mirror of https://github.com/bsnes-emu/bsnes.git
separate core options for single and linked mode
This commit is contained in:
parent
52634b8023
commit
f7d129bd24
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@ -51,6 +51,7 @@ enum layout {
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LAYOUT_LEFT_RIGHT
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};
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static enum model model[2];
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static uint32_t *frame_buf = NULL;
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static struct retro_log_callback logging;
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static retro_log_printf_t log_cb;
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@ -288,29 +289,30 @@ static void init_for_current_model(void)
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for (i = 0; i < emulated_devices; i++)
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{
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if (GB_is_inited(&gb[i]))
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GB_switch_model_and_reset(&gb1, effective_model != MODEL_DMG);
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GB_switch_model_and_reset(&gb[i], effective_model[i] != MODEL_DMG);
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else
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{
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if (effective_model == MODEL_DMG)
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if (effective_model[i] == MODEL_DMG)
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GB_init(&gb[i]);
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else
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GB_init_cgb(&gb[i]);
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}
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const char *model_name = (const char *[]){"dmg", "cgb", "agb"}[model[i]];
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const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot}[model[i]];
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unsigned boot_length = (unsigned []){dmg_boot_length, cgb_boot_length, agb_boot_length}[model[i]];
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char buf[256];
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snprintf(buf, sizeof(buf), "%s%c%s_boot.bin", retro_system_directory, slash, model_name);
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log_cb(RETRO_LOG_INFO, "Loading boot image: %s\n", buf);
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if (GB_load_boot_rom(&gb[i], buf))
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GB_load_boot_rom_from_buffer(&gb[i], boot_code, boot_length);
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}
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const char *model_name = (const char *[]){"dmg", "cgb", "agb"}[model];
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const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot}[model];
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unsigned boot_length = (unsigned []){dmg_boot_length, cgb_boot_length, agb_boot_length}[model];
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char buf[256];
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snprintf(buf, sizeof(buf), "%s%c%s_boot.bin", retro_system_directory, slash, model_name);
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log_cb(RETRO_LOG_INFO, "Loading boot image: %s\n", buf);
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for (i = 0; i < emulated_devices; i++)
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{
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if (GB_load_boot_rom(&gb[i], buf))
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GB_load_boot_rom_from_buffer(&gb[i], boot_code, boot_length);
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GB_set_user_data(&gb[i], (void*)NULL);
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GB_set_pixels_output(&gb[i],(unsigned int*)(frame_buf + i * VIDEO_PIXELS));
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GB_set_rgb_encode_callback(&gb[i], rgb_encode);
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@ -369,83 +371,172 @@ static void init_for_current_model(void)
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environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps);
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}
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static void check_variables(void)
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static void check_variables(bool link)
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{
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struct retro_variable var = {0};
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var.key = "sameboy_color_correction_mode";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[0]))
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if (!link)
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{
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if (strcmp(var.value, "off") == 0)
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var.key = "sameboy_color_correction_mode";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[0]))
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{
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_DISABLED);
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_DISABLED);
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if (strcmp(var.value, "off") == 0)
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{
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_DISABLED);
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_DISABLED);
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}
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else if (strcmp(var.value, "correct curves") == 0)
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{
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_CORRECT_CURVES);
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}
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else if (strcmp(var.value, "emulate hardware") == 0)
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{
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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}
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else if (strcmp(var.value, "preserve brightness") == 0)
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{
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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}
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}
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else if (strcmp(var.value, "correct curves") == 0)
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var.key = "sameboy_high_pass_filter_mode";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_CORRECT_CURVES);
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if (strcmp(var.value, "off") == 0)
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{
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_OFF);
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_OFF);
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}
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else if (strcmp(var.value, "accurate") == 0)
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{
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_ACCURATE);
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_ACCURATE);
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}
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else if (strcmp(var.value, "remove dc offset") == 0)
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{
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_REMOVE_DC_OFFSET);
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}
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}
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else if (strcmp(var.value, "emulate hardware") == 0)
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var.key = "sameboy_model";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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}
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else if (strcmp(var.value, "preserve brightness") == 0)
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{
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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enum model new_model = model[0];
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if (strcmp(var.value, "Game Boy") == 0)
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new_model = MODEL_DMG;
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else if (strcmp(var.value, "Game Boy Color") == 0)
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new_model = MODEL_CGB;
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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new_model = MODEL_AGB;
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else if (strcmp(var.value, "Auto") == 0)
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new_model = MODEL_AUTO;
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if (GB_is_inited(&gb[0]) && new_model != model[0]) {
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model[0] = new_model;
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init_for_current_model();
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}
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if (GB_is_inited(&gb[1]) && new_model != model[0]) {
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model[0] = new_model;
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init_for_current_model();
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}
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}
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}
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var.key = "sameboy_high_pass_filter_mode";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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else
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{
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if (strcmp(var.value, "off") == 0)
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var.key = "sameboy_color_correction_mode_1";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[0]))
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{
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_OFF);
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_OFF);
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if (strcmp(var.value, "off") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_DISABLED);
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else if (strcmp(var.value, "correct curves") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_CORRECT_CURVES);
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else if (strcmp(var.value, "emulate hardware") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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else if (strcmp(var.value, "preserve brightness") == 0)
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GB_set_color_correction_mode(&gb[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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}
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else if (strcmp(var.value, "accurate") == 0)
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{
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_ACCURATE);
