
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auto inputEvent(shared_pointer<HID::Device> device, uint group, uint input, int16 oldValue, int16 newValue) -> void;
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InputMapping* activeMapping = nullptr;
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Timer timer;
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};
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struct AdvancedSettings : TabFrameItem {
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@ -143,8 +146,6 @@ struct AdvancedSettings : TabFrameItem {
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struct SettingsManager : Window {
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SettingsManager();
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auto setVisible(bool visible = true) -> SettingsManager&;
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auto show(uint setting) -> void;
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VerticalLayout layout{this};
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TabFrame panel{&layout, Size{~0, ~0}};
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@ -153,8 +154,10 @@ struct SettingsManager : Window {
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InputSettings input{&panel};
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HotkeySettings hotkeys{&panel};
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AdvancedSettings advanced{&panel};
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StatusBar statusBar{this};
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auto setVisible(bool visible = true) -> SettingsManager&;
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auto show(uint setting) -> void;
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};
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extern unique_pointer<SettingsManager> settingsManager;
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@ -22,9 +22,10 @@ struct AudioASIO : Audio {
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}
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auto context() -> uintptr { return _context; }
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auto device() -> string { return _device; }
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auto blocking() -> bool { return _blocking; }
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auto channels() -> uint { return _channels; }
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auto frequency() -> uint { return _frequency; }
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auto frequency() -> double { return _frequency; }
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auto latency() -> uint { return _latency; }
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auto setContext(uintptr context) -> bool {
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|
@ -33,6 +34,12 @@ struct AudioASIO : Audio {
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return initialize();
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}
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auto setDevice(string device) -> bool {
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if(_device == device) return true;
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_device = device;
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return initialize();
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}
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auto setBlocking(bool blocking) -> bool {
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if(_blocking == blocking) return true;
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_blocking = blocking;
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@ -51,18 +58,6 @@ struct AudioASIO : Audio {
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return initialize();
