mirror of https://github.com/bsnes-emu/bsnes.git
Merge commit '9343d8162d5e6934d7894d9eea57c55f52faa503'
This commit is contained in:
commit
f4eddf316b
|
@ -76,6 +76,7 @@ static const char *help[] ={
|
|||
" Pause: " MODIFIER_NAME "+P\n"
|
||||
" Save state: " MODIFIER_NAME "+(0-9)\n"
|
||||
" Load state: " MODIFIER_NAME "+" SHIFT_STRING "+(0-9)\n"
|
||||
" Toggle Fullscreen " MODIFIER_NAME "+F\n"
|
||||
#ifdef __APPLE__
|
||||
" Mute/Unmute: " MODIFIER_NAME "+" SHIFT_STRING "+M\n"
|
||||
#else
|
||||
|
|
11
SDL/main.c
11
SDL/main.c
|
@ -202,6 +202,17 @@ static void handle_events(GB_gameboy_t *gb)
|
|||
SDL_PauseAudio(SDL_GetAudioStatus() == SDL_AUDIO_PLAYING? true : false);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F:
|
||||
if (event.key.keysym.mod & MODIFIER) {
|
||||
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == false) {
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
}
|
||||
else {
|
||||
SDL_SetWindowFullscreen(window, 0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
/* Save states */
|
||||
|
|
Loading…
Reference in New Issue