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_ACCURATE);
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}
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else if (strcmp(var.value, "remove dc offset") == 0)
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{
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_REMOVE_DC_OFFSET);
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}
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}
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var.key = "sameboy_model";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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enum model new_model = model;
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if (strcmp(var.value, "Game Boy") == 0)
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new_model = MODEL_DMG;
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else if (strcmp(var.value, "Game Boy Color") == 0)
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new_model = MODEL_CGB;
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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new_model = MODEL_AGB;
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else if (strcmp(var.value, "Auto") == 0)
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new_model = MODEL_AUTO;
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if (GB_is_inited(&gb[0]) && new_model != model) {
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model = new_model;
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init_for_current_model();
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var.key = "sameboy_color_correction_mode_2";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gb[1]))
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{
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if (strcmp(var.value, "off") == 0)
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_DISABLED);
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else if (strcmp(var.value, "correct curves") == 0)
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_CORRECT_CURVES);
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else if (strcmp(var.value, "emulate hardware") == 0)
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_EMULATE_HARDWARE);
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else if (strcmp(var.value, "preserve brightness") == 0)
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GB_set_color_correction_mode(&gb[1], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS);
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}
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if (GB_is_inited(&gb[1]) && new_model != model) {
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model = new_model;
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init_for_current_model();
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}
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else {
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model = new_model;
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}
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}
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var.key = "sameboy_high_pass_filter_mode_1";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (strcmp(var.value, "off") == 0)
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_OFF);
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else if (strcmp(var.value, "accurate") == 0)
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_ACCURATE);
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else if (strcmp(var.value, "remove dc offset") == 0)
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GB_set_highpass_filter_mode(&gb[0], GB_HIGHPASS_REMOVE_DC_OFFSET);
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}
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var.key = "sameboy_high_pass_filter_mode_2";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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if (strcmp(var.value, "off") == 0)
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_OFF);
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else if (strcmp(var.value, "accurate") == 0)
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_ACCURATE);
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else if (strcmp(var.value, "remove dc offset") == 0)
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GB_set_highpass_filter_mode(&gb[1], GB_HIGHPASS_REMOVE_DC_OFFSET);
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}
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var.key = "sameboy_model_1";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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enum model new_model = model[0];
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if (strcmp(var.value, "Game Boy") == 0)
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new_model = MODEL_DMG;
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else if (strcmp(var.value, "Game Boy Color") == 0)
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new_model = MODEL_CGB;
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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new_model = MODEL_AGB;
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if (GB_is_inited(&gb[0]) && new_model != model[0]) {
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model[0] = new_model;
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init_for_current_model();
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}
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}
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var.key = "sameboy_model_2";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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{
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enum model new_model = model[0];
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if (strcmp(var.value, "Game Boy") == 0)
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new_model = MODEL_DMG;
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else if (strcmp(var.value, "Game Boy Color") == 0)
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new_model = MODEL_CGB;
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else if (strcmp(var.value, "Game Boy Advance") == 0)
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new_model = MODEL_AGB;
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if (GB_is_inited(&gb[1]) && new_model != model[0]) {
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model[0] = new_model;
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init_for_current_model();
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}
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}
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}
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var.key = "sameboy_link";
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var.value = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
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@ -475,7 +566,7 @@ void retro_run(void)
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return;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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check_variables();
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check_variables(emulated_devices == 2 ? true : false);
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vblank1_occurred = vblank2_occurred = false;
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signed delta = 0;
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@ -491,6 +582,27 @@ void retro_run(void)
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video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT * 2, VIDEO_WIDTH * sizeof(uint32_t));
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}
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static const struct retro_variable vars[] = {
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{ "sameboy_link", "Link Cable; disabled|enabled" },
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{ "sameboy_link_layout", "Screen Layout; top-down|left-right" },
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{ "sameboy_color_correction_mode", "Color Correction; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode", "High Pass Filter; off|accurate|remove dc offset" },
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{ "sameboy_model", "Emulated Model; Game Boy Color|Game Boy Advance|Game Boy" },
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{ NULL }
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};
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static const struct retro_variable vars_link[] = {
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{ "sameboy_link", "Link Cable; disabled|enabled" },
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{ "sameboy_link_layout", "Screen Layout; top-down|left-right" },
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{ "sameboy_model_1", "Emulated Model for GB #1; Game Boy Color|Game Boy Advance|Game Boy" },
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{ "sameboy_model_2", "Emulated Model for GB #2; Game Boy Color|Game Boy Advance|Game Boy" },
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{ "sameboy_color_correction_mode_1", "Color Correction for GB #1; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_color_correction_mode_2", "Color Correction for GB #2; off|correct curves|emulate hardware|preserve brightness" },
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{ "sameboy_high_pass_filter_mode_1", "High Pass Filter for GB #1; off|accurate|remove dc offset" },
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{ "sameboy_high_pass_filter_mode_2", "High Pass Filter for GB #2; off|accurate|remove dc offset" },
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{ NULL }
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};
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bool retro_load_game(const struct retro_game_info *info)
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{
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struct retro_input_descriptor desc[] = {
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@ -528,7 +640,6 @@ bool retro_load_game(const struct retro_game_info *info)
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}
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}
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bool yes = true;
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environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &yes);
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@ -546,8 +657,8 @@ bool retro_load_game(const struct retro_game_info *info)
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{ NULL }
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};
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environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void *)vars);
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check_variables();
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environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, emulated_devices == 2 ? (void *)vars_link : (void *)vars);
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check_variables(emulated_devices == 2 ? true : false);
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return true;
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}
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