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}
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|
||||
auto output(const double samples[]) -> void {
|
||||
if(!_ready) return;
|
||||
if(_blocking) {
|
||||
while(_queue.count >= _latency);
|
||||
}
|
||||
for(uint n : range(_channels)) {
|
||||
_queue.samples[_queue.write][n] = samples[n];
|
||||
}
|
||||
_queue.write++;
|
||||
_queue.count++;
|
||||
}
|
||||
|
||||
auto clear() -> void {
|
||||
if(!_ready) return;
|
||||
for(uint n : range(_channels)) {
|
||||
|
@ -75,6 +70,18 @@ struct AudioASIO : Audio {
|
|||
_queue.count = 0;
|
||||
}
|
||||
|
||||
auto output(const double samples[]) -> void {
|
||||
if(!_ready) return;
|
||||
if(_blocking) {
|
||||
while(_queue.count >= _latency);
|
||||
}
|
||||
for(uint n : range(_channels)) {
|
||||
_queue.samples[_queue.write][n] = samples[n];
|
||||
}
|
||||
_queue.write++;
|
||||
_queue.count++;
|
||||
}
|
||||
|
||||
private:
|
||||
auto initialize() -> bool {
|
||||
terminate();
|
||||
|
@ -236,7 +243,7 @@ private:
|
|||
string _device;
|
||||
bool _blocking = true;
|
||||
uint _channels = 2;
|
||||
uint _frequency = 48000;
|
||||
double _frequency = 48000.0;
|
||||
uint _latency = 0;
|
||||
|
||||
struct Queue {
|
||||
|
|
|
@ -7,188 +7,188 @@
|
|||
#endif
|
||||
|
||||
struct AudioOpenAL : Audio {
|
||||
~AudioOpenAL() { term(); }
|
||||
AudioOpenAL() { initialize(); }
|
||||
~AudioOpenAL() { terminate(); }
|
||||
|
||||
struct {
|
||||
ALCdevice* handle = nullptr;
|
||||
ALCcontext* context = nullptr;
|
||||
ALuint source = 0;
|
||||
ALenum format = AL_FORMAT_STEREO16;
|
||||
unsigned latency = 0;
|
||||
unsigned queueLength = 0;
|
||||
} device;
|
||||
auto ready() -> bool { return _ready; }
|
||||
|
||||
struct {
|
||||
uint32_t* data = nullptr;
|
||||
unsigned length = 0;
|
||||
unsigned size = 0;
|
||||
} buffer;
|
||||
|
||||
struct {
|
||||
bool synchronize = true;
|
||||
unsigned frequency = 48000;
|
||||
unsigned latency = 40;
|
||||
} settings;
|
||||
|
||||
auto cap(const string& name) -> bool {
|
||||
if(name == Audio::Synchronize) return true;
|
||||
if(name == Audio::Frequency) return true;
|
||||
if(name == Audio::Latency) return true;
|
||||
return false;
|
||||
auto information() -> Information {
|
||||
Information information;
|
||||
for(auto& device : queryDevices()) information.devices.append(device);
|
||||
information.channels = {2};
|
||||
information.frequencies = {44100.0, 48000.0, 96000.0};
|
||||
information.latencies = {20, 40, 60, 80, 100};
|
||||
return information;
|
||||
}
|
||||
|
||||
auto get(const string& name) -> any {
|
||||
if(name == Audio::Synchronize) return settings.synchronize;
|
||||
if(name == Audio::Frequency) return settings.frequency;
|
||||
if(name == Audio::Latency) return settings.latency;
|
||||
return {};
|
||||
auto device() -> string { return _device; }
|
||||
auto blocking() -> bool { return _blocking; }
|
||||
auto channels() -> uint { return _channels; }
|
||||
auto frequency() -> double { return (double)_frequency; }
|
||||
auto latency() -> uint { return _latency; }
|
||||
|
||||
auto setDevice(string device) -> bool {
|
||||
if(_device == device) return true;
|
||||
_device = device;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto set(const string& name, const any& value) -> bool {
|
||||
if(name == Audio::Synchronize && value.is<bool>()) {
|
||||
settings.synchronize = value.get<bool>();
|
||||
auto setBlocking(bool blocking) -> bool {
|
||||
if(_blocking == blocking) return true;
|
||||
_blocking = blocking;
|
||||
return true;
|
||||
}
|
||||
|
||||
if(name == Audio::Frequency && value.is<unsigned>()) {
|
||||
settings.frequency = value.get<unsigned>();
|
||||
auto setFrequency(double frequency) -> bool {
|
||||
if(_frequency == (uint)frequency) return true;
|
||||
_frequency = (uint)frequency;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto setLatency(uint latency) -> bool {
|
||||
if(_latency == latency) return true;
