mirror of https://github.com/bsnes-emu/bsnes.git
Fixed a regression that made ly_lyc_0_write and ly_lyc_write fail
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@ -663,7 +663,7 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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/* These are the states when LY changes, let the display routine call GB_STAT_update for use
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so it correctly handles T-cycle accurate LYC writes */
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if (!GB_is_cgb(gb) || (
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gb->display_state != 6 &&
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gb->display_state != 35 &&
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gb->display_state != 26 &&
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gb->display_state != 15 &&
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gb->display_state != 16)) {
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