mirror of https://github.com/bsnes-emu/bsnes.git
More sensible implementation of the STAT interrupt.
This commit is contained in:
parent
8f892ab798
commit
f1dfa2a1bc
|
@ -230,21 +230,12 @@ void GB_set_color_correction_mode(GB_gameboy_t *gb, GB_color_correction_mode_t m
|
|||
|
||||
*/
|
||||
|
||||
static void trigger_oam_interrupt(GB_gameboy_t *gb)
|
||||
{
|
||||
if (!gb->stat_interrupt_line && gb->oam_interrupt_line) {
|
||||
gb->io_registers[GB_IO_IF] |= 2;
|
||||
gb->stat_interrupt_line = true;
|
||||
}
|
||||
}
|
||||
|
||||
/* Todo: When the CPU and PPU write to IF at the same T-cycle, the PPU write is ignored. */
|
||||
void GB_STAT_update(GB_gameboy_t *gb)
|
||||
{
|
||||
if (!(gb->io_registers[GB_IO_LCDC] & 0x80)) return;
|
||||
|
||||
bool previous_interrupt_line = gb->stat_interrupt_line | gb->oam_interrupt_line;
|
||||
gb->stat_interrupt_line = gb->oam_interrupt_line;
|
||||
bool previous_interrupt_line = gb->stat_interrupt_line;
|
||||
/* Set LY=LYC bit */
|
||||
if (gb->ly_for_comparison != (uint16_t)-1 || !gb->is_cgb) {
|
||||
if (gb->ly_for_comparison == gb->io_registers[GB_IO_LYC]) {
|
||||
|
@ -259,12 +250,11 @@ void GB_STAT_update(GB_gameboy_t *gb)
|
|||
}
|
||||
}
|
||||
|
||||
switch (gb->io_registers[GB_IO_STAT] & 3) {
|
||||
case 0: gb->stat_interrupt_line = (gb->io_registers[GB_IO_STAT] & 8) && !gb->mode_0_interrupt_disable; break;
|
||||
switch (gb->mode_for_interrupt) {
|
||||
case 0: gb->stat_interrupt_line = gb->io_registers[GB_IO_STAT] & 8; break;
|
||||
case 1: gb->stat_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x10; break;
|
||||
/* The OAM interrupt is handled differently, it reads the writable flags from STAT less frequenctly,
|
||||
and is not based on the mode bits of STAT. */
|
||||
// case 2: gb->stat_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x20; break;
|
||||
case 2: gb->stat_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x20; break;
|
||||
default: gb->stat_interrupt_line = false;
|
||||
}
|
||||
|
||||
/* User requested a LY=LYC interrupt and the LY=LYC bit is on */
|
||||
|
@ -588,10 +578,10 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
|
||||
/* Todo: Merge this with the normal line routine */
|
||||
/* Handle the very first line 0 */
|
||||
gb->mode_0_interrupt_disable = true;
|
||||
gb->current_line = 0;
|
||||
gb->ly_for_comparison = 0;
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->mode_for_interrupt = -1;
|
||||
gb->oam_read_blocked = false;
|
||||
gb->vram_read_blocked = false;
|
||||
gb->oam_write_blocked = false;
|
||||
|
@ -602,11 +592,11 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 3;
|
||||
gb->mode_for_interrupt = 3;
|
||||
gb->oam_read_blocked = true;
|
||||
gb->vram_read_blocked = !gb->is_cgb;
|
||||
gb->oam_write_blocked = true;
|
||||
gb->vram_write_blocked = !gb->is_cgb;
|
||||
gb->mode_0_interrupt_disable = false;
|
||||
GB_STAT_update(gb);
|
||||
|
||||
gb->cycles_for_line += 2;
|
||||
|
@ -620,6 +610,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
|
||||
if (!gb->cgb_double_speed) {
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->mode_for_interrupt = 0;
|
||||
gb->oam_read_blocked = false;
|
||||
gb->vram_read_blocked = false;
|
||||
gb->oam_write_blocked = false;
|
||||
|
@ -629,6 +620,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
GB_SLEEP(gb, display, 4, 1);
|
||||
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->mode_for_interrupt = 0;
|
||||
gb->oam_read_blocked = false;
|
||||
gb->vram_read_blocked = false;
|
||||
gb->oam_write_blocked = false;
|
||||
|
@ -638,7 +630,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
/* Mode 0 is shorter in the very first line */
|
||||
GB_SLEEP(gb, display, 5, LINE_LENGTH - gb->cycles_for_line - 8);
|
||||
|
||||
gb->mode_0_interrupt_disable = !(gb->io_registers[GB_IO_STAT] & 0x20);
|
||||
gb->mode_for_interrupt = 2;
|
||||
gb->current_line = 1;
|
||||
while (true) {
|
||||
/* Lines 0 - 143 */
|
||||
|
@ -653,23 +645,23 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
/* The OAM STAT interrupt occurs 1 T-cycle before STAT actually changes, except on line 0.