|
||||
_latency = latency;
|
||||
if(_ready) updateLatency();
|
||||
return true;
|
||||
}
|
||||
|
||||
if(name == Audio::Latency && value.is<unsigned>()) {
|
||||
if(settings.latency != value.get<unsigned>()) {
|
||||
settings.latency = value.get<unsigned>();
|
||||
updateLatency();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
auto output(const double samples[]) -> void {
|
||||
_buffer[_bufferLength] = int16_t(samples[0] * 32768.0) << 0;
|
||||
_buffer[_bufferLength] |= int16_t(samples[1] * 32768.0) << 16;
|
||||
if(++_bufferLength < _bufferSize) return;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
auto sample(int16_t left, int16_t right) -> void {
|
||||
buffer.data[buffer.length++] = (uint16_t)left << 0 | (uint16_t)right << 16;
|
||||
if(buffer.length < buffer.size) return;
|
||||
|
||||
ALuint albuffer = 0;
|
||||
ALuint alBuffer = 0;
|
||||
int processed = 0;
|
||||
while(true) {
|
||||
alGetSourcei(device.source, AL_BUFFERS_PROCESSED, &processed);
|
||||
alGetSourcei(_source, AL_BUFFERS_PROCESSED, &processed);
|
||||
while(processed--) {
|
||||
alSourceUnqueueBuffers(device.source, 1, &albuffer);
|
||||
alDeleteBuffers(1, &albuffer);
|
||||
device.queueLength--;
|
||||
alSourceUnqueueBuffers(_source, 1, &alBuffer);
|
||||
alDeleteBuffers(1, &alBuffer);
|
||||
_queueLength--;
|
||||
}
|
||||
//wait for buffer playback to catch up to sample generation if not synchronizing
|
||||
if(settings.synchronize == false || device.queueLength < 3) break;
|
||||
if(!_blocking || _queueLength < 3) break;
|
||||
}
|
||||
|
||||
if(device.queueLength < 3) {
|
||||
alGenBuffers(1, &albuffer);
|
||||
alBufferData(albuffer, device.format, buffer.data, buffer.size * 4, settings.frequency);
|
||||
alSourceQueueBuffers(device.source, 1, &albuffer);
|
||||
device.queueLength++;
|
||||
if(_queueLength < 3) {
|
||||
alGenBuffers(1, &alBuffer);
|
||||
alBufferData(alBuffer, _format, _buffer, _bufferSize * 4, _frequency);
|
||||
alSourceQueueBuffers(_source, 1, &alBuffer);
|
||||
_queueLength++;
|
||||
}
|
||||
|
||||
ALint playing;
|
||||
alGetSourcei(device.source, AL_SOURCE_STATE, &playing);
|
||||
if(playing != AL_PLAYING) alSourcePlay(device.source);
|
||||
buffer.length = 0;
|
||||
alGetSourcei(_source, AL_SOURCE_STATE, &playing);
|
||||
if(playing != AL_PLAYING) alSourcePlay(_source);
|
||||
_bufferLength = 0;
|
||||
}
|
||||
|
||||
auto clear() -> void {
|
||||
}
|
||||
private:
|
||||
auto initialize() -> bool {
|
||||
terminate();
|
||||
|
||||
auto init() -> bool {
|
||||
if(!queryDevices().find(_device)) _device = "";
|
||||
_queueLength = 0;
|
||||
updateLatency();
|
||||
device.queueLength = 0;
|
||||
|
||||
bool success = false;
|
||||
if(device.handle = alcOpenDevice(nullptr)) {
|
||||
if(device.context = alcCreateContext(device.handle, nullptr)) {
|
||||
alcMakeContextCurrent(device.context);
|
||||
alGenSources(1, &device.source);
|
||||
if(_openAL = alcOpenDevice(_device)) {
|
||||
if(_context = alcCreateContext(_openAL, nullptr)) {
|
||||
alcMakeContextCurrent(_context);
|
||||
alGenSources(1, &_source);
|
||||
|
||||
//alSourcef (device.source, AL_PITCH, 1.0);
|
||||
//alSourcef (device.source, AL_GAIN, 1.0);
|
||||
//alSource3f(device.source, AL_POSITION, 0.0, 0.0, 0.0);
|
||||
//alSource3f(device.source, AL_VELOCITY, 0.0, 0.0, 0.0);
|
||||
//alSource3f(device.source, AL_DIRECTION, 0.0, 0.0, 0.0);
|
||||
//alSourcef (device.source, AL_ROLLOFF_FACTOR, 0.0);
|
||||
//alSourcei (device.source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
//alSourcef (_source, AL_PITCH, 1.0);
|
||||
//alSourcef (_source, AL_GAIN, 1.0);
|
||||
//alSource3f(_source, AL_POSITION, 0.0, 0.0, 0.0);
|
||||
//alSource3f(_source, AL_VELOCITY, 0.0, 0.0, 0.0);
|
||||
//alSource3f(_source, AL_DIRECTION, 0.0, 0.0, 0.0);
|
||||
//alSourcef (_source, AL_ROLLOFF_FACTOR, 0.0);
|
||||
//alSourcei (_source, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
|
||||
alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
|
||||
alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0);
|
||||
ALfloat listener_orientation[] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
|
||||
alListenerfv(AL_ORIENTATION, listener_orientation);
|
||||
ALfloat listenerOrientation[] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0};
|
||||
alListenerfv(AL_ORIENTATION, listenerOrientation);
|
||||
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(success == false) {
|
||||
term();
|
||||
return false;
|
||||
if(!success) return terminate(), false;
|
||||
return _ready = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
auto terminate() -> void {
|
||||
_ready = false;
|
||||
|
||||
auto term() -> void {
|
||||
if(alIsSource(device.source) == AL_TRUE) {
|
||||
if(alIsSource(_source) == AL_TRUE) {
|
||||
int playing = 0;
|
||||
alGetSourcei(device.source, AL_SOURCE_STATE, &playing);
|
||||
alGetSourcei(_source, AL_SOURCE_STATE, &playing);
|
||||
if(playing == AL_PLAYING) {
|
||||
alSourceStop(device.source);
|
||||
alSourceStop(_source);
|
||||
int queued = 0;
|
||||
alGetSourcei(device.source, AL_BUFFERS_QUEUED, &queued);
|
||||
alGetSourcei(_source, AL_BUFFERS_QUEUED, &queued);
|
||||
while(queued--) {
|
||||
ALuint albuffer = 0;
|
||||
alSourceUnqueueBuffers(device.source, 1, &albuffer);
|
||||
alDeleteBuffers(1, &albuffer);
|
||||
device.queueLength--;
|
||||
ALuint alBuffer = 0;
|
||||
alSourceUnqueueBuffers(_source, 1, &alBuffer);
|
||||
alDeleteBuffers(1, &alBuffer);
|
||||
_queueLength--;
|
||||
}
|
||||
}
|
||||
|
||||
alDeleteSources(1, &device.source);
|
||||
device.source = 0;
|
||||
alDeleteSources(1, &_source);
|
||||
_source = 0;
|
||||
}
|
||||
|
||||
if(device.context) {
|
||||
if(_context) {
|
||||
alcMakeContextCurrent(nullptr);
|
||||
alcDestroyContext(device.context);
|
||||
device.context = 0;
|
||||
alcDestroyContext(_context);
|
||||
_context = nullptr;
|
||||
}
|
||||
|
||||
if(device.handle) {
|
||||
alcCloseDevice(device.handle);
|
||||
device.handle = 0;
|
||||
if(_openAL) {
|
||||
alcCloseDevice(_openAL);
|
||||
_openAL = nullptr;
|
||||
}
|
||||
|
||||
if(buffer.data) {
|
||||
delete[] buffer.data;
|
||||
buffer.data = 0;
|
||||
}
|
||||
delete[] _buffer;
|
||||
_buffer = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
auto queryDevices() -> string_vector {
|
||||
string_vector result;
|
||||
|
||||
const char* buffer = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
|
||||
if(!buffer) return result;
|
||||
const char* list = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
|
||||
if(!list) return result;
|
||||
|
||||
while(buffer[0] || buffer[1]) {
|
||||
result.append(buffer);
|
||||
while(buffer[0]) buffer++;
|
||||
while(list[0] || list[1]) {
|
||||
result.append(list);
|
||||
while(list[0]) list++;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
auto updateLatency() -> void {
|
||||
if(buffer.data) delete[] buffer.data;
|
||||
buffer.size = settings.frequency * settings.latency / 1000.0 + 0.5;
|
||||
buffer.data = new uint32_t[buffer.size]();
|
||||
delete[] _buffer;
|
||||
_bufferSize = _frequency * _latency / 1000.0 + 0.5;
|
||||
_buffer = new uint32_t[_bufferSize]();
|
||||
}
|
||||
|
||||
bool _ready = false;
|
||||
string _device;
|
||||
bool _blocking = true;
|
||||
uint _channels = 2;
|
||||
uint _frequency = 48000;
|
||||
uint _latency = 20;
|
||||
|
||||
ALCdevice* _openAL = nullptr;
|
||||
ALCcontext* _context = nullptr;
|
||||
ALuint _source = 0;
|
||||
ALenum _format = AL_FORMAT_STEREO16;
|
||||
uint _queueLength = 0;
|
||||
|
||||
uint32_t* _buffer = nullptr;
|
||||
uint _bufferLength = 0;
|
||||
uint _bufferSize = 0;
|
||||
};
|
||||
|
|
|
@ -23,7 +23,7 @@ struct AudioOSS : Audio {
|
|||
Information information;
|
||||
information.devices = {"/dev/dsp"};
|
||||
for(auto& device : directory::files("/dev/", "dsp?*")) information.devices.append(string{"/dev/", device});
|