|
||||
PPU glitch. */
|
||||
if (gb->current_line != 0) {
|
||||
gb->oam_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x20;
|
||||
}
|
||||
trigger_oam_interrupt(gb);
|
||||
GB_STAT_update(gb);
|
||||
if (gb->current_line != 0 || !gb->is_cgb) {
|
||||
gb->mode_for_interrupt = 2;
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
}
|
||||
else if (!gb->is_cgb) {
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
}
|
||||
GB_STAT_update(gb);
|
||||
|
||||
GB_SLEEP(gb, display, 7, 1);
|
||||
|
||||
gb->mode_0_interrupt_disable = false;
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 2;
|
||||
gb->mode_for_interrupt = 2;
|
||||
gb->oam_write_blocked = true;
|
||||
gb->ly_for_comparison = gb->current_line;
|
||||
gb->oam_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x20;
|
||||
trigger_oam_interrupt(gb);
|
||||
GB_STAT_update(gb);
|
||||
gb->mode_for_interrupt = -1;
|
||||
GB_STAT_update(gb);
|
||||
gb->n_visible_objs = 0;
|
||||
|
||||
|
@ -693,11 +685,10 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
gb->accessed_oam_row = -1;
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 3;
|
||||
gb->mode_for_interrupt = 3;
|
||||
gb->vram_read_blocked = true;
|
||||
gb->vram_write_blocked = true;
|
||||
gb->oam_write_blocked = true;
|
||||
gb->oam_interrupt_line = false;
|
||||
trigger_oam_interrupt(gb);
|
||||
GB_STAT_update(gb);
|
||||
|
||||
gb->cycles_for_line = MODE2_LENGTH + 4;
|
||||
|
@ -803,6 +794,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
}
|
||||
if (!gb->cgb_double_speed) {
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->mode_for_interrupt = 0;
|
||||
gb->oam_read_blocked = false;
|
||||
gb->vram_read_blocked = false;
|
||||
gb->oam_write_blocked = false;
|
||||
|
@ -813,6 +805,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
GB_SLEEP(gb, display, 22, 1);
|
||||
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->mode_for_interrupt = 0;
|
||||
gb->oam_read_blocked = false;
|
||||
gb->vram_read_blocked = false;
|
||||
gb->oam_write_blocked = false;
|
||||
|
@ -828,9 +821,7 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
gb->hdma_starting = true;
|
||||
}
|
||||
GB_SLEEP(gb, display, 11, LINE_LENGTH - gb->cycles_for_line);
|
||||
/* Todo: The last cycle of move 0 can't trigger an interrupt... unless OAM interrupt is requested?
|
||||
This doesn't make too much sense. */
|
||||
gb->mode_0_interrupt_disable = !(gb->io_registers[GB_IO_STAT] & 0x20);
|
||||
gb->mode_for_interrupt = 2;
|
||||
}
|
||||
|
||||
/* Lines 144 - 152 */
|
||||
|
@ -839,28 +830,21 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
|
|||
gb->ly_for_comparison = -1;
|
||||
GB_SLEEP(gb, display, 26, 2);
|
||||
if (gb->current_line == LINES) {
|
||||
gb->oam_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x20;
|
||||
trigger_oam_interrupt(gb);
|
||||
gb->mode_for_interrupt = 2;
|
||||
}
|
||||
GB_STAT_update(gb);
|
||||
gb->oam_interrupt_line = false;
|
||||
GB_SLEEP(gb, display, 12, 2);
|
||||
gb->ly_for_comparison = gb->current_line;
|
||||
|
||||
if (gb->current_line == LINES) {
|
||||
/* Entering VBlank state triggers the OAM interrupt */
|
||||
gb->oam_interrupt_line = gb->io_registers[GB_IO_STAT] & 0x20;
|
||||
gb->io_registers[GB_IO_STAT] &= ~3;
|
||||
gb->io_registers[GB_IO_STAT] |= 1;
|
||||
gb->io_registers[GB_IO_IF] |= 1;
|
||||
gb->mode_0_interrupt_disable = false;
|
||||
trigger_oam_interrupt(gb);
|
||||
gb->mode_for_interrupt = 2;
|
||||
GB_STAT_update(gb);
|
||||
gb->mode_for_interrupt = 1;
|
||||
GB_STAT_update(gb);
|
||||
gb->oam_interrupt_line = false;
|
||||
|
||||
if (gb->io_registers[GB_IO_STAT] & 0x20) {
|
||||
gb->stat_interrupt_line = true;
|
||||
}
|
||||
|
||||
if (gb->frame_skip_state == GB_FRAMESKIP_LCD_TURNED_ON) {
|
||||
display_vblank(gb);
|
||||
|
|
Loading…
Reference in New Issue