||||
information.frequencies = {44100, 48000, 96000};
|
||||
information.frequencies = {44100.0, 48000.0, 96000.0};
|
||||
information.latencies = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
|
||||
information.channels = {1, 2};
|
||||
return information;
|
||||
|
@ -32,7 +32,7 @@ struct AudioOSS : Audio {
|
|||
auto device() -> string { return _device; }
|
||||
auto blocking() -> bool { return _blocking; }
|
||||
auto channels() -> uint { return _channels; }
|
||||
auto frequency() -> uint { return _frequency; }
|
||||
auto frequency() -> double { return _frequency; }
|
||||
auto latency() -> uint { return _latency; }
|
||||
|
||||
auto setDevice(string device) -> bool {
|
||||
|
@ -54,7 +54,7 @@ struct AudioOSS : Audio {
|
|||
return initialize();
|
||||
}
|
||||
|
||||
auto setFrequency(uint frequency) -> bool {
|
||||
auto setFrequency(double frequency) -> bool {
|
||||
if(_frequency == frequency) return true;
|
||||
_frequency = frequency;
|
||||
return initialize();
|
||||
|
@ -78,6 +78,10 @@ private:
|
|||
auto initialize() -> bool {
|
||||
terminate();
|
||||
|
||||
if(!information().devices.find(_device)) {
|
||||
_device = information().devices.left();
|
||||
}
|
||||
|
||||
_fd = open(_device, O_WRONLY, O_NONBLOCK);
|
||||
if(_fd < 0) return false;
|
||||
|
||||
|
@ -86,9 +90,11 @@ private:
|
|||
//policy: 0 = minimum latency (higher CPU usage); 10 = maximum latency (lower CPU usage)
|
||||
int policy = min(10, _latency);
|
||||
ioctl(_fd, SNDCTL_DSP_POLICY, &policy);
|
||||
ioctl(_fd, SNDCTL_DSP_CHANNELS, &_channels);
|
||||
int channels = _channels;
|
||||
ioctl(_fd, SNDCTL_DSP_CHANNELS, &channels);
|
||||
ioctl(_fd, SNDCTL_DSP_SETFMT, &_format);
|
||||
ioctl(_fd, SNDCTL_DSP_SPEED, &_frequency);
|
||||
int frequency = _frequency;
|
||||
ioctl(_fd, SNDCTL_DSP_SPEED, &frequency);
|
||||
|
||||
updateBlocking();
|
||||
return _ready = true;
|
||||
|
@ -110,11 +116,11 @@ private:
|
|||
}
|
||||
|
||||
bool _ready = false;
|
||||
string _device = "/dev/dsp";
|
||||
string _device;
|
||||
bool _blocking = true;
|
||||
int _channels = 2;
|
||||
int _frequency = 48000;
|
||||
int _latency = 2;
|
||||
uint _channels = 2;
|
||||
double _frequency = 48000.0;
|
||||
uint _latency = 2;
|
||||
|
||||
int _fd = -1;
|
||||
int _format = AFMT_S16_LE;
|
||||
|
|
|
@ -6,157 +6,161 @@
|
|||
#include <endpointvolume.h>
|
||||
|
||||
struct AudioWASAPI : Audio {
|
||||
~AudioWASAPI() { term(); }
|
||||
AudioWASAPI() { initialize(); }
|
||||
~AudioWASAPI() { terminate(); }
|
||||
|
||||
struct {
|
||||
bool exclusive = false;
|
||||
uint latency = 80;
|
||||
bool synchronize = true;
|
||||
} settings;
|
||||
auto ready() -> bool { return _ready; }
|
||||
|
||||
struct {
|
||||
uint channels = 0;
|
||||
uint frequency = 0;
|
||||
uint mode = 0;
|
||||
uint precision = 0;
|
||||
} device;
|
||||
|
||||
auto cap(const string& name) -> bool {
|
||||
if(name == Audio::Exclusive) return true;
|
||||
if(name == Audio::Latency) return true;
|
||||
if(name == Audio::Synchronize) return true;
|
||||
if(name == Audio::Frequency) return true;
|
||||
return false;
|
||||
auto information() -> Information {
|
||||
Information information;
|
||||
information.devices = {"Default"};
|
||||
information.channels = {2};
|
||||
information.frequencies = {};
|
||||
information.latencies = {20, 40, 60, 80, 100};
|
||||
return information;
|
||||
}
|
||||
|
||||
auto get(const string& name) -> any {
|
||||
if(name == Audio::Exclusive) return settings.exclusive;
|
||||
if(name == Audio::Latency) return settings.latency;
|
||||
if(name == Audio::Synchronize) return settings.synchronize;
|
||||
if(name == Audio::Frequency) return device.frequency;
|
||||
return {};
|
||||
auto exclusive() -> bool { return _exclusive; }
|
||||
auto blocking() -> bool { return _blocking; }
|
||||
auto channels() -> uint { return _channels; }
|
||||
auto frequency() -> double { return (double)_frequency; }
|
||||
auto latency() -> uint { return _latency; }
|
||||
|
||||
auto setExclusive(bool exclusive) -> bool {
|
||||
if(_exclusive == exclusive) return true;
|
||||
_exclusive = exclusive;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
auto set(const string& name, const any& value) -> bool {
|
||||
if(name == Audio::Exclusive && value.get<bool>()) {
|
||||
if(audioDevice) term(), init();
|
||||
settings.exclusive = value.get<bool>();
|
||||
auto setBlocking(bool blocking) -> bool {
|
||||
if(_blocking == blocking) return true;
|
||||
_blocking = blocking;
|
||||
return true;
|
||||
}
|
||||
|
||||
if(name == Audio::Latency && value.get<uint>()) {
|
||||
if(audioDevice) term(), init();
|
||||
settings.latency = value.get<uint>();
|
||||
return true;
|
||||
auto setFrequency(double frequency) -> bool {
|
||||
if(_frequency == frequency) return true;
|
||||
_frequency = frequency;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
if(name == Audio::Synchronize && value.is<bool>()) {
|
||||
settings.synchronize = value.get<bool>();
|
||||
return true;
|
||||
auto setLatency(uint latency) -> bool {
|
||||
if(_latency == latency) return true;
|
||||
_latency = latency;
|
||||
return initialize();
|
||||
}
|
||||
|
||||
return false;
|
||||
auto clear() -> void {
|
||||
_audioClient->Stop();
|
||||
_audioClient->Reset();
|
||||
for(auto n : range(available())) write(0, 0);
|
||||
_audioClient->Start();
|
||||
}
|
||||
|
||||
auto sample(int16_t left, int16_t right) -> void {
|
||||
queuedFrames.append((uint16_t)left << 0 | (uint16_t)right << 16);
|
||||
auto output(const double samples[]) -> void {
|
||||
_queuedFrames.append(int16_t(samples[0] * 32768.0) << 0 | int16_t(samples[1] * 32768.0) << 16);
|
||||
|
||||
if(!available() && queuedFrames.size() >= bufferSize) {
|
||||
if(settings.synchronize) while(!available()); //wait for free sample slot
|
||||
else queuedFrames.takeLeft(); //drop sample (run ahead)
|
||||
if(!available() && _queuedFrames.size() >= _bufferSize) {
|
||||
if(_blocking) {
|
||||
while(!available()); //wait for free sample slot
|
||||
} else {
|
||||
_queuedFrames.takeLeft(); //drop sample (run ahead)
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t cachedFrame = 0;
|
||||
for(auto n : range(available())) {
|
||||
if(queuedFrames) cachedFrame = queuedFrames.takeLeft();
|
||||
if(_queuedFrames) cachedFrame = _queuedFrames.takeLeft();
|
||||
write(cachedFrame >> 0, cachedFrame >> 16);
|
||||
}
|
||||
}
|
||||
|
||||
auto clear() -> void {
|
||||
audioClient->Stop();
|
||||
audioClient->Reset();
|
||||
for(auto n : range(available())) write(0, 0);
|
||||
audioClient->Start();
|
||||
}
|
||||
|
||||
auto init() -> bool {
|
||||
if(CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&enumerator) != S_OK) return false;
|
||||
if(enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &audioDevice) != S_OK) return false;
|
||||
if(audioDevice->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void**)&audioClient) != S_OK) return false;
|
||||
|
||||
if(settings.exclusive) {
|
||||
if(audioDevice->OpenPropertyStore(STGM_READ, &propertyStore) != S_OK) return false;
|
||||
if(propertyStore->GetValue(PKEY_AudioEngine_DeviceFormat, &propVariant) != S_OK) return false;
|
||||
waveFormat = (WAVEFORMATEX*)propVariant.blob.pBlobData;
|
||||
if(audioClient->GetDevicePeriod(nullptr, &devicePeriod) != S_OK) return false;
|
||||
auto latency = max(devicePeriod, (REFERENCE_TIME)settings.latency * 10'000); //1ms to 100ns units
|
||||
if(audioClient->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE, 0, latency, latency, waveFormat, nullptr) != S_OK) return false;
|
||||
DWORD taskIndex = 0;
|
||||
taskHandle = AvSetMmThreadCharacteristics(L"Pro Audio", &taskIndex);
|
||||
} else {
|
||||
if(audioClient->GetMixFormat(&waveFormat) != S_OK) return false;
|
||||
if(audioClient->GetDevicePeriod(&devicePeriod, nullptr)) return false;
|
||||
auto latency = max(devicePeriod, (REFERENCE_TIME)settings.latency * 10'000); //1ms to 100ns units
|
||||
if(audioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, latency, 0, waveFormat, nullptr) != S_OK) return false;
|
||||
}
|
||||
|
||||
if(audioClient->GetService(IID_IAudioRenderClient, (void**)&renderClient) != S_OK) return false;
|
||||
if(audioClient->GetBufferSize(&bufferSize) != S_OK) return false;
|
||||
|
||||
device.channels = waveFormat->nChannels;
|
||||
device.frequency = waveFormat->nSamplesPerSec;
|
||||
device.mode = ((WAVEFORMATEXTENSIBLE*)waveFormat)->SubFormat.Data1;
|
||||
device.precision = waveFormat->wBitsPerSample;
|
||||
|
||||
audioClient->Start();
|
||||
return true;
|
||||
}
|
||||
|
||||
auto term() -> void {
|
||||
if(audioClient) audioClient->Stop();
|
||||
if(renderClient) renderClient->Release(), renderClient = nullptr;
|
||||
if(waveFormat) CoTaskMemFree(waveFormat), waveFormat = nullptr;
|
||||
if(audioClient) audioClient->Release(), audioClient = nullptr;
|
||||
if(audioDevice) audioDevice->Release(), audioDevice = nullptr;
|
||||
if(taskHandle) AvRevertMmThreadCharacteristics(taskHandle), taskHandle = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
auto initialize() -> bool {
|
||||
if(CoCreateInstance(CLSID_MMDeviceEnumerator, nullptr, CLSCTX_ALL, IID_IMMDeviceEnumerator, (void**)&_enumerator) != S_OK) return false;
|
||||
if(_enumerator->GetDefaultAudioEndpoint(eRender, eConsole, &_audioDevice) != S_OK) return false;
|
||||
if(_audioDevice->Activate(IID_IAudioClient, CLSCTX_ALL, nullptr, (void**)&_audioClient) != S_OK) return false;
|
||||
|
||||
if(_exclusive) {
|
||||
if(_audioDevice->OpenPropertyStore(STGM_READ, &_propertyStore) != S_OK) return false;
|
||||
if(_propertyStore->GetValue(PKEY_AudioEngine_DeviceFormat, &_propVariant) != S_OK) return false;
|
||||
_waveFormat = (WAVEFORMATEX*)_propVariant.blob.pBlobData;
|
||||
if(_audioClient->GetDevicePeriod(nullptr, &_devicePeriod) != S_OK) return false;
|
||||
auto latency = max(_devicePeriod, (REFERENCE_TIME)_latency * 10'000); //1ms to 100ns units
|
||||
if(_audioClient->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE, 0, latency, latency, _waveFormat, nullptr) != S_OK) return false;
|
||||
DWORD taskIndex = 0;
|
||||
_taskHandle = AvSetMmThreadCharacteristics(L"Pro Audio", &taskIndex);
|
||||
} else {
|
||||
if(_audioClient->GetMixFormat(&waveFormat) != S_OK) return false;
|
||||
if(_audioClient->GetDevicePeriod(&_devicePeriod, nullptr)) return false;
|
||||
auto latency = max(_devicePeriod, (REFERENCE_TIME)_latency * 10'000); //1ms to 100ns units
|
||||
if(_audioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, latency, 0, _waveFormat, nullptr) != S_OK) return false;
|
||||
}
|
||||
|
||||
if(_audioClient->GetService(IID_IAudioRenderClient, (void**)&_renderClient) != S_OK) return false;
|
||||
if(_audioClient->GetBufferSize(&_bufferSize) != S_OK) return false;
|
||||
|
||||
_channels = waveFormat->nChannels;
|
||||
_frequency = waveFormat->nSamplesPerSec;
|
||||
_mode = ((WAVEFORMATEXTENSIBLE*)_waveFormat)->SubFormat.Data1;
|
||||
_precision = _waveFormat->wBitsPerSample;
|
||||
|
||||
_audioClient->Start();
|
||||
return _ready = true;
|
||||
}
|
||||
|
||||
auto terminate() -> void {
|
||||
if(_audioClient) _audioClient->Stop();
|
||||
if(_renderClient) _renderClient->Release(), _renderClient = nullptr;
|
||||
if(_waveFormat) CoTaskMemFree(_waveFormat), _waveFormat = nullptr;
|
||||
if(_audioClient) _audioClient->Release(), _audioClient = nullptr;
|
||||
if(_audioDevice) _audioDevice->Release(), _audioDevice = nullptr;
|
||||
if(_taskHandle) AvRevertMmThreadCharacteristics(_taskHandle), _taskHandle = nullptr;
|
||||
}
|
||||
|
||||
auto available() -> uint {
|
||||
uint32_t padding = 0;
|
||||
audioClient->GetCurrentPadding(&padding);
|
||||
_audioClient->GetCurrentPadding(&padding);
|
||||
return bufferSize - padding;
|
||||
}
|
||||
|
||||
auto write(int16_t left, int16_t right) -> void {
|
||||
if(renderClient->GetBuffer(1, &bufferData) != S_OK) return;
|
||||
if(_renderClient->GetBuffer(1, &_bufferData) != S_OK) return;
|
||||
|
||||
if(device.channels >= 2 && device.mode == 1 && device.precision == 16) {
|
||||
auto buffer = (int16_t*)bufferData;
|
||||
if(_channels >= 2 && _mode == 1 && _precision == 16) {
|
||||
auto buffer = (int16_t*)_bufferData;
|
||||
buffer[0] = left;
|
||||
buffer[1] = right;
|
||||
}
|
||||
|
||||
if(device.channels >= 2 && device.mode == 3 && device.precision == 32) {
|
||||
auto buffer = (float*)bufferData;
|
||||
if(_channels >= 2 && _mode == 3 && _precision == 32) {
|
||||
auto buffer = (float*)_bufferData;
|
||||
buffer[0] = left / 32768.0;
|
||||
buffer[1] = right / 32768.0;
|
||||
}
|
||||
|
||||
renderClient->ReleaseBuffer(1, 0);
|
||||
_renderClient->ReleaseBuffer(1, 0);
|
||||
}
|
||||
|
||||
IMMDeviceEnumerator* enumerator = nullptr;
|
||||
IMMDevice* audioDevice = nullptr;
|
||||
IPropertyStore* propertyStore = nullptr;
|
||||
IAudioClient* audioClient = nullptr;
|
||||
IAudioRenderClient* renderClient = nullptr;
|
||||
WAVEFORMATEX* waveFormat = nullptr;
|
||||
PROPVARIANT propVariant;
|
||||
HANDLE taskHandle = nullptr;
|
||||
REFERENCE_TIME devicePeriod = 0;
|
||||
uint32_t bufferSize = 0; //in frames
|
||||
uint8_t* bufferData = nullptr;
|
||||
vector<uint32_t> queuedFrames;
|
||||
bool _exclusive = false;
|
||||
bool _blocking = true;
|
||||
uint _channels = 2;
|
||||
uint _frequency = 48000;
|
||||
uint _latency = 20;
|
||||
|
||||
uint _mode = 0;
|
||||
uint _precision = 0;
|
||||
|
||||
IMMDeviceEnumerator* _enumerator = nullptr;
|
||||
IMMDevice* _audioDevice = nullptr;
|
||||
IPropertyStore* _propertyStore = nullptr;
|
||||
IAudioClient* _audioClient = nullptr;
|
||||
IAudioRenderClient* _renderClient = nullptr;
|
||||
WAVEFORMATEX* _waveFormat = nullptr;
|
||||
PROPVARIANT _propVariant;
|
||||
HANDLE _taskHandle = nullptr;
|
||||
REFERENCE_TIME _devicePeriod = 0;
|
||||
uint32_t _bufferSize = 0; //in frames
|
||||
uint8_t* _bufferData = nullptr;
|
||||
vector<uint32_t> _queuedFrames;
|
||||
};
|
||||
|
|
|
@ -54,8 +54,8 @@ struct Audio {
|
|||
static auto availableDrivers() -> nall::string_vector;
|
||||
|
||||
struct Information {
|
||||
nall::vector<nall::string> devices;
|
||||
nall::vector<uint> frequencies;
|
||||
nall::string_vector devices;
|
||||
nall::vector<double> frequencies;
|
||||
nall::vector<uint> latencies;
|
||||
nall::vector<uint> channels;
|
||||
};
|
||||
|
@ -63,14 +63,14 @@ struct Audio {
|
|||
virtual ~Audio() = default;
|
||||
|
||||
virtual auto ready() -> bool { return true; }
|
||||
virtual auto information() -> Information { return {{"None"}, {48000}, {0}, {2}}; }
|
||||
virtual auto information() -> Information { return {{"None"}, {48000.0}, {0}, {2}}; }
|
||||
|
||||
virtual auto exclusive() -> bool { return false; }
|
||||
virtual auto context() -> uintptr { return 0; }
|
||||
virtual auto device() -> nall::string { return "None"; }
|
||||
virtual auto blocking() -> bool { return false; }
|
||||
virtual auto channels() -> uint { return 2; }
|
||||
virtual auto frequency() -> uint { return 48000; }
|
||||
virtual auto frequency() -> double { return 48000.0; }
|
||||
virtual auto latency() -> uint { return 0; }
|
||||
|
||||
virtual auto setExclusive(bool exclusive) -> bool { return false; }
|
||||
|
@ -78,7 +78,7 @@ struct Audio {
|
|||
virtual auto setDevice(nall::string device) -> bool { return false; }
|
||||
virtual auto setBlocking(bool blocking) -> bool { return false; }
|
||||
virtual auto setChannels(uint channels) -> bool { return false; }
|
||||
virtual auto setFrequency(uint frequency) -> bool { return false; }
|
||||
virtual auto setFrequency(double frequency) -> bool { return false; }
|
||||
virtual auto setLatency(uint latency) -> bool { return false; }
|
||||
|
||||
virtual auto clear() -> void {}
|
||||
|
|
Loading…
Reference in New Issue